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The King is Watching News

The King is Watching Joins Yogcast’s Tiny Teams Event!

[p]Noble Kings,[/p][p][/p][p]We’re proud to announce that The King is Watching will be featured in the Tiny Teams Showcase, organized by the royal folks at Yogscast! It’s an honor to be part of an event celebrating small studios just like us.[/p][p][/p][p]
[/p][p][/p][p]Each stream will feature three different indie games, and the streamers will choose the order, so keep your eyes peeled for The King is Watching during the slot![/p][p][/p][p]We hope you’ll join the stream and check out our and the other kingly games! HUZZAH![/p][p]~ Hypnohead[/p][p]
[/p]

Mid-Run Saving is here with Update 1.0.3!

[p]Noble Kings![/p][p][/p][p]Today we bring news you’ve long awaited: Mid-Run Saving Is Here![/p][p][/p][p][/p][p][/p][p]Each time you complete a wave, the game will automatically save your progress. You can now safely choose “Quit and Save” from the pause menu, then return to your kingdom later exactly where you left off.[/p][p][/p][p]This improvement comes alongside the 1.0.3 Update, with even more balance, QoL, and technical improvements.[/p][p][/p][h2]Update 1.0.3 Changes[/h2][h3]Mid-Run Saves[/h3]
  • [p]Each time you complete a wave, the game automatically saves your progress.[/p]
  • [p]Safely select "Quit and Save" from the pause menu and resume your kingdom exactly where you left off.[/p]
[p][/p][p]Technical Improvements and QoL[/p]
  • [p]Fixed a crash related to particle systems.[/p]
  • [p]Crystal Castle and Balloon Bomber units can now be moved in and out of barracks. The "Comfy Bed" artifact now allows recruiting more of these troops per building.[/p]
  • [p]Alchemists and the Witch boss now correctly apply production slowdown to buildings with thrown bottles.[/p]
  • [p]Corrected the Dragon boss modifier (-50% spell damage) not calculating correctly.[/p]
  • [p]Spell damage multiplier now shows 100% if no modifiers are applied.[/p]
[p][/p][h3]Balance Changes[/h3][p]Spells[/p]
  • [p]Fireworks duration increased from 8s → 12s.[/p]
  • [p]Legendary Fireworks duration increased from 10s → 18s.
    [/p]
[p]Bosses and Troops[/p][p]Graveyard Golem:[/p]
  • [p]HP: 33,000 → 36,000[/p]
  • [p]Attack Damage: 280 → 330[/p]
  • [p]Fallen Soldiers spawned: 8 → 16[/p]
  • [p]Zombies spawned: 8 → 12[/p]
[p]Malathrax:[/p]
  • [p]HP: 23,000 → 26,000[/p]
  • [p]Attack Damage: 300 → 330[/p]
  • [p]Fireball Damage: 70 → 100[/p]
[p]Venoxia:[/p]
  • [p]Attack Damage: 220 → 250[/p]
[p]Bat:[/p]
  • [p]HP: 35 → 75[/p]
  • [p]Attack Damage: 7 → 9[/p]
[p]Whipman:[/p]
  • [p]HP: 60 → 120[/p]
  • [p]Whip Cooldown: 3s → 1.5s[/p]
[p]Madman:[/p]
  • [p]HP: 70 → 100[/p]
[p]All Druids:[/p]
  • [p]Transformation time: 20s → 12s[/p]
[p]Maya Reaper:[/p]
  • [p]HP: 8,000 → 6,000[/p]
[p]Maya Pikeman:[/p]
  • [p]HP: 10,000 → 8,000[/p]
[p]Maya Bamboo Warrior:[/p]
  • [p]HP: 8,000 → 7,000[/p]
[h3]Kings[/h3][p]Brezhnius:[/p]
  • [p]Heal Ability: 500 HP → 1,000 HP[/p]
[p]Leonid:[/p]
  • [p]First quest required Castle HP: 10 → 30[/p]
[p]Leo:[/p][p]Developer Comment:
We don't plan any further nerfs for the Kings. However, we acknowledge that we didn't balance Leo optimally from the start—his ability turned out to be much stronger than intended.
[/p][p]We completely agree that buffing underperforming characters is a better approach overall, and that's the direction we'll be taking moving forward. Rest assured, no additional major nerfs are planned beyond this adjustment.[/p]
  • [p]First ability cooldown increased from 1s → 40s[/p]
  • [p]Third ability usage costs increased:[/p]
    • [p]1st use: Wheat 100, Wood 100 → Wheat 200, Wood 200[/p]
    • [p]2nd use: Wheat 200, Wood 200 → Wheat 400, Wood 400[/p]
    • [p]3rd use: Flour 100, Metal 100 → Flour 250, Metal 250[/p]
    • [p]4th use: Flour 300, Metal 300 → Flour 600, Metal 600[/p]
[p][/p][h2]What’s Next?[/h2][p]We’re actively working on further improvements to quality of life. Our next focus will be improving the UI to better explain game mechanics and ensuring that tooltips provide all the information you need at a glance. We’re also planning additional balance changes based on your feedback.[/p][p][/p][h2]The Devs are Watching[/h2][p]We keep a close eye on discussions, bug reports, and suggestions across all platforms. Your feedback helps shape the direction of development, so don’t hesitate to share your thoughts with us. You can write us here:[/p][p][/p][p]~ Hypnohead[/p]

Keep a close eye on your kingdom in The King is Watching

The King is Watching from Hypnohead and tinyBuild is a unique micro-management roguelite kingdom builder that will suck you right in.

Read the full article here: https://www.gamingonlinux.com/2025/08/keep-a-close-eye-on-your-kingdom-in-the-king-is-watching/

Public Test of Mid-Run Save Feature

[h3]Noble Kings![/h3][p]We are excited to announce the beginning of a public test for our highly requested mid-run save feature! We believe the feature is approximately 90% ready, but some minor polishing remains. And we require your valuable assistance to ensure everything works smoothly and loads correctly. For instance, during recent internal testing, we identified that second ability upgrades for King Leo the Wise weren't saving properly (fixed now). There might be other hidden issues that we haven't yet uncovered during closed tests.[/p][p]⚠️ ATTENTION! Before participating, please create a backup of your save data as a precaution, though we don't anticipate any damage to your save files. Follow these simple steps:[/p]
  1. [p]Navigate to: %localappdata%\\The_king_is_watching_steam[/p]
  2. [p]Right-click on the "Release" folder and select "Copy."[/p]
  3. [p]Click on your desktop and press Ctrl+V to paste a backup copy.[/p]
[p]Backup created![/p][p]📌 How to Join the Test:

Right-click The King is Watching in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and choose 'Public_Test' from the drop-down menu.[/p][p]📜 How the new save feature works:[/p]
  • [p]The game will now automatically save your progress after defeating each wave.[/p]
  • [p]Instead of abandoning your run outright, you'll now have the option to either abandon or "Quit and Save," returning later to your latest autosave point.[/p]
  • [p]When launching the game, you'll have the choice to continue your previous run or proceed directly to the Kingdom screen.[/p]
[p]Known Issue:[/p]
  • [p]The current user interface is temporary and not yet localized beyond English.[/p]
[p]Please share your feedback with us through Steam discussions and on Discord![/p][p]Most importantly - have fun![/p][p]~ Hypnohead[/p]

Update 1.0.2 – Second Royal Decree Now Live!

[h3]Noble Kings![/h3][p][/p][p]Your diligent royal masons and pest-controlling knights continue their work! Today we deliver the second patch since the game's release. [/p][p][/p][h2]📜Here’s what’s new in Update 1.0.2:[/h2][p][/p][p]Bug Fixes and Technical Improvements[/p]
  • [p]Fixed a crash that caused the game to close unexpectedly without an error message.[/p]
  • [p]Significantly reduced the memory leak issue.[/p]
  • [p]Optimized unit animations, allowing more units on the battlefield while consuming fewer resources from your PC.[/p]
  • [p]Arachnor's Brother no longer transforms into a different unit after certain encounter decisions.[/p]
  • [p]Adjusted Russian localization by decreasing text size in some instances, ensuring text remains properly within buttons.[/p]
[p]Quality-of-Life Improvements[/p]
  • [p]You can now sell blueprints directly from the trader window.[/p]
  • [p]Upgrades for sold blueprints will no longer appear in rewards.[/p]
  • [p]Powerful random seals will now prefer empty tiles rather than tiles already occupied by seals.[/p]
[p]We are actively working on the highly requested mid-run save feature and hope to launch public tests for it later this week. Stay tuned for updates! [/p][p][/p][p]Continue sharing your feedback, and join the conversation on our social media:[/p][p] Thank you once again for your noble support![/p][p]~Hypnohead [/p]