[h2]It’s now been a week since
Species: Unknown launched in Early Access. And what an intense week it’s been! We wanted to take a moment to share some numbers and reflections on this exciting beginning. Because Early Access is, above all, a journey we take
together.[/h2][h3][/h3][h3]
Over 28,000 players[/h3][p]In just one week, more than
28,000 of you have discovered
Species: Unknown. That’s incredible and very encouraging for an Early Access launch![/p][p]Meanwhile, the
demo has been downloaded more than 60,000 times. We’ve decided to
keep the demo available on Steam, and we’ve also added translations to it. It’s now playable in
11 different languages.[/p][p]Interest in the adventure has also grown significantly in recent days. The
wishlist count has doubled, reaching
85,000. That’s very promising for the future and motivates us to keep delivering high-quality content for everyone who has shown interest in
Species: Unknown.[/p][p][/p][p]
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[/p][p]Since launch, we’ve already released
two patches. Your feedback, whether technical, about gameplay, or the game’s atmosphere has been invaluable in helping us prioritize our first fixes.[/p][p]We want to thank everyone who took the time to write on our
Discord server and on
Steam to share their observations. That’s exactly the kind of interaction we were hoping for.[/p][p][/p][h3]
Some numbers about your games[/h3][p]Here’s what we’ve observed during this first week of gameplay:[/p]
- [p]Most of the sessions played were private matches, which tells us that many of you wanted to share the experience with friends and that’s fantastic!
Setting the price at $9.99 was exactly meant to make it easier to play together in small groups.[/p] - [p]About 4 out of 5 matches were played in multiplayer. We’re proud of that statistic, as we put a lot of work into the game’s cooperative aspect.[/p]
- [p]50% of all sessions were played by 2 players, about 15% by 3 players, another 15% by 4 players, and the rest solo.[/p]
- [p]90% of you played with keyboard and mouse, and 10% with a controller. We’re glad we prepared proper controller support for that 10% of players who prefer this setup.[/p]
[p][/p][p]
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[/p][h3]
A Few Insights on In-Game Behavior[/h3][p]When we looked at which upgrades you purchased the most with your
Ucredits, we found that
Stamina was by far the most popular, followed by the
Minimap upgrades, and then the
Flashlight improvements.[/p][p]Among the tools, the
Motion Tracker was the most purchased, followed by the
Shield, and then
Health injector.[/p][p]Finally, we’ve noticed that a few hundred of you are already
fully equipped to start capturing specimens. Good hunting out there![/p][p][/p][p]
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[/p][h3]
Your Feedback and Support[/h3][p]You’ve already posted
over 690 reviews, with
95% positive ratings. That’s an incredible number for an Early Access launch, and an immense source of motivation for the team, thank you ![/p][p]If you’ve enjoyed your first hours on
Species: Unknown,
leaving a Steam review is one of the best ways to support an indie studio. Every review helps the game gain visibility and continue to grow.[/p][p]We also want to thank everyone who purchased the
Supporter Pack.
It’s a pure act of support, and seeing so many of you pick it up means a lot to us.[/p][p]You’ve especially loved the
plushie included inside. It actually represents the studio’s mascot, and we’re thrilled to see it finding new homes among so many players ready to take care of it.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][h3]
A Growing Community[/h3][p]Since launch, a huge number of you have joined our
Discord server. That’s where we talk, share development previews, and where many new ideas are born. Joining the Discord literally helps make the game better, thank you to everyone already contributing.[/p][p]And a special shoutout to
streamers and content creators: last Monday night,
Species: Unknown ranked among the
top 16 most-watched games on Twitch. Seeing thousands of viewers discover the game together was an emotional moment for the whole team.[/p][p][/p][h3]
What’s Next?[/h3][p]We’ve received an impressive number of
suggestions/reports/feedback in the past few days.
We’re currently taking the time to analyze, evaluate, and prioritize them.
It’s a lot of background work, but it’s well underway.[/p][p]We’ll be publishing a
dedicated roadmap article at the end of the
Steam Scream Fest, to give you a clearer view of our next steps and what to expect in the coming months.[/p][p][/p][p]
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[/p][p]Thank you for your
warm welcome, your
kindness, and your
energy.
This first week has laid an incredible foundation and the journey is only just beginning.[/p][p]
The WanadevStudio Team[/p]