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Dive The Depths News

Hotfix patch - Localization

Certain traits weren't displaying at all when playing in certain languages, this should be fixed now!
Some languages (Mainly Japanese and Korean) have missing glyphs and we're aware of that, we're actively looking into it!

Thanks for playing!

Dive the Depths Full Release Trailer out now!

Hey Divers,

The time has finally come! We're absolutely thrilled to announce that the Full Release Trailer is out right now! We hope you're just as hyped as we are, because the game officially hits the store on April 16th, 2025!!🎉

[previewyoutube][Insert Video][/previewyoutube]

[h3]Look forward to these new features! [/h3]
  • 5 more bosses
  • 3 more biomes
  • More unlockable weapons
  • More unlockable items
  • A fully added tutorial
  • Updated Normal Mode for a more beginner-friendly experience
  • New Hard and Mortal modes for seasoned divers
  • Enhanced lobby room with improvements


It’s been such a meaningful journey hearing all your thoughts and feedback since the demo launch. We've truly appreciated every stream, every playthrough, and every moment you spent with our game. Your support means the world to us, and we're beyond excited to finally give you the full experience—now even better! 💙

So go 🎮 Wishlist Dive the Depths now and get ready to plunge in with us on April 16th!
Wishlist Now!

Catch you in the deep!!

From,
Dive the Depths team

Demo Playthrough

Exploring the ocean depths and its dangers in Dive The Depths Demo

Dive The Depths Joins Steam Next Fest. Demo Now Available

Hello Divers,

We’re excited to share that Dive The Depths is part of Steam Next Fest. Our demo is now live, offering you a chance to explore the underwater world we’ve been building. It’s been a labor of love to craft this action-roguelike adventure, and we’re eager to see you dive in and tackle its challenges firsthand.

What’s in the Demo
  • A slice of our submerged environments, from eerie ruins to vibrant biomes.
  • Encounters with unique sea creatures and a taste of our boss battles.
  • A glimpse into the progression system, with treasures and upgrades to uncover.

https://store.steampowered.com/app/3248400/Dive_The_Depths_Demo/

We’ve designed this demo to give you a solid feel for the game, and we’d love to hear your thoughts as we polish the full experience.

Release Date Announcement

We’ve also recently revealed the official release date for Dive The Depths with a new trailer. Take a look below to see what awaits when the game launches. It’s a peek at the depths we’ve been shaping for you.

[previewyoutube][/previewyoutube]
Steam Next Fest runs through March 3, giving you a full week to try the demo. We’d appreciate your feedback in the Community Hub or on our Discord.

It helps us refine the game ahead of release. If you enjoy what you play, please consider adding Dive The Depths to your wishlist on the Steam page. It’s a big boost for us and keeps you updated on our progress.

We’re thrilled to bring this underwater journey to you during Next Fest. The ocean’s depths are unforgiving, but they’re also packed with wonders.

We hope you’ll find it worth exploring. Looking forward to hearing from you!

Demo Update v0.0.3b

**Patch Notes: Demo Update v0.0.3b** *Available Now!*

**General Notes** This update mostly focuses on certain damage breakpoints and speeding up the early game. More features will come in the future

**KNOWN ISSUES (Unresolved)** These are issues I'm aware of, but have not gotten around to fixing
Everything is invulnerable sometimes due to failed stats initialization
Player attacks upon exiting dialogue Biome chests and altars sometimes spawn in funky places

**COMING SOON** Revamped settings screen
Revamped in-game settings
Expanded lobby

**NEW ADDITIONS** The Main Menu and Lobby are now in one scene Map sizes have finally been added!
Go for a large map if you plan to have a longer run, or go for a small map if you don't wanna wait so long for generation

Difficulties are now available!
Normal difficulty has been made easier, hard and mortal however, are a different story ;)

**Bug Fixes** Fixed an issue where weapons may show as unlocked, but they can't be picked
Fixed an issue where locked weapons can be picked

**NERFS** Enemies
Twilight zone enemies have had their health nerfed across the board Guardian Construct
The Guardian Construct is no longer invulnerable during phase transitions
Harpoon
The Harpoon's passive, Bloodthirsty, now only grants a 50% damage bonus **Quality of Life (QoL)** The map now generates slightly faster
Some typos have been amended
The hitstop on Sea Mine and Hydra Mines have been significantly reduced

**Visual Changes** Some overly bright lights have been dimmed **Notes** Performance optimizations are an ongoing effort. Please be patient with us—we’re a small team of two programmers, including myself!
We'll also be adding more audio as we go for things such as hits, hurt, etc