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Hotfix 1.7.5

Greetings everyone!

We've been getting quite a few new players of the demo lately and we are incredibly excited to have you all here with us! We really hope you enjoy the demo and are looking forward to the full release :).

That said, this has also been a really good experience for us to get additional player feedback on the demo, and we've made some small changes to the final boss encounter on Normal difficulty, to make it less of a roadblock to someone who is newer to the game's battles.

As a side note, both Frolic and Certain Death difficulties are remaining unchanged in this patch.

[h2]Patch Notes 1.7.5[/h2]

🌻 Fixed a bug that would cause the screen to pan when interacting with an invisible object.

Developer's Note: This was actually a trigger we used to create some screen-panning gifs/movies for our Kickstarter that we accidentally left in the game. Apologies! That trigger is now removed!

🌻 Fixed a crash that could occur when spamming keys on a keyboard or buttons on a controller while the game was booting up.

🌻 Reduced the damage dealt by Galgam'yrth on Normal difficulty on all his abilitites.

🌻 Reduced the damage dealt by the Rootwoven minions on the Normal difficulty Galgam'yrth boss encounter.

🌻 Slightly reduced the HP of the Rootwoven minions on the Normal difficulty Galgam'yrth boss encounter.

Developer's Note: These balance changes are intended to, simply put, make the fight easier on Normal difficulty. Truthfully, we overshot the mark on the difficulty here. While we tested it extensively when we did the recent rework of the boss fight, it's clear to us now that we as developers intricately familiar with our game's battle system, we hadn't fully put ourselves into the shoes of a new player. We will do our best to be more mindful of this in the future.

We hope that anyone who is new to the game and perhaps got stuck on this boss encounter will give it another whirl with these changes. Boss encounters on Normal difficulty should feel challenging but very doable, and that is always what we're aiming for.


[h2]To Do List[/h2]

From the feedback we've gathered over the past couple weeks, we wanted to post a few things that we are aware of that need improvement / some ideas we have to make things better, and will make sure to have polished up for the game's full release:

🌻 Add a Tips/Tricks section to the Game Over screen, with some advice on how to approach a boss fight or on game mechanics that first-time players may not realize. We will also add a toggle to hide this information or disable it on Certain Death for those that do not want to see it.

🌻 Add some bonus tutorials explaining some further mechanics. By "bonus" we mean ones that will unlock and be added to the Tutorials section of the in-game menu with a "Tutorials Updated" message, but not pop-up on screen and interrupt gameplay.

🌻 Improve the Equipment screen UI so that special properties of equipment can be viewed. Right now, seeing special properties like a Bound Spell requires a player to view an equippable on the Inventory screen, and we know that is not ideal. This is going to take a little work as we'll likely need to redesign the Equip UI from the ground up, but it is 100% something we are going to do. Making important information easier to fetch and not require as much shifting through menus is always a good thing.

🌻 Add more types of controller compatibility, beyond just Xbox controllers. We're actually already working on this and have already coded in the ability for the game to recognize what type of controller you are using, beyond simply if you are using a controller at all (it can tell the difference between Xbox, Playstation, and Switch controllers!). The next step is getting the UI to understand this difference and update accordingly.