1. Microtopia
  2. News

Microtopia News

1.1 update in the works – here’s what’s coming!

[p]Hey everyone,[/p][p]We hope you're all well![/p][p]As Microtopia is part of the Automation Fest with a 25% discount, we just wanted to keep you posted on our plans for the game.[/p][p]Microtopia hasn’t been left behind — the developers at Cordyceps Collective are hard at work on the 1.1 update, featuring highly requested features: blueprints, copy/paste, floor tile dragging, decoration, and a new type of logic gate — the Link Gate! [/p][p][/p][p][/p][p]This update will be available later in Q3 2025, along with more info about what’s next for the game. 👀
We can’t wait for you to try out what we’ve been working on and hear your feedback. In the meantime, don’t hesitate to share your thoughts or what you’d like to see added — we’re going through all your feedback![/p][p]Thank you for your support![/p][p][dynamiclink][/dynamiclink][/p]

Microtopia - v1.0.9c Update

Hello everyone! We're releasing a small update with some tweaks and fixes.

While we cannot tell you any date yet, we're now working on some major update ; stay tuned, you'll have news as soon as we've got some to share!

Please find today's patch changelog below :

[h2]Microtopia - v1.0.9c[/h2]
  • The radio stockpile is now more expensive to make.
  • Changed hazmat digger recipe, now requires digger + hazmat ant at a combiner.
  • Fixed an error causing ants to sometimes illegally enter a building.
  • Catched an error causing a save to not load.
  • Radio stockpile can no longer hold liquids.
  • Fixed a few issues with ant descriptions.
  • Tweaked hazmat digger recycler yields.


Note : We didn't manage to fix the giant ant bug, as we're not sure what causes it exactly. But we think it's kind of funny and not impacting the experience, so how about it becomes a feature instead? :D

Microtopia - v1.0.9b Update

Hey all!

Get yourselves ready for another update! This time though we bring some new exciting features!
Introducing the radio stockpile and the hazmat digger!



The radio stockpile is a new special kind of storage building. It has the capability to send construction materials to buildings on other islands! Keep it stocked with a specific material and you’ll always be able to build with it, no matter where you are on the map.
This is a pretty big shift in the balance. It removes a major constraint and will likely shake up progression in different ways, but I’m confident these changes will be for the better!

The hazmat digger is a new ant caste that fills an important gap in the colony’s workforce. Now you can safely dig those hazardous deposits found in later biomes without risking your other ants.
Both of these features can be unlocked in the tech tree. Find all other changes in the changelog!
Hope you have fun!

[h2]Microtopia - v1.0.9b Update - Full changelog[/h2]
[h3]New features:[/h3]
  • Added a new building: the radio stockpile. Which allows to easily build structures on other islands.
  • Added a new ant caste: the hazmat digger. A radiation resistant ant that can do mining tasks.
  • You can now flag stockpiles to not be taken from by smart dispensers.
  • "Place dispenser" hotkey can now also be used to assign dispensers.
  • Added "+" and "-" buttons to gate slider UI.

[h3]Fixes:[/h3]
  • Tweaked hazmat ant recycler yield.
  • Fixed several typos in translations.
  • Fixed nuptial flight UI not updating correctly.
  • Fixed smart dispensers not being able to dispense larvae.
  • Fixed mold poisoning continuing during pause.
  • Fixed missing meshes on desert and jungle maps.
  • Fixed not being able to manually send scrap iron to a stockpile.
  • Fixed electrolysing getting reset in some cases.
  • Fixed mining ant continuing mining after being launched by an explosion.
  • Fixed grinder hitbox.
  • Changed costs for the concrete core and floortile in the tech tree.
  • Fixed catapults not being able to throw items onto an undefined stockpile.
  • Fixed billboards incorrectly displaying in some instances.
  • Fixed a few problems with the gyne cocoon animation.
  • Some more optimization with animation culling.
  • Fixed being able to fill in negative numbers in gate configurations.
  • Fixed island ant count not updating when ants enter by bridge.
  • Fixed bridges dropping many ants after being destroyed.

Microtopia - v1.0.8a Update

Hello everyone!

We're rolling out a small patch with hotfixes following 1.0.8. Sorry for the inconvenience, here's the full patchnote!

[h2]Microtopia - v1.0.8a Update[/h2]
  • Caught several errors causing all ants to stop moving, one in the assembler and one in the catapult.
  • Renamed "ion workers" to "battery workers".
  • Fixed the click UI not working correctly with a very low framerate.
  • Fixed ants being confused by many action points.
  • Fixed mismatch in building percentages.
  • Tweaked facility and smart dispenser collider, can now be placed together more neatly.
  • Fixed typo in Japanese.
  • Fixed a few errors with colliders from islands.
  • Several optimisation fixes.

Microtopia - v1.0.8 Update

Hey ants!

Today we bring you another large bug fixing update!
Along with a smoother experience, the update also brings a new quality of life feature, that I think many of you will come to appreciate.

In this update, whenever an item has fallen to the ground, you'll be able to simply click on it to send it to any stockpile available on the island!
You can find the rest of the patch notes in the changelog channel.
Hope you have fun!

[h2]v1.0.8 Update full changelog[/h2]
  • If an item has fallen to the ground, you can now click on it to send it to a suitable stockpile (if any).
  • Sending items from stockpile to stockpile can now be done even if the target stockpile can't receive everything.
  • Added a warning message if an ant tries to go into a building while carrying an item or is not the right caste.
  • Catapults won't display a warning any longer if the target stockpile can't recieve the item.
  • Tweaked recycler yields of some drones and heavy worker.
  • Can now disable fog in settings.
  • Fixed electrolyser not working after relocating.
  • Fixed stockpile gate < & >
  • Fixed unlocked recipes not being properly reset when starting a new save.
  • Fixed a ghost trail cause.
  • Fixed typo in Japanese.
  • Fixed catapult getting stuck while having ammo.
  • Fixed catapult being able to overflow a stockpile.
  • Fixed some installation issues with the GOG version.
  • Fixed a wrong string when demolishing a building.
  • Fixed warning signs blocking interaction.
  • Fixed gyne cocoon being able to have multiple princesses.
  • Fixed princess not getting old.
  • Fixed a single ant triggering multiple timer gates.
  • Fixed collider LOD mesh.
  • Fixed ants floating in the sky indefinitely after moving a building.
  • Fixed biome fog not updating when following an ant.
  • Fixed a few instances where the tooltip didn't properly dissapeared.
  • Fixed Gynes and princess death poses.
  • Fixed concrete core not having to be completed to place down concrete floortiles.
  • Fixed loose LEDs not being interactable.