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Goblin Cleanup News

We're SO Back with Progress! ✨

We know it's been a while since our last update — but no worries, development on Goblin Cleanup is moving forward at full speed. We're fully focused on releasing the Early Access in Q3 this year, and things are coming together.


[h3]🧹 Customization & Third-Person View[/h3]
We’ve now fully implemented the character customization system, letting you change your goblin’s appearance with different outfits and styles. You can also switch between first and third-person camera anytime during gameplay.




[h3]🛋️ New Lobby System: Staffhub[/h3]
No more creating a new lobby every time. Players now meet in a shared hub — the Staffhub — where you can select levels, prepare together, and hang out. Also: there’s a cat, and yes, you can pet it.



[h3]🔮 Mana System Overhaul[/h3]
We’ve made a small redesign to the mana system to make it a bit less… mindless. It’s now divided into three zones:

Gray – Off

Green – On

Red – Overcharged, triggering an extra effect


To properly restore an object, the mana level must be in the green zone.



[h3]🧱 Level Updates & New Areas[/h3]
We’ve done a visual pass across all levels, improving the overall look and feel of the dungeon.
On top of that, we’ve added new levels including the Prison, the Dining Hall, and the Kitchen — each with their own messy challenges.




[h3]👾 Monsters in the Dungeon[/h3]
We’ve started implementing several monsters across the dungeon. Enemies like the Carnivorous Plant, Spider, Cat, and Golem are now active, and we’re continuing to expand their behavior and interactions. More to come soon!





[h3]🧪 Other Features in Progress[/h3]

We're also working on several new features, including:

  • Offline Singleplayer
  • Save System
  • Key Rebinding

...among other quality-of-life improvements and polish.


[h3]📢 Big Announcement Coming Soon[/h3]
We’re preparing a major announcement for mid next month. Stay tuned!

Want to follow development more closely? Join our Discord and follow us on Twitter — we share dev updates, sneak peeks, and goblin nonsense regularly.

Thanks for your support! 💚

Halloween Update & Kickstarter Last days

🎃 Halloween Patch Update! 🎃


We're excited to unveil our latest update, packed with spooky new features and essential bug fixes just in time for Halloween! This patch not only addresses various gameplay improvements but also introduces fun new content that enhances your experience in the game.

Check out the detailed patch notes below for all the changes and improvements, and prepare to enjoy a hauntingly good time!

[h2]Patch Notes[/h2]
  • [New] Halloween content added!

[h3]Bug Fixes:[/h3]
  • Fixed an issue with the Eye Trap remaining active even after the eye was removed.
  • The base of the Eye Trap in Level 4 now has a collider.
  • Resolved a sound glitch that persisted when dying while giving mana.
  • Addressed a bug where meat could get stuck in the treasure chest on the first floor, causing excess blood.
  • Cooking bug fixed: Meat and slimes that are skewered no longer cook automatically without right-clicking.
  • Slimes and meat that are skewered can now be cooked on torches.
  • Merged slimes can no longer be cooked
  • Fixed an issue where the game would freeze when merging multiple slimes.
  • Corrected a mimic placement bug where it always appeared diagonally.
  • The mimic can no longer be dropped inside or near the staff room.
  • Fixed a bug where jumping on small items (chairs, railings) could get players stuck in a falling state.
  • Fixed connectivity issues when joining lobbies (Error Code 2).
  • Fixed an issue where the dragon in the Great Room would wake up unintentionally when slipping on small rocks.
  • Restorables will no longer be incorrectly restored by invisible objects.

[h3]Gameplay Adjustments:[/h3]
  • [New] Mimic now becomes friendly to the last player who feeds it cooked meat and won’t attack for a limited time.
  • Reduced the sound when activating the altar and equipping the Managon.
  • Optimized the first grill ignition and first scan, preventing the game from micro-freezing for a short time.
  • The character's slippery movement has been improved, reducing slide effects.
  • Jump and movement physics adjusted for more precise platforming.
  • Slight reduction to strafe speed.
  • Added speed reduction when moving up slopes or stairs.
  • Added an animation for when another goblin is carrying or dropping the mimic.
  • Changed the lighting generated by sources other than mana torches (e.g., candles) to a "fake illumination" that is more performance-friendly.
  • You can now hide the game HUD by pressing the Z key.
  • You can now interact with the golden chests to open and close them.



[h2]🎉 Exciting Update on Our Kickstarter Campaign! 🎉[/h2]

We are thrilled to announce that our Kickstarter campaign is currently underway and has exceeded all our expectations! We have successfully surpassed 400% of our initial funding goal thanks to the amazing support from our backers and community.

We've just reached our next stretch goal: Hardcore Mode! With only 9 days left in the campaign, we’re eager to reach this milestone and provide you with even more exciting gameplay options.

Check out the image below for our current stretch goals and see what’s in store as we continue this journey together. Thank you for your incredible support!






🎉 Goblin Cleanup Kickstarter is now LIVE!



Finally! We are excited to announce that the Goblin Cleanup Kickstarter campaign is now LIVE!





[h2]Watch the Kickstarter Trailer![/h2]
[previewyoutube][/previewyoutube]


[h2]Early Bird discounts![/h2]
Don’t miss out! Get notified when the campaign goes live by adding the attached calendar file and snag some great Early Bird discounts! You can also stay in the loop for the Kickstarter launch through Kickstarter or join us on Discord!

[h2]Get Kickstarter-exclusive rewards![/h2]

We want to offer something special to our Kickstarter backers. You will be able to get an exclusive outfit for your goblin maid and you will also be able to leave your mark inside the boss room.



[h2]Comunity Goals![/h2]




And there are many more amazing rewards.... Be sure to visit Kickstarter and check out the campaign.

Cheers,
Crisalu Games

🎉 Goblin Cleanup Kickstarter Launch Date Reveal!



Finally! We are excited to announce that our Cooperative Dungeon Cleaning game Goblin Cleanup will launch on Kickstarter on

🎉 October 1st 🎉


Make sure to mark the date in your calendars!



https://store.steampowered.com/app/2748340/Goblin_Cleanup/


[h2]Early Bird discounts![/h2]
Don’t miss out! Get notified when the campaign goes live by adding the attached calendar file and snag some great Early Bird discounts! You can also stay in the loop for the Kickstarter launch through Kickstarter or join us on Discord!


[h2]Physical Rewards![/h2]
Get ready for some exclusive physical rewards! Backers will have the opportunity to grab limited edition plushies of the Slime and Managon, along with a special Goblin & Mimic figurine. Be sure to check out these awesome collectibles when the campaign launches!







🎃 Trick 'r Slime 🎃



But wait, there’s more! 😄 As part of the upcoming Steam Halloween Event, we’ll be updating the Goblin Cleanup demo! 🙌

The demo will be enhanced with spooky Halloween-themed elements, including eerie decorations, creepy trapdoors, glowing lanterns, and lots of other festive tweaks across the board.













We hope you have fun with the new updates and are as hyped for the campaing as we are!


Cheers,
Crisalu Team


Thank you for playing our Demo!

Hello Goblins!

We want to thank you all for participating in the Goblin Cleanup demo and to all of you who added Goblin Cleanup to your wishlist - We reached 100k Wishlist!
Your feedback is invaluable, and we truly appreciate your support, making our humble demo one of the most played during SteamNextFest!

We've received an incredible amount of feedback from all over the world. It means a lot to us that so many of you took the time to fill out our forms and share your opinions in the discussions here.
Thanks to all of you, we have plenty of feedback that we are reading and analyzing as a team to continue making Goblin Cleanup the best game it can be.

As a reward to our amazing community, we want to share with you Steam Next Fest in Numbers.



Crisalu Team