Q&A with The King is Watching Devs!
Loyal rulers, gather around!
Thanks to everyone who's been playing the demo, leaving feedback, and helping us shape the game. We've been getting a lot of questions lately, so we thought it’d be a good idea to put together a little Q&A with the most frequently asked ones to share what’s going on behind the scenes. Let’s get into it!

When will the game be released?
We’re aiming to release it this summer, but it really depends on how development progresses. We're not quite ready to commit to a specific date yet, so no official announcement for now!
How has demo feedback influenced development?
We gathered a lot of great ideas and feedback from everyone who played the demo. First of all: thank you! We wrote a longer article about it, so feel free to check that out here: New Demo Results.
Short version? We were moving in the right direction overall, but your feedback helped us focus even more on what really matters.
(what really matters? Little goblin fishing animations, that’s what hahaha! Nah, we are joking… just a bit)
How do you feel about the current game balance?
We think it’s in a pretty good place for the current amount of content! That said, we’re keeping an eye on the wild builds you all are creating and sharing in Steam Communities and Discord. And that’s totally fine: in a roguelike, there should be ways to break the game and feel overpowered! Our goal is to make multiple strategies viable and ensure the process of discovering them through trial and error stays fun. Expect some balance tweaks in version 1.0!
Will the demo be updated again?
Right now, we're focused entirely on preparing the game for release. Updating the demo would slow us down, and we feel the current version already gives a solid idea of what to expect from the game.

Will you add more keybinding options?
Yes!
Why can’t you cast spells while paused?
At the moment, that’s a technical limitation. We’re considering it as a quality-of-life improvement after launch.

Is this a remake of a web game? I saw it on Itch.io before.
That version was a prototype for The King is Watching! The project originally started as a Ludum Dare game jam entry: Ludum Dare Page.
We liked it enough to create a Steam page and release it as our first demo. You can still find older versions on Itch.io, but the game has improved a lot since then. Because both we and the players enjoyed the idea, we decided to expand it into a full game.
Will it be playable on Steam Deck?
We’re aiming to support Steam Deck by release, but if not, it should come in one of the first updates.

Will you continue supporting the game after launch?
We think almost all developers, who love what they are doing, would like to support their games after release. We are not an exception here. We’re planning at least 2–3 content updates after 1.0, adding new content based on what players are enjoying most. Whether we support it beyond the first few months will depend on how the game is received.
Thanks again for all the love, feedback, and support so far. We're super excited about what's coming next for The King is Watching, and we can’t wait to share more with you soon!
Thanks to everyone who's been playing the demo, leaving feedback, and helping us shape the game. We've been getting a lot of questions lately, so we thought it’d be a good idea to put together a little Q&A with the most frequently asked ones to share what’s going on behind the scenes. Let’s get into it!

When will the game be released?
We’re aiming to release it this summer, but it really depends on how development progresses. We're not quite ready to commit to a specific date yet, so no official announcement for now!
How has demo feedback influenced development?
We gathered a lot of great ideas and feedback from everyone who played the demo. First of all: thank you! We wrote a longer article about it, so feel free to check that out here: New Demo Results.
Short version? We were moving in the right direction overall, but your feedback helped us focus even more on what really matters.

How do you feel about the current game balance?
We think it’s in a pretty good place for the current amount of content! That said, we’re keeping an eye on the wild builds you all are creating and sharing in Steam Communities and Discord. And that’s totally fine: in a roguelike, there should be ways to break the game and feel overpowered! Our goal is to make multiple strategies viable and ensure the process of discovering them through trial and error stays fun. Expect some balance tweaks in version 1.0!
Will the demo be updated again?
Right now, we're focused entirely on preparing the game for release. Updating the demo would slow us down, and we feel the current version already gives a solid idea of what to expect from the game.

Will you add more keybinding options?
Yes!
Why can’t you cast spells while paused?
At the moment, that’s a technical limitation. We’re considering it as a quality-of-life improvement after launch.

Is this a remake of a web game? I saw it on Itch.io before.
That version was a prototype for The King is Watching! The project originally started as a Ludum Dare game jam entry: Ludum Dare Page.
We liked it enough to create a Steam page and release it as our first demo. You can still find older versions on Itch.io, but the game has improved a lot since then. Because both we and the players enjoyed the idea, we decided to expand it into a full game.
Will it be playable on Steam Deck?
We’re aiming to support Steam Deck by release, but if not, it should come in one of the first updates.

Will you continue supporting the game after launch?
We think almost all developers, who love what they are doing, would like to support their games after release. We are not an exception here. We’re planning at least 2–3 content updates after 1.0, adding new content based on what players are enjoying most. Whether we support it beyond the first few months will depend on how the game is received.
Thanks again for all the love, feedback, and support so far. We're super excited about what's coming next for The King is Watching, and we can’t wait to share more with you soon!