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Species: Unknown News

The Lab Update is live : a new quarter is now available

[p]A brand-new playable quarter is available, inviting you back into Species: Unknown to explore, survive, and face new challenges. This update marks a step in the evolution of the game, with a fresh environment designed to renew the experience for both returning players and first-time explorers.[/p][h2]The Lab is the main focus of this update[/h2][p]This new area brings together elements that players have appreciated in previous zones (environmental hazards, various atmospheres…), while introducing a different area to explore. It represents the largest part of the Lab Update and is the result of several weeks (or months) of focused work by the team. As with the rest of the game, we’ve chosen to keep some aspects intentionally undisclosed, to let players discover the area at their own pace.[/p][p]This release represents another step in the evolution of Species: Unknown. We’re continuing to iterate on the experience based on what we learn from players, while gradually expanding the game over time.[/p][p][/p][p][/p][p]We’ll be back next week with a dedicated article covering the work already underway and what’s planned for the next steps.[/p][h2]The Lab is intended as a space for exploration[/h2][p]The new area is designed to be approached progressively, with situations that may vary depending on players’ choices and group dynamics. As with other zones, discovery plays an important role, and we’ve aimed to leave room for players to form their own impressions during their first sessions.[/p][p]For content creators, this phase of live discovery can naturally lead to strong moments and engaging sequences to share. We’ll be joining your streams tonight with a lot of excitement to see how you react.[/p][p]If some of you would like to share your best moments on the studio’s Discord server, we’d be happy to share them as well![/p][h2]This update also includes a set of optimizations and bug fixes.[/h2][p]Several improvements have been made to overall stability and performance, along with fixes addressing issues identified by the community. As always, this work is ongoing and guided by player feedback, with the goal of improving the experience over time.[/p][h3]Changed[/h3]
  • [p]Eaten face or hole in forehead now visible on skeletons[/p]
  • [p]Discovery mission now always directed to crew quarters[/p]
  • [p]Panic room now opens if power is cut off[/p]
[h3]Removed[/h3]
  • [p]Removed winter party decorations in lobby[/p]
  • [p]\[Supporter DLC] Removed winter party hat on plushie[/p]
[h3]Balancing[/h3]
  • [p]General economy balancing[/p]
[h3]Fixed[/h3]
  • [p]Fixed ID_008 shouldn’t enter berserk mode in easy and normal difficulty[/p]
  • [p]Fixed fleeing specimens should not be attracted by canister explosion[/p]
  • [p]Category 3 weapons are less likely to get stuck in the ground[/p]
[h2]A note on proximity chat and ongoing technical work[/h2][p]We know that proximity chat is a feature many players are looking forward to. It’s something we actively want to bring to the game, but we weren’t able to finalize it alongside the Lab Update. The feature is technically complex and has a direct impact on game design, which means it needs time to be done properly.[/p][p]In parallel, a significant part of our recent work has focused on less visible improvements, such as migrating the project to Unreal Engine 5.7 to better support the quality of upcoming updates, and strengthening protections against multiplayer issues related to EOS that many games currently face. These foundations are important to ensure a more stable and scalable experience moving forward.[/p][h2]We invite you to explore the Lab and share your impressions[/h2][p]Whether you’re returning to the game or discovering it for the first time, your feedback is valuable to us. Feel free to share your thoughts on the new area and your first experiences in the comments below.[/p][h2]If you’re enjoying the experience, leaving a review helps a lot[/h2][p]Player reviews are an important way to support the project and help others better understand the game. If the Lab Update left you with a positive impression, we appreciate you taking the time to share it on the Steam page.[/p][p][dynamiclink][/dynamiclink][/p][h3]A small humorous anecdote[/h3][p]while some teams celebrate birthdays or new arrivals during game development, we had the chance to celebrate our very first break-in. Our studio was broken into overnight and some equipment was stolen (including some laptops, a VR headset, and, somewhat unexpectedly, a bag of Skittles candy). While this didn’t impact the delivery of the update, it was one of those very real, everyday moments that remind us that game development is also about a team navigating unforeseen situations together.[/p][p]We wanted to share this simply as a small behind-the-scenes anecdote, and to thank everyone on the team for staying focused and committed throughout the process. Unfortunately, the burglar didn’t leave a positive review on Steam, but we’re still hopeful.[/p][h2]Thank you for your continued support[/h2][p]We hope you enjoy exploring the Lab, and we’ll continue working on improving and expanding Species: Unknown over time.[/p][p]We would especially like to thank the players who actively contribute to improving the game. On Discord, the studio’s Ambassadors and Specialists who warmly welcome new players, as well as everyone who leaves encouraging reviews on Steam, shares feedback on Discord or Reddit, or creates hilarious videos to watch on YouTube.[/p][p]You are now more than 200,000 players to have explored the HSS Hawking in just three months of Early Access, and your 94% positive reviews are a very important source of motivation for the months of development ahead.[/p][p]The small team working on this project is truly grateful and continues pushing forward. See you soon.[/p]

PATCH NOTES 0.13.15

[h3]Fixed[/h3]
  • [p]Fixed some cases of the game being in OFFLINE status for no apparent reason (Note: fixed some cases, but not all)[/p]
  • [p]Fixed ID_008 stuck if IEM explosion is triggered in the vents[/p]
  • [p]Fixed possibility to climb on a table in the canteen[/p]
  • [p]Fixed animation bug if killed while zooming in on the tool[/p]

Devlog: about the Lab

[p]The next major update for Species: Unknown is planned for late January. We are currently in the final production phase, and we wanted to take some time to share an update on the development of the Lab.[/p][p]This devlog is not an announcement of “final” features, but a progress update on what we are currently working on, with a particular focus on the Lab.[/p][p]The goal is simple: to give you visibility into our work, without promising more than what our small team is actually able to deliver. There is still some development time ahead before January, and we prefer to use the coming weeks to ensure a stable, coherent update that lives up to your expectations, with a strong emphasis on testing.[/p][p][/p][p][/p][p][/p][h3]Timeline and maturity[/h3][p]The Lab has been part of our workload for a long time, as it has always been included in our roadmap.[/p][p]At this stage of development, the Lab is playable, and our focus is now on the quality of the final deliverable. We have communicated relatively little about the January major update so far, as we prefer to focus on the work itself first. As usual, this update will also include balance changes, bug fixes, and additional improvements.[/p][p]Why does it take time?[/p][p]We deliberately space major updates several months apart for a few reasons: we are a small team, we leave room for player feedback to influence updates (including regular ones), and we have also spent a significant amount of time balancing, adding content, and fixing issues in regular updates, which we aim to release roughly every two weeks.[/p][p]Game development is not just about making things “work.” Beyond technical functionality, we also need to ensure the fun factor, and that always comes with its share of unpredictability.[/p][p][/p][h3]Let’s talk about the Lab[/h3][p]Within the ship you already know, the Lab is the new playable area. You may have noticed that part of the ship was still inaccessible and even completely empty on the large map displayed in the HSS Hawking control room. This is the area we are currently working on.[/p][p]The Lab acts as a new biome within the ship, much like the crew quarters or the engine room. It adds variety to the moments you experience during your missions, with interactions that are specific to this new zone.[/p][p][/p][p]From a lore perspective, the Lab is the heart of the ship, the HSS Hawking is, after all, a scientific vessel. In this new area, players will discover where the creature escaped from. The Lab was also designed following the same gameplay structure as the other zones: explore, unlock, react.[/p][p]When designing the Lab, we started from our original concept, but we also expanded it based on what players enjoyed in previous areas, and in some cases, we even raised our initial ambitions.[/p][p]While the Lab’s overall size is relatively comparable to other zones, it will likely feel larger due to greater visual variety. It will not be fully procedural, as that would require a fundamentally different technical approach. However, many of you enjoyed the reactor area and its environmental hazards, and this is something we chose to incorporate beyond our initial plans.[/p][p]The team is not facing any major technical difficulties, although performance remains an important topic to monitor, especially in certain rooms you will discover. We are taking our time because there are many details, and details matter. You have appreciated this level of quality in the past.[/p][p][/p][p][/p][p][/p][p]Finally, we are deliberately sharing only a limited number of screenshots of the Lab, as we believe it will be more impactful for you to discover these new spaces (and what you can do in them) when you experience them firsthand.[/p][p]This Lab is a clear continuation of our long-term vision for the game. It adds new environments, visual and gameplay variety, and lore. It also reflects our Early Access philosophy: listening to players and building the game based on your feedback and impressions.[/p][p]Nicolas is the main contributor behind the Lab and its development, although the entire team is currently involved in working on this area at different levels.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][h3]In parallel: other major topics[/h3][p]Requests for new creatures are numerous, and we have our own ideas as well. However, new creatures will not be part of the January update. The same applies to a fully playable new map. We already have prototypes for a future playable map, but it is still too early to talk about it.[/p][p]The Lab is a long-term project that we have been working on seriously for quite some time. It is now playable and has entered a phase where quality, detail, and overall coherence are the top priorities.[/p][p]There is still work to be done before the January major update, and we fully embrace that development time. Our priority has remained the same since the start of Early Access: delivering solid, well-tested features that are genuinely enjoyable to play, rather than multiplying premature announcements.[/p][p]We will continue moving forward in this direction over the coming weeks. If we share limited information between now and the update’s release, it will primarily be because the team is focused on testing, fine-tuning, and final polish.[/p][p]As always, your feedback matters, and it will continue to shape the direction of Species: Unknown. If you haven’t had the chance to leave your Steam review yet, now is a great time to do it! By doing so, you help the game gain visibility among players who haven’t discovered our work yet.[/p][p]Leave your Steam review on the game’s page available below.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]There is also a milestone we wanted to share with you: Species: Unknown has surpassed 200,000 wishlists, just 6 weeks after its Early Access launch on Steam. This number gives us strong motivation to move forward toward V1, and it also reassures us about the quality of our work, with 94% positive reviews.[/p][p][/p][p][/p][p]Thank you for your patience, your trust, and your involvement. We look forward to sharing what comes next very soon. [/p][p][/p][p]François, from WanadevStudio's team.[/p][p][/p]

PATCH NOTES 0.12.5

[h3]Changed[/h3]
  • [p]“Streamer mode” setting now also hides the session code when typing in “Join By Code” menu[/p]
  • [p]Switched back to Shader Model 6 (better performance on newer machines)[/p]
  • [p]Added a “DirectX 11” launch option to allow better compatibility with older machines (uses Shader Model 5)[/p]

Patch Notes 0.12.4

[h3]Fixed[/h3]
  • [p]Fixed a regression on ID_008's behavior[/p]