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Game Builder Tycoon News

New Features added and devlog 2

Hey everyone! We’ve updated the game to Version 1.2. Here’s a quick look at what’s new:

Character Info Added:

When you update your character, you will now have a clear idea of how good or bad your character compares to industry standards. Just open the character update screen, and the info will be right there.

Hint for Sliders:

A new hint option has been added for sliders that can be toggled on or off. This will show two random fields, such as what your game might need in a specific slider. Check this out in the slider section — don’t miss out!

Easy Free-to-Play Sales:

We’ve slightly improved free-to-play sales mechanics.

Genre-Theme Description:

Now when you hover over a genre or theme, a helpful description will pop up.

Devlog 2:

Hey everyone, sorry that I couldn’t add too many new features in this update due to health issues. However, we have lots of exciting plans for the next update, including:

A Difficulty Option, since some players find the game too easy while others find it hard.
A Detailed Research Report to help you better understand feedback.
After this, we might start planning something big... Maybe you’ll even be able to create your own console!

Upcoming Features and Devlog #1

We are excited to share with you some of the new features that will be introduced in our next update:

Upcoming Features:


[h3]In-Game Detailed Reports:[/h3] A comprehensive new feature that provides players with a detailed breakdown of what went wrong in their previous game and suggestions for improvement in their next attempt. This will help you refine your strategy and optimize your decisions.

[h3]Industry Skill Bar:[/h3] A visual representation of how your character's current skill set stacks up against industry standards. You'll be able to see whether your character is competitive or if they need additional training to keep up with evolving demands.

[h3]Genre and Theme Descriptions:[/h3] We'll be adding in-depth descriptions for genres and themes to help you better understand what each one entails, ensuring that your creative choices align with your vision and strategy.

Devlog:


It has been a year since I started this project, driven by my passion for game development and the desire to showcase the journey of creating a game. My goal has always been to strike a balance between accessibility and depth, making this game enjoyable for both newcomers and veterans of the management/simulation genre.

As a solo developer (although I have a team, the development work is done by me alone), the project has undergone numerous changes, primarily based on the invaluable feedback received from our players. Even though this game hasn't launched in Early Access, I am committed to continually refining and improving it.

I’m aware that some of the current localization may not be perfect in all languages, and I assure you that we are working hard to improve this over time. Your patience and support mean the world to me, and I’m confident we’ll continue making this game even better in the future.

Thank you for being a part of this journey!

Update 1.1

We balance game rating progression, now it's more rewarding.
and fixed localization where the Chinese/ Japanese/Korean company name is not displayed properly.

Game Rating & Sales FAQ answered

[h3]Why My Game Gets a Bad Rating, How to Find What's wrong [FAQ][/h3]
There may be multiple reasons, but here’s a guide to help you understand why your game might receive a bad rating.

FIRST CHECK

First, consider the combination of genre, theme, art style, and viewpoint. While it's okay for these elements to be unconventional, make sure they're not completely mismatched. If your combination is totally off, then it might moderately affect your rating. So, it’s okay if things aren’t perfect—just avoid having completely mismatched combinations. Think of real-world examples where games with unique combinations still make sense.

SECOND CHECK

Next, examine the slider and subcategory values (e.g., optimization, UI, visuals). Ensure that none of these values are too unusual or poorly balanced. it's okay to be not perfect. Just like in real-world game development, things should be aligned reasonably. If everything checks out here, move on to the final and most crucial aspect: character skills.

LAST MOST IMPORTANT CHECK

If your characters' skills are outdated or not in line with industry standards, this could be a significant reason for the bad rating. We recommend regularly training your characters based on your budget. A good rule of thumb is that characters should improve by about 5% each year. Evaluate the timing and frequency of training to keep your characters competitive.

[h2]Understanding the Importance of Character Skills[/h2]
In Game Builder Tycoon, one key to success is keeping your characters' skills in line with the game's evolving challenges. Poorly skilled characters can severely impact the final quality of your games, directly influencing ratings.

Every year, your characters should be improving by at least 5%, whether it's in technical expertise, creative skills, or overall productivity. To make the most of your training budget, plan the timing of upgrades carefully. For instance, training just before starting a major project or improving specific skills that align with your current game’s requirements can significantly boost the overall rating.

Moreover, investing in the right character skills at the right time ensures that your games not only meet but exceed the industry’s expectations, helping you achieve higher ratings and, ultimately, better sales.


Conclusion

It's okay if your genre, theme, viewpoint, art style, sliders, and subcategories aren't perfect. Don't stress over trying to get everything aligned flawlessly. Just be mindful of these aspects and ensure they make sense in the context of your game. Remember, half of your game's rating heavily depends on your character skills. Keeping your characters trained and up to industry standards will go a long way in boosting your ratings. Focus on gradual improvements, and you’ll see the results over time.

You can check the same for sales in the discussion tab, thank you.

Improve sales in early game ( small update)

Hello players!
We’re excited to bring you a small but impactful update. The early game sales mechanics have been improved, providing a smoother experience when it comes to unlocking Office 2. This change should make your progression through the early stages feel more rewarding and enjoyable. Thank you for your continued support, and we hope you enjoy these improvements!