1. The Transylvania Adventure of Simon Quest
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  3. Programancer Dev Log #1

Programancer Dev Log #1

Following the release of Prison City, Programancer’s back cookin’ up something very special! Get a glimpse into his insight behind The Transylvania Adventure of Simon Quest (TASQ)!


[h3]Well, here we are! On the road to another game! How does it feel jumping focus from Prison City to TASQ?[/h3]

Programancer: Feels pretty good! It was fun working on something very kinetic and action heavy like Prison City, but I want to get back to whippin' Draculas.


[h3]What similarities do you think exists between Prison City and TASQ?[/h3]

Programancer: Well, I kind of started Prison City as the antithesis to TASQ- TASQ is a slow burning adventure with a lot of adventury things to do, and Prison City is a much smaller game in scope. They’re definitely two completely different animals, despite the NES-esque trappings!


[h3]Any key differences between Prison City and TASQ? Especially ones you wanted to highlight.[/h3]

Programancer: Where Prison City is a game all about your movement and very kinetic in nature, TASQ sees a much more deliberate approach- it has committed jumps (with some concessions for aerial mobility). Prison City is more about hitting each level and making your way to the end, but TASQ has a world that lets you explore a bit and kind of live in it.


Stay tuned for even more insights behind TASQ’s development with Programancer!

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