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📜Dev Diary #4📜

Greetings everyone! Have a short Dev Diary here with an announcement to make regarding the development of Sunflowers and the Goddess of Death as well as a preview of the Mistweaver class and some of the (we think!) very cool mechanics coming into play with it. So let’s get right into it!

First off, if you’ve been keeping tabs on the Steam store page, you may have noticed we decided to push back the official launch of the game to Q2 2025. We want to deliver to everyone as polished and fun of a game as we can make, and Sunflowers and the Goddess of Death is just not where we want it to be yet. Development is chugging along and we’re striving to do the best that we can, so we’re not going to release something half-baked or unfinished. While the wait will be longer, we will be able to deliver a better, more memorable, more fun experience for our fans; at the end of the day we think that’s what’s most important.

With all that said, we hope you will give us the time to build a better world for you to adventure in, a more polished story to get immersed in, and more exciting challenges for you to face throughout the journey of Sunflowers and the Goddess of Death.

[h2]The Mistweaver[/h2]

Next up, we want to give you a preview of the core abilities and mechanics of the Mistweaver class, the 2nd class obtainable for Einno, the woodland fae.

The Mistweaver is Einno’s most offensive class, and uses both Nature and Water element spells in concert with one another to chain together very high amounts of magic damage. However, the class has two key weaknesses: it requires using different spells often in order to maximize its power, and is very vulnerable with low defensive stats. Bringing a mix of both Nature and Water element spells, the class does contain a few supportive/healing abilities to counter those weaknesses!

[h3]How it Works[/h3]

The Mistweaver’s unique mechanic is Spellweaving. How this works in practice is that using Nature spells applies Stormweaving to the caster, while casting Water spells applies Bloomweaving. While an element is being woven, the next spell cast of that element will have its effectiveness increased by 50%.

For instance, let’s say you’re all alone and up against a dreaded Mandragora…and you decide the best thing to do in this situation is to blast it with the Deluge spell, a single-target spell that deals Water element damage.



After casting a Water element spell, Einno is now Bloomweaving, which is indicated by a buff icon on her portrait. Now she’s ready to do some real damage.



Opening up her spell list, you notice Einno has this other ability called Bloomtwist…



Casting Bloomtwist while Bloomweaving consumes the status effect and boosts the effect of the spell by 50%, resulting in massive damage and obliterating the unsuspecting Mandragora. It also in turn applies Stormweaving, which powers up the next Water element spell cast!

Let’s take a look at some of the other spells available to the Mistweaver. Note that this is not a complete list, we don’t want to spoil everything!

🌻 Cloudburst: Water element. Applies a heal-over-time effect to the entire party, restoring a small amount of HP and AP each turn.

🌻 Soothe: Nature element. Cleanses Psyche element status effects such as Terror.

🌻 Shroud: Water element. Hides the targeted ally in a thick cloud of mist, reducing the likelihood that enemies will target them with attacks.
 
[h2]Closing Notes[/h2]

That’s all we have for today! As ever, thank you so much for taking a look at our Dev Diary and we hope you are excited to see more about Sunflowers and the Goddess of Death. Don’t forget to check out our free demo and/or leave us a Wishlist on Steam if you haven’t yet!

You can also follow us on Twitter via the handle @SGoD_game or on Facebook at https://www.facebook.com/profile.php?id=61555427985989!


May the coming weeks find you in a relaxing respite from the droll of the world’s turn, and may your adventures be blessed with wintry wonder and just a touch of holiday magic.

-C.W. Hendricks