Mid-Run Saving is here with Update 1.0.3!
[p]Noble Kings![/p][p][/p][p]Today we bring news you’ve long awaited: Mid-Run Saving Is Here![/p][p][/p][p]
[/p][p][/p][p]Each time you complete a wave, the game will automatically save your progress. You can now safely choose “Quit and Save” from the pause menu, then return to your kingdom later exactly where you left off.[/p][p][/p][p]This improvement comes alongside the 1.0.3 Update, with even more balance, QoL, and technical improvements.[/p][p][/p][h2]Update 1.0.3 Changes[/h2][h3]Mid-Run Saves[/h3]
We don't plan any further nerfs for the Kings. However, we acknowledge that we didn't balance Leo optimally from the start—his ability turned out to be much stronger than intended.[/p][p]We completely agree that buffing underperforming characters is a better approach overall, and that's the direction we'll be taking moving forward. Rest assured, no additional major nerfs are planned beyond this adjustment.[/p]
- [p]Each time you complete a wave, the game automatically saves your progress.[/p]
- [p]Safely select "Quit and Save" from the pause menu and resume your kingdom exactly where you left off.[/p]
- [p]Fixed a crash related to particle systems.[/p]
- [p]Crystal Castle and Balloon Bomber units can now be moved in and out of barracks. The "Comfy Bed" artifact now allows recruiting more of these troops per building.[/p]
- [p]Alchemists and the Witch boss now correctly apply production slowdown to buildings with thrown bottles.[/p]
- [p]Corrected the Dragon boss modifier (-50% spell damage) not calculating correctly.[/p]
- [p]Spell damage multiplier now shows 100% if no modifiers are applied.[/p]
- [p]Fireworks duration increased from 8s → 12s.[/p]
- [p]Legendary Fireworks duration increased from 10s → 18s.
[/p]
- [p]HP: 33,000 → 36,000[/p]
- [p]Attack Damage: 280 → 330[/p]
- [p]Fallen Soldiers spawned: 8 → 16[/p]
- [p]Zombies spawned: 8 → 12[/p]
- [p]HP: 23,000 → 26,000[/p]
- [p]Attack Damage: 300 → 330[/p]
- [p]Fireball Damage: 70 → 100[/p]
- [p]Attack Damage: 220 → 250[/p]
- [p]HP: 35 → 75[/p]
- [p]Attack Damage: 7 → 9[/p]
- [p]HP: 60 → 120[/p]
- [p]Whip Cooldown: 3s → 1.5s[/p]
- [p]HP: 70 → 100[/p]
- [p]Transformation time: 20s → 12s[/p]
- [p]HP: 8,000 → 6,000[/p]
- [p]HP: 10,000 → 8,000[/p]
- [p]HP: 8,000 → 7,000[/p]
- [p]Heal Ability: 500 HP → 1,000 HP[/p]
- [p]First quest required Castle HP: 10 → 30[/p]
We don't plan any further nerfs for the Kings. However, we acknowledge that we didn't balance Leo optimally from the start—his ability turned out to be much stronger than intended.[/p][p]We completely agree that buffing underperforming characters is a better approach overall, and that's the direction we'll be taking moving forward. Rest assured, no additional major nerfs are planned beyond this adjustment.[/p]
- [p]First ability cooldown increased from 1s → 40s[/p]
- [p]Third ability usage costs increased:[/p]
- [p]1st use: Wheat 100, Wood 100 → Wheat 200, Wood 200[/p]
- [p]2nd use: Wheat 200, Wood 200 → Wheat 400, Wood 400[/p]
- [p]3rd use: Flour 100, Metal 100 → Flour 250, Metal 250[/p]
- [p]4th use: Flour 300, Metal 300 → Flour 600, Metal 600[/p]
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