Demo Patch 0.5.5
Loyal subjects, hear ye!
Patch 0.5.5 brings some minor balance changes as well as some bug fixes and UI improvements
[h3]Balance changes[/h3]
[h3]Fixes and improvements[/h3]
Wish to join our Discord, share thy thoughts, offer counsel, and meet fellow kings of noble standing? Then join us here: tblink.co/TheKingIsWatchingDiscord
Play the demo and share thy thoughts, Your royal feedback shall help us make the game even better!
Patch 0.5.5 brings some minor balance changes as well as some bug fixes and UI improvements
[h3]Balance changes[/h3]
- First boss HP slightly decreased
- Catapults and ballista capacity are changed: 3 -> 2
- (their capacity upgrades now provide +1 capacity)
- Ballista damage increased by about 70%, attack speed increased by 25%, push force also increased
- Healer mage cast their heals twice as slower 1 -> 2 sec
- NEW upgrades for Crystal mine, Vineyard, School of magic, University of magic each giving bonuses to production / speed
- Poor tile was returned. Now it appears on a random cell of the castle edge. Productive tiles spawn in the center (they still require to be researched in the upgrade tree)
- Mill and Forge appear more often in the shop
- Some underused artifacts slightly buffed
- Some underpowered spells buffed
- Banish spell description made more clear. Banish duration decreased to 30 sec and brings 5 crystals per unit instead of 10 gold per unit
[h3]Fixes and improvements[/h3]
- Ending screens are less abrupt and it is now also possible to hide them to see your final castle layout
- Fixed a bug where you could send your troops to barracks during Dragon Boss special attack
- Turned on background animations (flying birds and other activities)
- Updated crystals and grapes with big sprites when at the shop
Wish to join our Discord, share thy thoughts, offer counsel, and meet fellow kings of noble standing? Then join us here: tblink.co/TheKingIsWatchingDiscord
Play the demo and share thy thoughts, Your royal feedback shall help us make the game even better!