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Update 1.0.5: New Languages + Fixes and New Features

[p]Noble Kings,[/p][p][/p][p]Today we bring you joyful news: The Kingdom now speaks in many more tongues! Korean, Japanese, French, Brazilian Portuguese, and Polish have been added to the game, a change inspired by the many noble players from these lands. We’ve heard your voices and are proud to make your royal experience even finer![/p][p][/p][p][/p][p][/p][p]Simply head to the main menu and change the language at will! If you happen to spot a mistranslation, a strange phrase, or a term more cursed than a graveyard demon… do let us know on Discord, Reddit, or right here in the Steam Discussions. Your royal insight helps us polish the scrolls![/p][p][/p][h2]Fixes & Features![/h2][p][/p][p]But that's not all, fellow royal friends! This update also brings a fresh round of fixes and features to your realm:[/p][p][/p][h3]Features[/h3]
  • [p]Added the option to open the Encyclopedia during an active run via the Pause menu.[/p]
  • [p]The Pause menu now displays the current Threat Level modifiers and selected Advisors.[/p]
  • [p]The game now creates a backup save file to prevent rare cases of save corruption.[/p]
  • [p]Efficient Processing upgrade for the Mill and Forge now use 2 raw resources instead of 3 to produce 2 advanced resources.[/p]
  • [p]Trees and level scenery are now correctly preserved when using mid-run saves.[/p]
  • [p]The game will remain paused if a pending reward is collected while paused.[/p]
  • [p]Furniture Stores will now save the amount of Town Denarii earned to mitigate potential losses in case of spontaneous run termination[/p]
  • [p]Advisors' abilities can now be activated during pause (same as King's abilities)[/p]
[h3]Fixes[/h3]
  • [p]Reworked King’s Gaze, resolving crashes and deactivation issues related to the Monument to the King’s Gaze.[/p]
  • [p]Buildings constructed before a mid-run save are now eligible for upgrades as intended.[/p]
  • [p]Fixed rounding errors that occasionally prevented purchases or sales despite having enough resources.[/p]
  • [p]Free Housing and Piggy Bank artifact refunds are now correctly retained across mid-run saves.[/p]
  • [p]Training bonuses now properly apply to units inside barracks.[/p]
  • [p]Griffins now correctly benefit from the Lion Circus Versatility upgrade.[/p]
  • [p]Ruin Scouts can now produce and deploy regardless of the current battlefield unit limit.[/p]
  • [p]Castle damage from Giant’s Bedding now properly interacts with King Leonid’s “Last Resort” quest and the Broken Penny artifact.[/p]
  • [p]Building upgrades that grant morale or instant effects now activate without needing to refocus the King’s Gaze.[/p]
  • [p]Fixed the gallery picture obtained for beating Ascension 10 not displaying.[/p]
  • [p]Optimized text rendering performance.[/p]
  • [p]A few UI improvements for a smoother experience.[/p]
[p][/p][p]More royal news shall come soon, but worry not, noble friends: we haven’t forgotten the questions you sent us for the QnA with the developers! The scribes are sharpening their quills, and answers shall begin arriving next week![/p][p][/p][p][/p][p][/p][p]Until then… make your Kingdom proud! HUZZAH![/p][p]~ The Hypnohead Devs[/p][p][/p][p]Follow us or join our communities:[/p]