The King is Watching: Release Plans & What’s Coming Next! 👑
Loyal rulers, gather around!
We are overwhelmed (like by an enemy invasion, but in a good way!) by the sheer amount of feedback we received after Steam Next Fest. Not only have you shared your thoughts and strategies, but over 180,000 of you have wishlisted the game. I would bow to you but the crown would fall (and we don’t want that, do we?)
Our goal today is to share with you what's coming in the 1.0 version. We will also discuss what we want to add to the game after release. To put it simply: more content, more choices, and more ways to rule your kingdom. With the core of the game polished and stable, we’re expanding and refining it based on your feedback.
Our focus right now is fully on 1.0, but we want to make it clear: this won’t be the end of the journey. While this article is all about what’s coming in the full release, we also plan to continue developing the game beyond launch, so more on that when the time comes!
Let’s dive into the details at once!

[h2]A New King, A New Playstyle[/h2]
The King’s current power is to move blocks across the battlefield. With the release version we will introduce at least one new playable King, each with his own unique powers that evolve the gameplay and change the way you strategize!
[h2]The Royal Council: More Than Just Advisors[/h2]
Advisors will be a major feature in the full game, not just for passive bonuses but as a way to shape your playthrough. While the core set of buildings and units remains the same, advisors will determine which blueprints and soldiers you can access, allowing you to avoid those that don’t suit your strategy. Think of them as a way to customize your kingdom’s loadout. Choose wisely, as their influence will define your reign!

[h2]Ascension: The Challenge Awaits[/h2]
Think you’ve mastered the kingdom? Think again! Once you finish with the base difficulty, you’ll unlock Ascensions, extra challenge modifiers that will push even the most seasoned rulers to their limits. Our goal is to have at least 7–8 Ascensions, including brutal changes like facing three bosses in a single run instead of two. Now THAT’s a challenge worthy of the most wise Kings!
[h2]A New Level: The Undead Rise![/h2]
By 1.0, we’ll be adding at least one more level, and this one comes with a chilling theme: necromancy and the undead. This cursed land will allow you to mount expeditions to unearth powerful artifacts, all while dealing with new threats, unique bosses, and dark magic. Me? Afraid? Of course not, but we will still look from a safe distance…

[h2]More Bosses, More Surprises![/h2]
Currently, the demo has two fixed bosses… but we want more! In the full game, your opponent will be randomized at the start of each run, adding new challenges and twists. A fortune teller will even forewarn you of the enemy general you’ll face, each one bringing special modifiers to your playthrough. Some may freeze your buildings. Others will make each wave stronger. And some? They might just resurrect fallen enemies as skeletons. How rude of them!

[h2]Expanded Events System![/h2]
We’re also enhancing our event system to provide clearer resolutions to your choices. Spared an enemy? Had them “removed” from the equation? The consequences of your royal decrees will be spelled out in greater detail, so you’ll always know exactly what fate you’ve sealed!
We’ve also heard your love for the witty, varied events (and their charming illustrations!), so rest assured: more are on the way!

[h2]And Of Course More… Everything![/h2]
Expect tons of additional buildings, units, and spells to expand your tactical options. This is just a glimpse of what we’re planning, so rest assured, there’s much more to come.
We’ll share more details in future updates, but for now, thank you for your support, feedback, and enthusiasm. Your kingdom awaits, and the future of The King is Watching has never looked brighter! HUZZAH!
https://store.steampowered.com/app/2981670/The_King_is_Watching_Demo/
We are overwhelmed (like by an enemy invasion, but in a good way!) by the sheer amount of feedback we received after Steam Next Fest. Not only have you shared your thoughts and strategies, but over 180,000 of you have wishlisted the game. I would bow to you but the crown would fall (and we don’t want that, do we?)
Our goal today is to share with you what's coming in the 1.0 version. We will also discuss what we want to add to the game after release. To put it simply: more content, more choices, and more ways to rule your kingdom. With the core of the game polished and stable, we’re expanding and refining it based on your feedback.
Our focus right now is fully on 1.0, but we want to make it clear: this won’t be the end of the journey. While this article is all about what’s coming in the full release, we also plan to continue developing the game beyond launch, so more on that when the time comes!
Let’s dive into the details at once!

[h2]A New King, A New Playstyle[/h2]
The King’s current power is to move blocks across the battlefield. With the release version we will introduce at least one new playable King, each with his own unique powers that evolve the gameplay and change the way you strategize!
[h2]The Royal Council: More Than Just Advisors[/h2]
Advisors will be a major feature in the full game, not just for passive bonuses but as a way to shape your playthrough. While the core set of buildings and units remains the same, advisors will determine which blueprints and soldiers you can access, allowing you to avoid those that don’t suit your strategy. Think of them as a way to customize your kingdom’s loadout. Choose wisely, as their influence will define your reign!

[h2]Ascension: The Challenge Awaits[/h2]
Think you’ve mastered the kingdom? Think again! Once you finish with the base difficulty, you’ll unlock Ascensions, extra challenge modifiers that will push even the most seasoned rulers to their limits. Our goal is to have at least 7–8 Ascensions, including brutal changes like facing three bosses in a single run instead of two. Now THAT’s a challenge worthy of the most wise Kings!
[h2]A New Level: The Undead Rise![/h2]
By 1.0, we’ll be adding at least one more level, and this one comes with a chilling theme: necromancy and the undead. This cursed land will allow you to mount expeditions to unearth powerful artifacts, all while dealing with new threats, unique bosses, and dark magic. Me? Afraid? Of course not, but we will still look from a safe distance…

[h2]More Bosses, More Surprises![/h2]
Currently, the demo has two fixed bosses… but we want more! In the full game, your opponent will be randomized at the start of each run, adding new challenges and twists. A fortune teller will even forewarn you of the enemy general you’ll face, each one bringing special modifiers to your playthrough. Some may freeze your buildings. Others will make each wave stronger. And some? They might just resurrect fallen enemies as skeletons. How rude of them!

[h2]Expanded Events System![/h2]
We’re also enhancing our event system to provide clearer resolutions to your choices. Spared an enemy? Had them “removed” from the equation? The consequences of your royal decrees will be spelled out in greater detail, so you’ll always know exactly what fate you’ve sealed!
We’ve also heard your love for the witty, varied events (and their charming illustrations!), so rest assured: more are on the way!

[h2]And Of Course More… Everything![/h2]
Expect tons of additional buildings, units, and spells to expand your tactical options. This is just a glimpse of what we’re planning, so rest assured, there’s much more to come.
We’ll share more details in future updates, but for now, thank you for your support, feedback, and enthusiasm. Your kingdom awaits, and the future of The King is Watching has never looked brighter! HUZZAH!
https://store.steampowered.com/app/2981670/The_King_is_Watching_Demo/