The art of Investigation by BigBadWolf
[p]Behind every great story lies a mystery waiting to be uncovered. For Big Bad Wolf, investigation is more than a mechanic: it’s the heartbeat of their games. Here’s how the team approaches it in Cthulhu: The Cosmic Abyss.[/p][p][/p][h3]What does “investigation” mean to Big Bad Wolf as a studio?[/h3][p]At BigBadWolf, the player has always been at the heart/center of the experience: it’s part of our DNA. We believe the player should be actively engaged, making meaningful choices that truly impact the game. Within Cthulhu: The Cosmic Abyss , our goal was to give players maximum freedom, allowing them to solve challenges in their own way. [/p][p]
[/p][p]Take the Vault (the equivalent of a mental palace), for example: from the start, we knew it should never hand out solutions automatically. It serves as a tool to organize and condense the information players uncover. Progress shouldn't come from linking two clues together. The answer must come from the players. [/p][p]And every resolution happens directly in the game world - in 3D, through physical action. We call these moments “conclusive actions”: once players have pieced together the truth and formed a theory, they must put it into practice.[/p][p][/p][h3]What makes investigation gameplay compelling for players in your eyes?[/h3][p]As we mentioned earlier, the essence of investigative gameplay is to challenge players with problems they must solve on their own - sparking that powerful ‘eureka’ moment. Our story is told through the player’s actions. It’s by actively investigating that players will uncover the truth and decide how to overcome the trials before them. In Cthulhu: The Cosmic Abyss, we want players to experience those sudden flashes of clarity - the exact instant when scattered details finally align and everything makes sense. That “click” is what makes investigative gameplay so rewarding, the kind of moment you remember long after the game is over. This is not a 'walking sim', nor a traditional narrative game that simply tells a story. Players must put themselves fully into the experience if they want to reach the end, and when they do, the discoveries will be theirs alone.[/p][p][/p][h3]Why does mystery resonate so strongly in your games, especially within horror?[/h3][p]
[/p][p]By nature, players are driven to solve, to overcome challenges, to win. We’re all drawn to what escapes our understanding. Mystery represents that unknown, that seemingly impossible element, where players can truly prove themselves - and curiosity becomes their greatest weapon. At Big Bad Wolf, mystery is part of our DNA. It’s a theme we’ve always enjoyed exploring, refining, and challenging ourselves with. From our previous projects to Cthulhu: The Cosmic Abyss, we’ve built stories where discovery matters as much as resolution, and it’s a field we know intimately.[/p][p][/p][h3]How do you balance player freedom to connect clues with guiding them so they don’t feel lost?[/h3][p]In the Vault, players are sometimes presented with questions they must answer by placing the right clues in the right spots. But these questions never provide the conclusive solution to the problem at hand. Instead, they serve as a way to spark reflection and guide reasoning. Even without answering them, players can still act within the world and uncover solutions. At times, though, progress requires combining two clues to create a new one - something that can then be used directly in the game world. For example, players are equipped with a sonar that, once given a tag, highlights objects in the environment matching that tag. Some of these tags only appear after a specific deduction has been made. In these moments, player-driven investigation and gameplay become intrinsically linked.[/p][p][/p][h3]In Lovecraft’s universe, knowledge can be as dangerous as ignorance. How does this tension shape the investigations in the game?[/h3][p]All of our game has been built around the idea to offer many ways to proceed. [/p][p]
[/p][p]You have to search, to figure things out. If, at the end of a chapter, you still have several unused clues, then maybe you missed something else... Maybe you had the opportunity to do something differently. Without knowledge, no choices.[/p][p][/p][h3]What do you hope players take away from your approach to player-driven investigation after finishing the game?[/h3][p]Before anything else, we hope they enjoyed diving into the game. Whether it’s solving a complex mystery, uncovering hidden details, or piecing together a theory that holds, that reward should feel earned. And when the game is over, we’d love for them to confront their vision of the story and characters with other players, to see if they all drew the same conclusions… or if their paths led them somewhere entirely different.[/p][p][/p][h3]If you had to sum up your philosophy of player-driven investigation in one sentence, what would it be?[/h3][p]
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