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  3. Part II of the Blood Anniversary Is Now Live

Part II of the Blood Anniversary Is Now Live



As mentioned in our previous post, The Blood Anniversary follow-up patch is now ready. Thank you to everyone who left feedback on our forums and our Discord. Before we get to what's new, we know a lot of you have also been asking for wallpapers of the new splash screens. Here are wallpapers in 2560x1440 for the Mongoose vs Zed Prime and Mother's Love.

[h3]💖MOTHER'S LOVE[/h3]

An all-new vehicle is available for purchase in ACQUISITIONS for use in Freelance operations. The SNC Informatics Division and its consultants are uncertain as to its origins, but underlined several times that it has multiple autofiring turrets.

[h3]🎮VEHICLES[/h3]
Several more vehicles have been balanced for play in Freelance operations, such as Loyalist Agravs the Rook and the Schultz, and the Spacer Cataphract.

[h3]🔁FREELANCE[/h3]
The new powersuit-focused maps added in the previous patch to Campaign mode are now available for use in Freelance, while the level layout on SCANDAL NIGHT has been revised. Wildcard spawnlists will be adjusted soon in an upcoming hotfix - apparently some of you weren't thrilled with fighting dozens of Buckmasters all armed with railguns, especially as the Auditor (who's only ever meant to encounter civilians).

[h3]🐜BUGS[/h3]
Scroll down to see the full list of bugs in the changelog, but the major ones in brief:
  • Level loading times should be much faster if you have VSYNC enabled
  • Your profile.json that tracks your progress now backs up to a special folder (apologies again to the various users that lost progress with the last update)
  • Scaling issue on Macs with Retina displays has been addressed
  • Easter Egg meat guns now shoot meat as originally intended

[h3]🔀BALANCE CHANGES[/h3]
The detonation ranges on Corvid and Spacer Kamikaze units has been slightly increased. Check this thread to see all the numbers that have been tweaked in this update.

[h3]🚦LIGHTING[/h3]
The visuals of several lighting presets has been adjusted to be more legible.

[h3]🎉QUALITY OF LIFE[/h3]
Everyone who wanted to double click things in the Freelance menu to buy them can now do so, while vehicles with auto-firing guns now show up in the loadout preview.

[h3]🔧MODKIT[/h3]
An updated version of the Modkit & Map Editor DLC is almost ready. If you already attempted to use the old version of the modkit, you'll have noticed several missing assets. The new modkit will contain the assets compatible with this version of the game, and with an updated comunity compilation, featuring new modded vehicles. Don't forget that there is a guide available on how to get set up with the modkit here.

📒Full Changelog

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[h3]Game[/h3]
  • Updated to version 1.62 The Blood Anniversary
  • The powersuit-focused Campaign missions WE USED TO WAIT, IRIAN JAYA, SCANDAL NIGHT and SURF SOLAR have been added to Freelance mode.
  • Eleven vehicles are now available for purchase to play in Freelance mode: Schultz and Rook (Loyalist); St. Benjamin, Boris and Stepper (Corvid); Hatun, Visch, Balder, Cataphract and Lexov (Spacer), and Mother's Love (Unknown)
  • Two vehicles now have auto-firing turrets installed: Mother's Love and Cataphract.
  • Casings now spawn from a weapon's ejector mount
  • Playing as the Auditor pilot no longer spawns hostile units
  • (Coming in hotfix) Added more variations to wildcard spawns at max difficulty
  • Detonation ranges on Seeker, Grigori, Civilian & Roadie kamikaze units increased from 2.0 to 2.6
  • Several balance changes (please refer to change log thread for full list)

[h3]Stability & Performance[/h3]
  • Improved level loading speeds while VSYNC is enabled
  • Added refresh rate detection for improved loading speeds on high-refresh monitors
  • Profile.json now backs up to the bckup/ folder
  • FPS limit can be set at launch with '--maxframerate #' as a launch option (where # is a number)
  • High-firing arc weapons should no longer "snap back" at a certain range and explode at the player's feet

[h3]UI[/h3]
  • Auto-firing guns now show up in the loadout preview

[h3]Lighting[/h3]
  • Lighting revised to be more legible on: lighting_dark_special_01, lighting_day_special_02, lighting_sunsetrise_fog_02, lighting_sunsetrise_special_02, lighting_twilight_fog_02 and lighting_seg_scandalnight

[h3]Menus[/h3]
  • Double clicking now purchases items in Freelance mode

[h3]Sounds[/h3]
  • Audio levels of the horns for the Canary, Zed Prime & Leviathan have been increased

[h3]Modding[/h3]
  • (Coming soon) Modkit & Map Editor DLC updated
  • Dumping packfile and regenerating no longer causes crashes
  • Increased number of guns mechs can have from 8 to 9
  • Increased number of lights mechs can have from 16 to 32
  • Guns are now assigned to a mech via a selector menu, rather than a raw text input, in the F1 debug panel


For a detailed history of all change logs to the game, please refer to this thread on our discussion forums.
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We hope you enjoy the update and thank you for reading! If you experience technical difficulties, please:

- Stellar Jockeys