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Keep Driving News

Patch 1.0.0.3b

HOTFIX (1.0.0.3b) Live!
Some rare but important issues have been addressed in this hotfix. Threw in some small fixes while I was at it as well.

- Fixed a couple of rare crashes that could happen for some players in options menu or when picking up a hitchhiker.

- changed sprites for the fender for the muscle car to fit the item-sprite.
- added more info about the roof racks in their descriptions.
- removed the "hair-effect" when checking your extra-space

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Patch 1.0.0.3 is now live!
There are still bugs that I am aware of and I'm working to fix them all, but wanted to get this out now, since it fixes some more common and critical issues.
Here are the patch-notes:

- Fixed crash that could happen when certain passive-effects where active at the same time
- fixed a rare crash where the options menu failed to draw the blurred game background
- fixed the driver's license in the character creation showing the wrong occupation/loadout
- fixed some tooltip displaying color codes
- fixed shoplifting not ending if you drag the item to the glovebox
- fixed so you can't lock yourself out of shops with shoplifting because of there being no 1x1-items
- fixed inventory closing, resulting in losing any items outside the trunk, when gaining a new skill tree.
- fixed the music display not updating when pressing the "prev"
- the steering wheel sleeves now actually work
- fixed rare crash when picking up a sidequest that would cause the game to crash every time you opened your trunk
- fixed bug with muscle car, where you could lower seats in a way to make hitchhikers disappear into the void

following patchnotes could be considered spoilers

- fixed bug where you could be soft-locked after winning the race
- fixed if you got the soft-lock from race, you can load your save, trigger a save by opening closing your trunk, then reload. Game should function normally again
- fixed the idiot replacing your interior upgrade with flowers AGAIN every time you load the game
- fixed so you can't go to the party cabin if you've failed the quest

Keep Driving is finally out!

[h3]Hey everyone, it’s Christopher and Josef! Today’s finally the day: Keep Driving is OUT NOW!![/h3]

[previewyoutube][/previewyoutube]

It's hard to express how it feels releasing a game we've worked on since 2016. We failed once, put it on ice, came back to it and devoted all our effort to make it happen. It's been helluva project, much bigger than we initially thought it would be, but we're incredibly proud to finally say: IT'S OUT!

Thanks so much to all of you who have come on this ride with us in the months since we announced. When we revealed our game last fall, we would’ve never thought we’d have this much support at launch. We really hope you enjoy this game, we’ve worked so hard on making it.

[h3]What is Keep Driving?[/h3]
Keep Driving is a management RPG about slowly making your way through a procedurally generated pixel art open world. Pick up hitchhikers with their own personalities and stories; upgrade, customize and repair your car. Solve challenges on the road using a unique turn-based ‘combat’ system, using your own skills and whatever’s lying around in the glovebox to make it through and explore your summer possibilities.

[h3]Road Map[/h3]
We have some plans for the future of Keep Driving, though we’re not quite ready to go into specifics yet. Just know we have ideas for more features, and we’re also planning more languages and controller support. Let us know what you think re: things you’d like to see! We’ll keep a close eye on feedback and look forward to adding new content.

[h3]Follow us on[/h3]
Twitter/Blusky and join our Discord to keep up with our post-launch updates! And be sure to tell your friends if you like our game, it means so much to a two person team like ours. Every bit helps! 🙂 And please leave a review if you enjoy Keep Driving!

Sincerely,
Josef & Christopher

Keep Driving, the turn-based driving RPG about fighting tractors while playing smelly Tetris with pizzas, loo roll, and the occasional trumpet, finally has a full release date

February 2025, a month that's famously not going to feature many big video game releases (to be fair, one of those has since been delayed), has just been revealed as the arrival point for another cool thing you might want to play. It's Keep Driving, the driving RPG thingy that has you fight stuff in turn-based fashion while accumulating stuff.

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Keep Driving Release Date

Hey everyone, it’s Josef and Christopher!

[h3]We’ve been waiting to make this announcement for a long time now: Keep Driving is officially launching on Thursday, February 6!!![/h3]

We’ve been making this game for years now and we never would’ve expected the support we’ve gotten. After having over 100,000 people play our demo and gaining over 170,000 wishlists, we still can’t believe it. We’re nearly at the end of the road now, and we’re really grateful for all your excitement. Excited for you all to show up on launch week! Check out the new trailer, shows a lot of new things and the music is perfect (Wake Up by Holy Now).

Be sure to follow us on Twitter and join our Discord to keep up with our updates! If you enjoy what you’ve seen of the game, feel free to wishlist – there’s still time to do so before launch! Every single one means so much to our small indie team. It’s just us two, and it’s been a wild ride. :)

[h3]See you for launch day soon![/h3]

[previewyoutube][/previewyoutube]
Cheers
Josef & Christopher
Y/CJ/Y

Demo back by popular demand (140k wishlists!)

Hey hey, it’s Josef and Christopher!

We just wanted to let you know that Keep Driving is part of Indie Cade from today to November 16th! This means we’re putting the demo back up again after popular demand!

If you are not one of the nearly 45,000 people who played the demo during Steam Next Fest, don’t miss out. If you’re on the fence, we’ve gotten some really awesome comments to encourage you;

‘This Steam Next Fest RPG about lonely road trips gets my recommendation after I chugged 2 liters of soda to survive an all nighter with an N64 game in my trunk’ -GamesRadar.
‘If you’re anything like me, you’ll finish your first run through… and immediately go back for more.’ - VG247 ‘Keep Driving feels like one part enthralling management sim and one part Kentucky Route Zero-esque pastiche of the oft-forgotten parts of the country.’ - Kotaku ‘Keep Driving made me nostalgic for road trips I’ve never been on and places I’ve never seen’ - RPS

We’re also celebrating over 140,000 wishlists in just over a month since the reveal! It hasn’t been long since our last post here, so yeah, that’s pretty damn crazy and humbling. Thanks so much for all the support.

Be sure to follow us on Twitter and join our Discord to keep up with our updates! If you enjoy the game, don’t be afraid to leave a wishlist – truly every single one means so much to the two of us.

Until next time!

[previewyoutube][/previewyoutube]