Patch 1.6
First off, huge thank you to everyone who has given our demo a try and/or checked out our game over the last few months, including those just now discovering Sunflowers and the Goddess of Death during RPG Maker Festival 2025! We are truly humbled at the interest our small studio's first title is gathering. Our journey continues on this quest to build a truly memorable and enjoyable RPG that hearkens back to the great, story-driven adventures of our past.
On that note, we've been hard at work implementing some updates to the demo that we've put together for the full version. We wanted to get this update out before the start of the festival...but as game development sometimes goes, the new features were just not quite ready in time. Quality and polish come first for us, so we had to delay the release a bit to make sure things were as good as we could possibly do.
We hope you enjoy this update to our free demo and have a wonderful time playing Sunflowers and the Goddess of Death :). If you enjoyed the demo and/or are looking forward to the full release, please consider giving Sunflowers and the Goddess of Death a Wishlist on Steam!
In order to experience the new features including spatial ambience, a New Game will have to be started. We apologize to anyone in the middle of a play-through of the demo; you may experience some issues on saves made prior to 1.6 due to the large amount of backend code changes. That being said, we very much recommend starting up a new save and taking a look at the updated features and artwork! :D
And now, without further ado, here are the patch notes for 1.6!
🌻Added spatial ambience BGS to Amuniai, Temple Grounds, Verdant Temple
-Waterfalls, rivers, campfires, and other sources of ambient sound now grow louder as you approach them and pan depending on the direction you are in relation to them. Our goal with this is to bring our audio systems up a notch, to make them more immersive and further envelop you in the world of Urdin.
This spot is my personal favorite area with the new spatial audio. You can faintly hear the crashing of the waterfalls alongside the gentle bubbling of the river.
🌻Updated Growth (field map) spell for smoother climbing animations.
-No more jerkiness running near climbable vines and now you'll feel resistance when climbing.
🌻Fully implemented Einno's Terraflare Arte.
-The Arte before, while learnable, was not fully implemented and, due to a bug, had no real effect at all. (Truth be told, this Arte was not meant to be obtainable in the demo, it kinda slipped its way in there.) However, we thought, why hold our favorite dryad back? We've decided to fully implement the Arte in the demo including the animations, background code, description, artwork, etc. Everything is now fully in place and the Arte is completely functional! Enjoy!
🌻Changed health bars to green and AP bars to orange. Small swap here but better matches skills, status effects, etc.
🌻Updated text colors relating to a variety of game information.
-Overall, item and skill effects colors will more closely relate to what they do and what they affect for better clarity.
🌻Updated the base resolution used by the game engine. What this ultimately amounts to is better support for widescreen monitors (which today are more common than traditional size monitors). Most players likely won't notice a change here, regardless of monitor type, but for some monitors it makes map scrolling/map edges much smoother.
🌻Wedelia now fully restores her AP after waking up from pacifying the spirits of the wood (main story quest). Just a small quality of life change here.
🌻Adjusted the color of the scroll bar seen in multi-part windows to a soothing forest green.
🌻Added arrows to various windows throughout the game for better clarity when windows have additional options that can be selected. (Thanks Hatton!)
🌻Updated art for Dwynwyn in all of her scenes. We felt her character art was lacking a bit and there were some issues with the shading on her portrait. Cleaned that up so her confident, put-together self can shine (for awhile).
🌻Fixed a typo in Wedelia's monologue about her tea ingredients.
🌻Fixed an issue where Wedelia had a character shadow indoors in the opening cutscene but no other NPC did...ominous, but not intended.
🌻Fixed a bug with Einno's movement in the Cella (forested) scene.
🌻Fixed a typo with Cormac's chat after Niall's first shop scene.
🌻Fixed a couple instances of shadows not properly appearing under characters in outdoor environments.
🌻Updated credits and special thanks section.
That's all we have for tonight! We sincerely hope you enjoy playing Sunflowers and the Goddess of Death and hope to see you for our full release on the not-so-distant horizon!
May each road you travel echo with the merry cheer of friends and be blessed with just a spark of adventure,
-C.W. Hendricks
On that note, we've been hard at work implementing some updates to the demo that we've put together for the full version. We wanted to get this update out before the start of the festival...but as game development sometimes goes, the new features were just not quite ready in time. Quality and polish come first for us, so we had to delay the release a bit to make sure things were as good as we could possibly do.
We hope you enjoy this update to our free demo and have a wonderful time playing Sunflowers and the Goddess of Death :). If you enjoyed the demo and/or are looking forward to the full release, please consider giving Sunflowers and the Goddess of Death a Wishlist on Steam!
In order to experience the new features including spatial ambience, a New Game will have to be started. We apologize to anyone in the middle of a play-through of the demo; you may experience some issues on saves made prior to 1.6 due to the large amount of backend code changes. That being said, we very much recommend starting up a new save and taking a look at the updated features and artwork! :D
And now, without further ado, here are the patch notes for 1.6!
🌻Added spatial ambience BGS to Amuniai, Temple Grounds, Verdant Temple
-Waterfalls, rivers, campfires, and other sources of ambient sound now grow louder as you approach them and pan depending on the direction you are in relation to them. Our goal with this is to bring our audio systems up a notch, to make them more immersive and further envelop you in the world of Urdin.
This spot is my personal favorite area with the new spatial audio. You can faintly hear the crashing of the waterfalls alongside the gentle bubbling of the river.🌻Updated Growth (field map) spell for smoother climbing animations.
-No more jerkiness running near climbable vines and now you'll feel resistance when climbing.
🌻Fully implemented Einno's Terraflare Arte.
-The Arte before, while learnable, was not fully implemented and, due to a bug, had no real effect at all. (Truth be told, this Arte was not meant to be obtainable in the demo, it kinda slipped its way in there.) However, we thought, why hold our favorite dryad back? We've decided to fully implement the Arte in the demo including the animations, background code, description, artwork, etc. Everything is now fully in place and the Arte is completely functional! Enjoy!
🌻Changed health bars to green and AP bars to orange. Small swap here but better matches skills, status effects, etc.
🌻Updated text colors relating to a variety of game information.
-Overall, item and skill effects colors will more closely relate to what they do and what they affect for better clarity.
🌻Updated the base resolution used by the game engine. What this ultimately amounts to is better support for widescreen monitors (which today are more common than traditional size monitors). Most players likely won't notice a change here, regardless of monitor type, but for some monitors it makes map scrolling/map edges much smoother.
🌻Wedelia now fully restores her AP after waking up from pacifying the spirits of the wood (main story quest). Just a small quality of life change here.
🌻Adjusted the color of the scroll bar seen in multi-part windows to a soothing forest green.
🌻Added arrows to various windows throughout the game for better clarity when windows have additional options that can be selected. (Thanks Hatton!)
🌻Updated art for Dwynwyn in all of her scenes. We felt her character art was lacking a bit and there were some issues with the shading on her portrait. Cleaned that up so her confident, put-together self can shine (for awhile).
🌻Fixed a typo in Wedelia's monologue about her tea ingredients.
🌻Fixed an issue where Wedelia had a character shadow indoors in the opening cutscene but no other NPC did...ominous, but not intended.
🌻Fixed a bug with Einno's movement in the Cella (forested) scene.
🌻Fixed a typo with Cormac's chat after Niall's first shop scene.
🌻Fixed a couple instances of shadows not properly appearing under characters in outdoor environments.
🌻Updated credits and special thanks section.
That's all we have for tonight! We sincerely hope you enjoy playing Sunflowers and the Goddess of Death and hope to see you for our full release on the not-so-distant horizon!
May each road you travel echo with the merry cheer of friends and be blessed with just a spark of adventure,
-C.W. Hendricks