We're SO Back with Progress! ✨
We know it's been a while since our last update — but no worries, development on Goblin Cleanup is moving forward at full speed. We're fully focused on releasing the Early Access in Q3 this year, and things are coming together.
[h3]🧹 Customization & Third-Person View[/h3]
We’ve now fully implemented the character customization system, letting you change your goblin’s appearance with different outfits and styles. You can also switch between first and third-person camera anytime during gameplay.

[h3]🛋️ New Lobby System: Staffhub[/h3]
No more creating a new lobby every time. Players now meet in a shared hub — the Staffhub — where you can select levels, prepare together, and hang out. Also: there’s a cat, and yes, you can pet it.

[h3]🔮 Mana System Overhaul[/h3]
We’ve made a small redesign to the mana system to make it a bit less… mindless. It’s now divided into three zones:
Gray – Off
Green – On
Red – Overcharged, triggering an extra effect
To properly restore an object, the mana level must be in the green zone.

[h3]🧱 Level Updates & New Areas[/h3]
We’ve done a visual pass across all levels, improving the overall look and feel of the dungeon.
On top of that, we’ve added new levels including the Prison, the Dining Hall, and the Kitchen — each with their own messy challenges.

[h3]👾 Monsters in the Dungeon[/h3]
We’ve started implementing several monsters across the dungeon. Enemies like the Carnivorous Plant, Spider, Cat, and Golem are now active, and we’re continuing to expand their behavior and interactions. More to come soon!


[h3]🧪 Other Features in Progress[/h3]
We're also working on several new features, including:
...among other quality-of-life improvements and polish.
[h3]📢 Big Announcement Coming Soon[/h3]
We’re preparing a major announcement for mid next month. Stay tuned!
Want to follow development more closely? Join our Discord and follow us on Twitter — we share dev updates, sneak peeks, and goblin nonsense regularly.
Thanks for your support! 💚
[h3]🧹 Customization & Third-Person View[/h3]
We’ve now fully implemented the character customization system, letting you change your goblin’s appearance with different outfits and styles. You can also switch between first and third-person camera anytime during gameplay.

[h3]🛋️ New Lobby System: Staffhub[/h3]
No more creating a new lobby every time. Players now meet in a shared hub — the Staffhub — where you can select levels, prepare together, and hang out. Also: there’s a cat, and yes, you can pet it.

[h3]🔮 Mana System Overhaul[/h3]
We’ve made a small redesign to the mana system to make it a bit less… mindless. It’s now divided into three zones:
Gray – Off
Green – On
Red – Overcharged, triggering an extra effect
To properly restore an object, the mana level must be in the green zone.

[h3]🧱 Level Updates & New Areas[/h3]
We’ve done a visual pass across all levels, improving the overall look and feel of the dungeon.
On top of that, we’ve added new levels including the Prison, the Dining Hall, and the Kitchen — each with their own messy challenges.

[h3]👾 Monsters in the Dungeon[/h3]
We’ve started implementing several monsters across the dungeon. Enemies like the Carnivorous Plant, Spider, Cat, and Golem are now active, and we’re continuing to expand their behavior and interactions. More to come soon!


[h3]🧪 Other Features in Progress[/h3]
We're also working on several new features, including:
- Offline Singleplayer
- Save System
- Key Rebinding
...among other quality-of-life improvements and polish.
[h3]📢 Big Announcement Coming Soon[/h3]
We’re preparing a major announcement for mid next month. Stay tuned!
Want to follow development more closely? Join our Discord and follow us on Twitter — we share dev updates, sneak peeks, and goblin nonsense regularly.
Thanks for your support! 💚