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Kumitantei: Old-School Slaughter News

Kickstarter Launched!

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The Kickstarter campaign for Kumitantei: Old-School Slaughter is now live!

Your support can help us bring this distinctive style of social-deduction murder-mystery game back from the dead, spreading the chills, thrills, and especially kills to a whole new generation of players!

Click the banner below and it will lead you straight to our Kickstarter page.



And if you haven't tried out the demo yet, you can download it right now on the game's Steam store page!



[h2]Our Goal is to Reach $20,000 to Fund the First Episode[/h2]

Bringing the world of Kumitantei to life is going to be no easy task, but with your support we're certain that we can take this to the finish line! This $20,000 will allow us to complete the game's first episode and core features for Switch and PC, and ensure we're able to fulfill all of the rewards for our backers!

With every $10,000 after that allowing us to finish the planned six episodes of Kumitantei in full!

Here's how exactly we intend to use it:



Then, if we're lucky enough to pass our base funding goal, we've got a variety of extra features we'd love to include as Stretch Goals! Take a look at them here, and note we'll be adding new ones as they're achieved!



[h2]Rewards[/h2]

The more you pledge, the more of these special rewards you'll get as thanks for your support! Let's take a look at some of them:



[h2]Why Kickstarter?[/h2]

Kickstarter's reputation as a platform for creative people to share and support each other precedes it, and it's been the catalyst for hundreds of games that otherwise would likely have never been made. Like those before us, Kumitantei is a labour of love and the realization of many years in planning, so we want to ensure that our vision can be realised unimpeded.

Basically, getting involved with a publisher or more structured investors so early on in the life of such a niche type of game could be detrimental to achieving what we want to do with this, and so crowdfunding seems like the best way to make the game we want to make (and hopefully the one you want to play)!

We've been working on Kumitantei part-time since October 2022, but we want to be able to fully dedicate ourselves to it going forward and that requires a bit of financial support. We're committed to putting everything we have into this game, every single day, until we can deliver you a game that's equal parts beautiful, haunting, thought-provoking, and fun. The money, support, feedback, and everything in-between that you provide us will be worth it.



Website: https://www.mangofactory.win/kumitantei

Youtube: https://www.youtube.com/@MangoFactoryEN

Twitter: https://twitter.com/MangoFactoryEN

Bluesky: https://bsky.app/profile/mangofactory.win

September 14th Demo Update

Thank you for playing the Kumitantei: Old-School Slaughter Demo! This update adds some quality of life features as well as adjusting defense in the Battle Demo.

Story Demo
  • Added the Message Log. This displays all previous messages in the current scene in order and can be scrolled using up and down.
  • Added the ability to toggle the UI during dialogue scenes. This cannot be done during animated scenes.
Battle Demo
  • The How to Play section has gotten multiple adjustments, notably in the inclusion of visuals to help convey information.
  • Defense has been reworked during a Combo.
    • During a Combo, the length of it significantly reduces the value of the defending card instead of completely ignoring the value.
    • Debate Cards with a value of 4 or lower still ignore the value of the defending card during a Combo.
    • The current defense of a card is displayed on top of its value, if it is modified.
  • The Knight Skill Card now applies a Defense boost instead of limiting incoming damage.
  • With the Defense system changes, a 1 will act as a 10 against defending cards with any value greater than or equal to 8.
  • The decks and difficulty of each fight has been fine-tuned and adjusted to help ease players into the game system.

September 10th Bugfix

Thank you for playing the Kumitantei: Old-School Slaughter Demo! This is a very small patch that fixes some important bugs that impacted players.

Patch Notes:
  • Fixed an issue in the Battle Demo where using Skill Cards could create a memory leak that eventually crashed the game.
  • Fixed an issue in the Story Demo where the game would softlock during certain text boxes due to system language.
  • In the Battle Demo, drawing a card after only using a Skill Card now correctly draws 2 cards instead of 1.

September 7th Quality of Life Patch

Thank you for playing the Kumitantei: Old-School Slaughter Demo! This patch adds a few quality of life features and fixes one bug.

Patch Notes:
  • While Himari is talking on the right side of the screen, her name flips to the other side to match.
  • Slow, fast, and faster text speeds are now available and can be accessed in the settings menu both in the Story Demo and the Title Screen, under "Text Speed".
  • An icon now appears while the game is loading.
  • Added saving.
    • The "Exit to title" pause menu option now saves the game.
    • The game autosaves when entering a room.
    • Save data can be reset in the System menu on the Title Screen or by completing the Story Demo.
  • Fixed an issue during dialogue in which the game would softlock and repeatedly write the continue icon.

Hotfix Patch

Thank you for playing the Kumitantei: Old-School Slaughter Demo! We have put out a small patch that fixes some issues and adds small quality of life features.

Patch Notes:
  • Fixed an issue in which cutscenes would sometimes softlock
  • Fixed an issue in which the cutscene that plays after interacting with every character would not play after exiting the Storage Room until reloading the Hallways
  • Fixed an issue in the Battle Demo where a reshuffle would occur twice
  • Fixed multiple issues in the Battle Demo where the Combo Timer would not disappear
  • Fixed a small issue where the Trust Level Up screen would display some characters' Talent icons incorrectly
  • The title screen can now be controlled with a mouse
  • Added a button prompt to the Trust Level Up screen
  • Increased the hitbox size of the interactable desk in Classroom 1-C
  • During Benjiro and Tsubaki's introduction, the reticle now changes when you can talk to them a second time