Development Update for Return: Unknown – New Concepts and Insights
[h3]Hello Community and Survivors[/h3]
As promised, I’d like to update you on the latest developments in the making of Return: Unknown. In March and April 2024, I temporarily paused development to thoroughly reconsider the original vision for a free-to-play survival extraction shooter. You can read more about the background here: https://store.steampowered.com/news/app/2760710/view/4488493094383124635
Why I Resumed Development
The project was never entirely canceled—only paused. As a solo developer, I often need to rethink decisions multiple times before implementing them. Thanks to numerous pieces of feedback from the community, I felt motivated to continue. Your support was incredible—in a survey held back in January 2024, with no major promotion, the project gained 140 positive responses in under a week.
Now the time has come to present the new concept and outline a few key points to keep things manageable.
My Development Goals
With Return: Unknown, I aim to exceed my own expectations, creating a gaming experience that surpasses the initial vision. As a solo developer, I’m focusing on a thoughtful blend of custom elements and targeted external resources from studios of various sizes, aiming for AAA quality. I intend to harness the latest technologies in Unreal Engine to achieve the highest possible quality.
This project is funded entirely by myself—no external funding is involved, just as with my previous developments. My goal is to ensure an authentic and transparent development process.

What Kind of Game Will Return: Unknown Be?
Return: Unknown was originally designed as a survival extraction shooter. While I am staying true to the core idea of an open-world survival game and distancing it from free-to-play, I am now focusing on single-player and multiplayer experiences, with a particular emphasis on PvE. PvP players will also get their share of the action; here, the server operator has the authority to decide whether PvP is enabled, allowing players to compete and engage in rivalries with others.
The game will feature peer-to-peer support, with server files available for the community. Additionally, I plan to collaborate with external providers to simplify server setup and give the community more freedom.
Inspirations
The primary inspirations for Return: Unknown come from the movie I Am Legend, the game Tom Clancy's The Division, and the survival title The Forest. These influences shape both the atmosphere and gameplay, merging various elements to create an intense experience.
Why this combination? The world of Return: Unknown draws on an urban setting similar to I Am Legend—a massive metropolis, styled like Manhattan, surrounded by lush forests, which reflects The Forest’s influence on the open-world design and the possibilities for building and crafting. There won’t be any zombies; instead, Return: Unknown will feature "Darkseekers," creatures inspired by I Am Legend that behave in similar ways.
The Division also serves as a model, especially for systems involving traders, zones, and a virus outbreak as a central plot point. This setting adds immersive depth by featuring a pandemic threat and incorporating mechanics such as safe zones and dangerous, explorable areas into the gameplay.

Features:
Here are a few key features, with more detailed information available in the shop description.
Special Events:
Note:
I always strive to do my best, but as a solo developer, I face challenges that larger studios often don’t, and unforeseen events can affect the development process. I place a lot of trust in the community and rely on its support, which plays a crucial role in shaping the game. Clear communication is especially important to me, and I carefully select committed users who genuinely want to contribute to development. Selected testers with Alpha Keys, for example, can help identify issues and areas for improvement early on, rather than simply securing access to the game.
[h3]Thank You for Your Attention![/h3]
Thank you, for reading this far – I'm delighted to have your attention! If you want others to also notice "Return: Unknown," help us achieve this goal. Only together can we accomplish great things. Thank you for your support!
As promised, I’d like to update you on the latest developments in the making of Return: Unknown. In March and April 2024, I temporarily paused development to thoroughly reconsider the original vision for a free-to-play survival extraction shooter. You can read more about the background here: https://store.steampowered.com/news/app/2760710/view/4488493094383124635
Why I Resumed Development
The project was never entirely canceled—only paused. As a solo developer, I often need to rethink decisions multiple times before implementing them. Thanks to numerous pieces of feedback from the community, I felt motivated to continue. Your support was incredible—in a survey held back in January 2024, with no major promotion, the project gained 140 positive responses in under a week.
Now the time has come to present the new concept and outline a few key points to keep things manageable.
My Development Goals
With Return: Unknown, I aim to exceed my own expectations, creating a gaming experience that surpasses the initial vision. As a solo developer, I’m focusing on a thoughtful blend of custom elements and targeted external resources from studios of various sizes, aiming for AAA quality. I intend to harness the latest technologies in Unreal Engine to achieve the highest possible quality.
This project is funded entirely by myself—no external funding is involved, just as with my previous developments. My goal is to ensure an authentic and transparent development process.

What Kind of Game Will Return: Unknown Be?
Return: Unknown was originally designed as a survival extraction shooter. While I am staying true to the core idea of an open-world survival game and distancing it from free-to-play, I am now focusing on single-player and multiplayer experiences, with a particular emphasis on PvE. PvP players will also get their share of the action; here, the server operator has the authority to decide whether PvP is enabled, allowing players to compete and engage in rivalries with others.
The game will feature peer-to-peer support, with server files available for the community. Additionally, I plan to collaborate with external providers to simplify server setup and give the community more freedom.
Inspirations
The primary inspirations for Return: Unknown come from the movie I Am Legend, the game Tom Clancy's The Division, and the survival title The Forest. These influences shape both the atmosphere and gameplay, merging various elements to create an intense experience.
Why this combination? The world of Return: Unknown draws on an urban setting similar to I Am Legend—a massive metropolis, styled like Manhattan, surrounded by lush forests, which reflects The Forest’s influence on the open-world design and the possibilities for building and crafting. There won’t be any zombies; instead, Return: Unknown will feature "Darkseekers," creatures inspired by I Am Legend that behave in similar ways.
The Division also serves as a model, especially for systems involving traders, zones, and a virus outbreak as a central plot point. This setting adds immersive depth by featuring a pandemic threat and incorporating mechanics such as safe zones and dangerous, explorable areas into the gameplay.

Features:
Here are a few key features, with more detailed information available in the shop description.
- Survival Instincts: Your survival depends on managing hunger, thirst, exhaustion, and cold. Pay attention to your physical conditions to handle constant management and survival challenges.
- Construct Impressive Structures: Build impressive structures and secure your base with a variety of materials. Your survival camp will become a central hub you can customize according to your needs.
- Craft Weapons, Tools, and Furniture: Use a variety of resources to craft weapons, tools, and furniture. These items are crucial to enhancing your survival chances and preparing for any challenges.
- Trading System: Exchange resources with other players or NPCs to stock up and prepare for tough times. The trading system introduces new opportunities and strategic decisions.
- Dynamic Weather System: Experience constantly changing weather and seasons that make life in Return: Unknown even more challenging. The weather conditions affect not only gameplay but also your survival strategies.
- Day-Night Cycle: A dynamic day-night cycle offers both advantages and challenges. Use the darkness or daylight hours to achieve your goals and defend your base.
Special Events:
- Airdrops: Occasionally, valuable supplies are dropped from plane crashes or other mechanisms. These airdrops are sought-after and present both opportunities and risks.
- Power Outages: Lightning strikes and other natural phenomena can lead to power outages, impacting both your survival and your base. Prepare for these unexpected events so you aren’t caught off guard.
Note:
I always strive to do my best, but as a solo developer, I face challenges that larger studios often don’t, and unforeseen events can affect the development process. I place a lot of trust in the community and rely on its support, which plays a crucial role in shaping the game. Clear communication is especially important to me, and I carefully select committed users who genuinely want to contribute to development. Selected testers with Alpha Keys, for example, can help identify issues and areas for improvement early on, rather than simply securing access to the game.
[h3]Thank You for Your Attention![/h3]
Thank you, for reading this far – I'm delighted to have your attention! If you want others to also notice "Return: Unknown," help us achieve this goal. Only together can we accomplish great things. Thank you for your support!