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Changelog 2024-07-02 - Maps and Collection

What's up players?

We are happy to bring you a new update of Dawnmaker's demo, this time containing 2 new features and a bunch of balance changes. The big features this time are Maps — each region has its own, unique landscape with mountains, lakes and rivers — and Collection — keep track of the buildings you have unlocked throughout your games.



We hope you'll enjoy these changes. Let us know what you think here, in our Discord server or by pressing F8 anywhere in the game!

Oh and… We have a big announcement coming up this Friday, so, stay tuned? You can follow us on social media — Twitter, Instagram, Tiktok or Youtube — or subscribe to our newsletter.

And now, on to the full changelog…

Changelog for version 2024.07.02


[h2]Gameplay[/h2]
  • Added mountain, lake, river and sea tiles on the maps. They cannot be constructed on. Each region has its own map.
  • Added a Collection view, where you can see all the buildings you've unlocked in the game. Gotta catch 'em all!

[h2]Quality of life[/h2]
  • Made cards and building show an effect when giving action points.

[h2]Content[/h2]
  • Added new sound effects for actions in the world map and others that were missing.
  • [building] Regal gardens / Jardins régaliens
    • Was: Cost 8, level 3
    • Now: Cost 7, level 2
  • [building] Festival hall / Salle des fêtes
    • Was: Cost 4, level 3
    • Now: Cost 3, level 2
  • [building] People's square / Place du peuple
    • Was: Cost 6, level 2
    • Now: Cost 9, level 3
  • [building] Granary / Grenier
    • Was: +3 🌱 whenever you gain a card
    • Now: +2 🌱
  • [building] Architect's office / Cabinet d'architecte
    • Was: level 2
    • Now: level 3
  • [card] Benefits of serenity / Bienfaits de la sérénité
    • Was: +1 🪨, +1 📖, +2 🌱
    • Now: +1 📖, +2 🌱


Thank you for your interest in our game!

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World Map Update - New Demo for Steam Next Fest

Dear players,

We are very excited to release a new version of Dawnmaker's demo today! Come and get a glimpse of the World Map feature, where you can travel the lost continent of Heksiga and repel the Smog, region by region. You'll also get to improve your starting deck, roster and resources in the new Airship menu. More replayability, more choices, more strategy… We hope you'll like it!



Today's other big news is that we'll be participating in Steam Next Fest starting on Monday. Be sure to give the demo another try, and share it with your friends, to help us get the word out! We're a small team of 2 people, so everything you can do to help us show Dawnmaker around has a huge impact for us.

Thank you for being with us, we wish you great fun with this new version of the game! On to the full changelog now…

[h2]Gameplay[/h2]

  • Added a shortened version of the World Map (only 2 regions available). Travel from region to region, gain gold, and spend it in the Airship market to improve your starting deck, starting roster and starting resources.
  • Added a new type of vestige: shipwrecks. Explore them and find out what they do! 🙂


[h2]Quality of life[/h2]

  • Added an interface to see the content of your current deck, full deck, starting deck and discard, while in game (click on the deck icon or discard pile).
  • Improved controls to allow playing a building by clicking it then clicking the tile (along with dragging and dropping it on the tile).


[h2]Content[/h2]
  • Improved the world map illustrations.
  • [card] Royal feast / Festin royal
    • Was: -10 🌱, +10 ✨
    • Now: -5 🌱 and +2 ✨ per Aerostation level
  • [building] Church / Église
    • Was: Build → +7 ✨
    • Now: Build → +5 ✨
  • [building] Transmutation workshop / Atelier de transmutation
    • Was: -3 🪨 → +4 🌱
    • Now: -3 🪨 → +7 🌱
  • [building] Transmutation studio / Studio de transmutation
    • Was: -6 🪨 → +10 🌱
    • Now: -6 🪨 → +15 🌱



As usual, we are very much looking forwards to your feedback on these changes, or on the game in general. Hit that F8 button! ;)

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Changelog 2024-05-17 - Sound settings

Dear players,

Today we are releasing a fairly small update, but containing a much-requested feature: sound effects volume setting! But there are a few quality of life improvements as well, details follow. Hope you enjoy this new version of Dawnmaker!

Not included in the demo, we are making good progress on the meta-progression of the game, the feature is nearly complete and we are doing playtests with players in our discord and newsletter. If you’re interested to be included in our next playtests, be sure to subscribe to our newsletter!

Changelog for version 2024.05.17


[h2]Gameplay[/h2]

  • Lighthouses now repel the Smog when they are repaired, allowing for a little bit more space.


[h2]Quality of life[/h2]

  • Allow setting the volume of sound effects in settings.
  • Save sound settings between sessions.
  • Make the buildings gained FX faster when there are a lot of them.
  • Allow cancelling playing a card or a building with right-click.
  • Improve showing cards in hand when there are many of them (now supports up to about 15 cards in hand).
  • Improve the tutorial by adding some new tooltips to explain the context of the game, the turn structure, and market controls.



As usual, we are very much looking forwards to your feedback on these changes, or on the game in general. Hit that F8 button! ;)

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Changelog 2024-04-30 - Lighthouses reworked

Dear players,

We are excited to release a new version of Dawnmaker's Demo. Today we're balancing the game, making lighthouses and wonders more appealing, while balancing some of the strongest buildings. We've also used this opportunity to improve or fix some small elements. Here's the complete changelog since the last update!

Behind the scene, we are working on the meta-progression of the game. We're making good progress, so it is possible that there will be a small look into that in the next update… Stay tuned! :)

[h2]Gameplay[/h2]

  • Allow the player to not choose a building when drafting.
  • Change the Smog ambiance to increase its oppression based on the Smog level instead of the Aerostation level.


[h2]Quality of life[/h2]

  • Add a new form to send feedback or report bugs directly from the game, available anywhere by pressing F8.
  • Change the icon for action points, using a number followed by the icon instead of repeating icons.
  • Show that a card will be played if dropped using a growing glow instead of a vibration.


[h2]Content[/h2]

  1. All lighthouses require an action point to be repaired, but they consume a lot less Luminoil
  2. [building] Experimental station / Station d'expérimentation
    • Was: -3 🪨, -3 📖 → +2 🌱 per adjacent building
    • Now: -2 🪨, -2 📖 → +3 🌱 per adjacent building
  3. [card][NEW] Benefits of serenity / Bienfaits de la sérénité
    • Cost 1, type wonder, level 1
    • +1 🪨, +1 📖, +2 🌱
  4. [building] Chapel / Chapelle
    • Was: Build → +1 ✨
    • Now: Build → +1 ✨, then gain a Benefits of serenity / Bienfaits de la sérénité card
  5. [building] Temple / Temple
    • Was: Build → +4 ✨
    • Now: Build → +3 ✨, then gain a Benefits of serenity / Bienfaits de la sérénité card
  6. [building] Church / Église
    • Was: Cost 11, Build → +5 ✨
    • Now: Cost 14, Build → +7 ✨, then gain a Benefits of serenity / Bienfaits de la sérénité card
  7. [building] Laboratory / Laboratoire
    • Was: -6 📖 → +2 ✨
    • Now: -5 📖 → +2 ✨
  8. [card] Scientific method / Méthode scientifique
    • Was: +1 📖 for each scientific building adjacent to the Aerostation.
    • Now: +1 📖, +1 📖 for each two scientific buildings adjacent to the Aerostation.
  9. [building] Congress Center / Palais des congrès
    • Was: Level 3 (cost 4)
    • Now: Level 4 (removed from the demo)
  10. [building] Large farm / Grande ferme
    • Was: Harvest → +3 🌱
    • Now: Harvest → +2 🌱
  11. [building] Barn / Grange
    • Was: +3 🌱 per adjacent activation
    • Now: +2 🌱 per adjacent activation


We are very looking forward to your feedback on these changes, or on the game in general. Hit that brand new F8 button! ;)

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Changelog 2024-04-10 - Better tutorial

Dear players!

We are happy to release a new version of Dawnmaker’s demo today. Based on the feedback with received from playtests, we’ve improved the overall experience of the tutorial, with the intent of making it both easier to understand and follow, and to make it a more satisfying and rewarding moment.



Here’s the breakdown of all the changes since the last release (2024-03-21):

[h2]Quality of life[/h2]
  • Added a feedback when you gain a new building.
  • Improved the controls to play cards to allow both drag&dropping and just plain clicking a card.
  • Added the number of remaining lighthouses to repair in the Eclairium tooltip.
  • Added the number of remaining turns before running out in the Luminoil tooltip.

[h2]Tutorial[/h2]
  • Moved the tutorial goals into a more visible box, added a bunch of small effects on them.
  • Added a tooltip to explain the Smog.
  • Added many tooltips all around the tutorial to explain the less intuitive things.

[h2]Cosmetic[/h2]
  • Refactored the end game screens into a single screen.
  • Added fireworks around the city when you win a game.
  • Added a button to watch your city after you’ve won.
  • Added a custom cursor.


As usual, we are hungry for your feedback, on those changes or on the game in general!

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