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Kumitantei: Old-School Slaughter News

Happy Halloween from Kumitantei!


Happy Halloween everybody! We hope you'll have a great spooky time this year.

We will be showing up in Steam Scream 3D on October 28th at 10 AM. We hope to see you there!

[previewyoutube][/previewyoutube]

[h3]You can still late pledge for the Kickstarter until November 5th 2024 to get a copy of the game and various other bonuses.[/h3]





Website: https://www.mangofactory.win/kumitantei

Youtube: https://www.youtube.com/@MangoFactoryEN

Twitter: https://twitter.com/MangoFactoryEN

Bluesky: https://bsky.app/profile/mangofactory.win

Kickstarter Concluded. We Are Officially Funded!



The Kickstarter campaign for Kumitantei: Old-School Slaughter has officially come to an end, and we've raised over $22,030 with over 269 backers behind it throughout its duration!

Thank you so much for putting faith in us. It was with all of your support that we were able to get this far, and we will not betray the trust you've placed in us. We will use this funding to bring our vision to life and deliver you the best experience this game can offer.

The journey begins now!

- - -

[h3]You can still late pledge for the Kickstarter until November 5th 2024 to get a copy of the game and various other bonuses.[/h3]



Website: https://www.mangofactory.win/kumitantei

Youtube: https://www.youtube.com/@MangoFactoryEN

Twitter: https://twitter.com/MangoFactoryEN

Bluesky: https://bsky.app/profile/mangofactory.win

Kickstarter's Goal Met! Thank You So Much!

Hello everyone! This is Lina, the Creative Director of Mango Factory! And today, I finally have the honour to say that...

Kumitantei: Old-School Slaughter's first episode is officially 100% funded!


We'll be able to keep working on our dream project for the foreseeable future now and bring to life the game you've all been so kind as to believe in.

We could not have possibly gotten here without all of you, and we're going to do everything in our power to make sure we not only meet but surpass your expectations. From the bottom of my heart and all of Mango Factory's, thank you each and every one so much! 🎴🖤


[h3]There is still time until 17 October 2024 for you to pledge for the campaign. You can go to our Kickstarter page right now through the link below![/h3]



Website: https://www.mangofactory.win/kumitantei

Youtube: https://www.youtube.com/@MangoFactoryEN

Twitter: https://twitter.com/MangoFactoryEN

Bluesky: https://bsky.app/profile/mangofactory.win

Kickstarter Launched!

[previewyoutube][/previewyoutube]
The Kickstarter campaign for Kumitantei: Old-School Slaughter is now live!

Your support can help us bring this distinctive style of social-deduction murder-mystery game back from the dead, spreading the chills, thrills, and especially kills to a whole new generation of players!

Click the banner below and it will lead you straight to our Kickstarter page.



And if you haven't tried out the demo yet, you can download it right now on the game's Steam store page!



[h2]Our Goal is to Reach $20,000 to Fund the First Episode[/h2]

Bringing the world of Kumitantei to life is going to be no easy task, but with your support we're certain that we can take this to the finish line! This $20,000 will allow us to complete the game's first episode and core features for Switch and PC, and ensure we're able to fulfill all of the rewards for our backers!

With every $10,000 after that allowing us to finish the planned six episodes of Kumitantei in full!

Here's how exactly we intend to use it:



Then, if we're lucky enough to pass our base funding goal, we've got a variety of extra features we'd love to include as Stretch Goals! Take a look at them here, and note we'll be adding new ones as they're achieved!



[h2]Rewards[/h2]

The more you pledge, the more of these special rewards you'll get as thanks for your support! Let's take a look at some of them:



[h2]Why Kickstarter?[/h2]

Kickstarter's reputation as a platform for creative people to share and support each other precedes it, and it's been the catalyst for hundreds of games that otherwise would likely have never been made. Like those before us, Kumitantei is a labour of love and the realization of many years in planning, so we want to ensure that our vision can be realised unimpeded.

Basically, getting involved with a publisher or more structured investors so early on in the life of such a niche type of game could be detrimental to achieving what we want to do with this, and so crowdfunding seems like the best way to make the game we want to make (and hopefully the one you want to play)!

We've been working on Kumitantei part-time since October 2022, but we want to be able to fully dedicate ourselves to it going forward and that requires a bit of financial support. We're committed to putting everything we have into this game, every single day, until we can deliver you a game that's equal parts beautiful, haunting, thought-provoking, and fun. The money, support, feedback, and everything in-between that you provide us will be worth it.



Website: https://www.mangofactory.win/kumitantei

Youtube: https://www.youtube.com/@MangoFactoryEN

Twitter: https://twitter.com/MangoFactoryEN

Bluesky: https://bsky.app/profile/mangofactory.win

September 14th Demo Update

Thank you for playing the Kumitantei: Old-School Slaughter Demo! This update adds some quality of life features as well as adjusting defense in the Battle Demo.

Story Demo
  • Added the Message Log. This displays all previous messages in the current scene in order and can be scrolled using up and down.
  • Added the ability to toggle the UI during dialogue scenes. This cannot be done during animated scenes.
Battle Demo
  • The How to Play section has gotten multiple adjustments, notably in the inclusion of visuals to help convey information.
  • Defense has been reworked during a Combo.
    • During a Combo, the length of it significantly reduces the value of the defending card instead of completely ignoring the value.
    • Debate Cards with a value of 4 or lower still ignore the value of the defending card during a Combo.
    • The current defense of a card is displayed on top of its value, if it is modified.
  • The Knight Skill Card now applies a Defense boost instead of limiting incoming damage.
  • With the Defense system changes, a 1 will act as a 10 against defending cards with any value greater than or equal to 8.
  • The decks and difficulty of each fight has been fine-tuned and adjusted to help ease players into the game system.