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Halloween Update & Kickstarter Last days

๐ŸŽƒ Halloween Patch Update! ๐ŸŽƒ


We're excited to unveil our latest update, packed with spooky new features and essential bug fixes just in time for Halloween! This patch not only addresses various gameplay improvements but also introduces fun new content that enhances your experience in the game.

Check out the detailed patch notes below for all the changes and improvements, and prepare to enjoy a hauntingly good time!

[h2]Patch Notes[/h2]
  • [New] Halloween content added!

[h3]Bug Fixes:[/h3]
  • Fixed an issue with the Eye Trap remaining active even after the eye was removed.
  • The base of the Eye Trap in Level 4 now has a collider.
  • Resolved a sound glitch that persisted when dying while giving mana.
  • Addressed a bug where meat could get stuck in the treasure chest on the first floor, causing excess blood.
  • Cooking bug fixed: Meat and slimes that are skewered no longer cook automatically without right-clicking.
  • Slimes and meat that are skewered can now be cooked on torches.
  • Merged slimes can no longer be cooked
  • Fixed an issue where the game would freeze when merging multiple slimes.
  • Corrected a mimic placement bug where it always appeared diagonally.
  • The mimic can no longer be dropped inside or near the staff room.
  • Fixed a bug where jumping on small items (chairs, railings) could get players stuck in a falling state.
  • Fixed connectivity issues when joining lobbies (Error Code 2).
  • Fixed an issue where the dragon in the Great Room would wake up unintentionally when slipping on small rocks.
  • Restorables will no longer be incorrectly restored by invisible objects.

[h3]Gameplay Adjustments:[/h3]
  • [New] Mimic now becomes friendly to the last player who feeds it cooked meat and wonโ€™t attack for a limited time.
  • Reduced the sound when activating the altar and equipping the Managon.
  • Optimized the first grill ignition and first scan, preventing the game from micro-freezing for a short time.
  • The character's slippery movement has been improved, reducing slide effects.
  • Jump and movement physics adjusted for more precise platforming.
  • Slight reduction to strafe speed.
  • Added speed reduction when moving up slopes or stairs.
  • Added an animation for when another goblin is carrying or dropping the mimic.
  • Changed the lighting generated by sources other than mana torches (e.g., candles) to a "fake illumination" that is more performance-friendly.
  • You can now hide the game HUD by pressing the Z key.
  • You can now interact with the golden chests to open and close them.



[h2]๐ŸŽ‰ Exciting Update on Our Kickstarter Campaign! ๐ŸŽ‰[/h2]

We are thrilled to announce that our Kickstarter campaign is currently underway and has exceeded all our expectations! We have successfully surpassed 400% of our initial funding goal thanks to the amazing support from our backers and community.

We've just reached our next stretch goal: Hardcore Mode! With only 9 days left in the campaign, weโ€™re eager to reach this milestone and provide you with even more exciting gameplay options.

Check out the image below for our current stretch goals and see whatโ€™s in store as we continue this journey together. Thank you for your incredible support!