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Darkwood News

Darkwood 1.1

Hi!

After a few hotfixes, it's time for a minor patch for Darkwood.

Changes

- Added save file backups in case your PC turns off when saving.
- Capped the frame rate at 144 FPS. Some players with high-end video cards were experiencing glitches if the frame rate was very high.
- Added credits button to main menu.
- Added Trading Cards (they're in review so it might take a while before they're visible).

Fixes

- Fixed Indiegogo content sometimes active even if you disabled it in the options menu.
- Fixed Musician happily playing on his violin after he's been eaten by his parents.
- Fixed villagers lying on mattresses disappearing if killed.
- Fixed floating text on a note from the Doctor.
- Fixed glitch if picking up a porter package when it's empty.
- Fixed mask for controller inputs too small for 4K resolutions.
- Fixed several typos.

Stay tuned for more! :)

Best,
The Acid Wizards

Our story, a week after release

Hi!

It's been a week after release, and we've been completely overwhelmed with the response so far. Darkwood is selling way above our expectations - during this week, we've sold half the amount of copies sold during three years of Early Access. Wow!

The AMA session on Reddit was also a huge success, with about 1700 comments posted. It's going to take some time to answer most of these questions, but we're commited to it ;)

What's next? We don't know exactly. We're still extemely busy with releasing fixes. After that, we'd like to get some well deserved rest, play some games (I personally don't remember the last time I played something) and think about the future of Acid Wizard Studio.

We've prepared a pretty long post with our history of how we got here, with some behind-the-scenes stuff. Check it out here!

All the Best,
The Acid Wizards