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Cthulhu: The Cosmic Abyss News

Your first tool against the dark.

[p]Greetings, Agent.[/p][p]Your diving suit - supplied by Ocean-I -is now synchronized with my systems. They describe it as optimized for deep-field exploration. We will soon discover how accurate those claims are. Before we proceed further, allow me to introduce one of its most essential functions: the Sonar. This tool will let you shape the darkness and guide you through environments where sight alone will fail.[/p][p][/p][h2]Sonar preparation[/h2][p]You may emit Sonar pulses at any time to illuminate your surroundings. Even without specific data, the Sonar will help you grasp the shape of the environment and detect elements that would otherwise remain hidden.[/p][p]However, when you need to search for a particular object or material, you must first analyze it. Once its properties are processed, the Sonar can adjust its frequencies to isolate one or several signatures, ensuring that pulses highlight only what is relevant to that search.[/p][p]This prevents overwhelming signals and allows you to focus on the elements that matter most.[/p][p][/p][p][/p][p][/p][h2]Sonar emission[/h2][p]Once a filter has been set:[/p]
  • [p]A short pulse will reveal nearby matching objects.[/p]
  • [p]A sustained pulse will reach farther, expanding your search radius.[/p]
[p]The Sonar does not interpret anomalies beyond the frequencies highlighted.[/p][p]Its role is clarity - illuminating only what you have instructed it to look for. If an item is relevant to the frequencies selected, it will appear highlighted. If not, it will remain part of the darkness.[/p][p]Some highlighted objects can be collected immediately. Others may require additional steps, but those depend on their nature - not the Sonar.[/p][p][/p][h2]Why Sonar matters[/h2][p]The deeper we go, the more unreliable baseline perception becomes. Dust clouds obscure details. Structures overlap. Pathways fold into the murk. The Sonar cuts through this confusion, allowing you to identify resources, components, and clues with precision - and to navigate routes that would otherwise remain completely hidden.[/p][p]It is not about revealing threats - it is about revealing opportunities, whether they take the form of vital materials or the very path forward.[/p][h2]Field calibration[/h2][p]When ready, Agent:[/p][p]Analyze an object or material of interest.[/p]
  • [p]Calibrate the Sonar frequencies for it.[/p]
  • [p]Collect any relevant items the Sonar highlights for you.[/p]
[p]Information is your primary advantage. Use it accordingly : keep your focus. The Abyss is vast, but the Sonar will keep you oriented - one pulse at a time.[/p][p][/p][h3]Wishlist now:[/h3][p][dynamiclink][/dynamiclink][/p][p]Facebook Twitter Discord[/p][p][/p][p][/p]

Entities of the Deep

[p]Agents,[/p][p]During our latest dives into the recovered Ocean-I archives, we unearthed several disturbing encrypted files labeled “Subject: Non-Human Presence - RY-L13H”.[/p][p]After days of decryption and pattern reconstruction, I’ve been able to isolate fragments of what appears to be a bestiary of the abyss: creatures connected to the emergence of R’lyeh itself.[/p][p]The data is incomplete… but enough remains to warrant concern.[/p][h2]File #01 - A shifting, amorphous form: was it watching us?[/h2][p]One of the files I accessed mentions a creature, its form not entirely fixed, as though it absorbs the environment around it. It could be anything, anyone, taking on the shape of creatures, or people… or things even more grotesque. It’s described as a "mindless, endless mass,". I can’t quite say who-or what-this might be, but there’s mention of something similar in a case report about the Shoggoth.[/p][p]When PIT Station personnel described “walls that breathed,” we assumed hallucination. Could they be related? The data is unclear.[/p][p][/p][h2]File #02 - A being beyond time, consciousness... and reality?[/h2][p]There’s something off about the way one particular set of records describes an intelligence: vast, ancient, and completely alien. The file is heavily encrypted, but there’s one line that keeps repeating: "They are not here, but they are everywhere." Interference logs indicate sudden memory lapses among Ocean-I staff before the collapse of PIT Station. Could this be referring to the Great Race of Yith? The more I search through these documents, the more I see references to beings that *aren’t quite here with us (*not physically, anyway). If the Yith really can swap consciousness across time and space, then it’s possible they’re already closer than we think. If accurate, Yith presence may explain certain data anomalies in the recovered reports.[/p][p]Note: any instance of déjà vu or displaced memories should be documented immediately.[/p][p][/p][h2]File #03 - Eyes that lurk beneath the waves[/h2][p]There’s a chilling, almost drowned-sounding voice in some of the audio logs I’ve decrypted: It speaks of beings with webbed limbs, their eyes glistening with a glow that seems... almost unnatural. Descriptions hint at something from the depths, creatures that thrive in the coldest, most inhospitable places on Earth. But it doesn’t stop there. The files keep saying they aren’t bound by the oceans, that their reach extends far beyond the shore. The pieces fit with files mentionning the Deep Ones, but the timeline doesn’t quite align. We could be dealing with something older than what the records suggest. Still, I wouldn't rule out the possibility of them being connected to the aquatic horrors I’ve been reading about. But who’s to say?[/p][p]Note: avoid prolonged eye contact - witnesses report auditory distortions.[/p][p][/p][h2]File #04 – A whisper beneath the sea, a name echoing in the dark[/h2][p]Classification: \[REDACTED].[/p][p]I found it—one file, sealed, encrypted, hidden deep within the archives. A single name, Cthulhu, written in a cryptic script, over and over. The file describes the presence of something… waiting. Something whose influence stretches across the ocean’s depths, though it’s not clear why or how. The transmission was fragmented, but there was one last sentence, buried under layers of interference:[/p][h3]"Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn"[/h3][p][/p][p][/p][p]These files shouldn’t exist.[/p][p]And yet… here they are, resurfacing from the dark.[/p][p]I’ll continue decrypting what remains of the Ocean-I data. Until then, stay alert.[/p][p]The line between observer and observed grows thinner by the day.[/p][p]Transmission terminated.[/p][p][/p][h3]Wishlist now:[/h3][p][dynamiclink][/dynamiclink][/p][p]Facebook Twitter Discord[/p][p][/p]

Cthulhu: The Cosmic Abyss gropingly squeezes its gelatinous green immensity onto PC in April 2026


First-person undersea scare-o-puzzler Cthulhu: The Cosmic Abyss launches April 16, 2026, as announced during last night's Galaxies showcase of less than blockbustery videogame darlings. It kind of looks like a marginally more combative Soma with less philosophical subtext, which sounds like a solid Friday night to me. It's also an opportunity for some hipfire scattergun commentary about the Lovecraftian premise of sights beyond comprehension, and how this gels with videogames, an artform that has "video" in the title.


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Calling all agents: the signal has been cleared.

[h2]“This is strange… it doesn’t feel right.”[/h2][previewyoutube][/previewyoutube][p][/p][p]The veil lifts once more. Step into the unnerving world of Cthulhu: The Cosmic Abyss. A first look at the game’s in-engine world, where every corridor hums with hidden movement and every flicker of light hints at something watching. Experience the tension, the beauty, and the dread of a world that should not exist.[/p][p]Cthulhu: The Cosmic Abyss is coming to PC, PlayStation 5, and Xbox Series X|S on April, 16th 2026. [/p][p][/p][p]Be prepared agents: the next playtest is coming soon. Register now to take part: https://my.nacongaming.com/en-US/playtests. You have until October 27th, 10am CET / 1am PST. [/p][p][/p][p]Also, as we continue developing Cthulhu: The Cosmic Abyss, the team is opening the floor for a Q&A session that you can find here: https://steamcommunity.com/app/2760560/discussions/0/594037660640809655/[/p][p][/p][h3]Wishlist now:[/h3][p][dynamiclink][/dynamiclink][/p][p]Facebook Twitter Discord[/p][p][/p]

Transmission incoming. Remain alert.

[p][/p][previewyoutube][/previewyoutube][p][/p][p][/p][h3]Wishlist now:[/h3][p][dynamiclink][/dynamiclink][/p][p][/p][p]Facebook Twitter Discord[/p]