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Magibrick News

Demo Update

Magibrick will participate in the October Next Fest. Here's what's new in this update:

1. Fixed some logic bugs.
2. 4x speed now availiable!
3. Buff the Portal node. Now there will be 3 options in the Portal and the top one will give same ability base on the chapter theme.

We look forward to your playthrough and feedback. Join our community: https://discord.gg/rs2yS4uJd3

Demo Update

Magibrick will participate in the October Next Fest. Here's what's new in this update:

1. Fixed some logic bugs.
2. Updated the game title art!
3. Optimized difficulty for certain levels and adjusted card balance.
4. Improved some node functions, like the Portal node, which now offers players more flexibility to reconsider their choices.

We look forward to your playthrough and feedback. Join our community: https://discord.gg/rs2yS4uJd3

Demo Update

The development of *Magibrick* is nearing completion, and we hope to bring it to players soon. The main updates in this Demo are as follows:

1. Added a 2x speed option.
2. Introduced a reset function for battles—use it when you're about to lose!
3. Optimized the tutorial to be shorter and take up less time for new players.
4. Adjusted the difficulty of certain levels.

We look forward to your playthrough and feedback. Join our community: https://discord.gg/rs2yS4uJd3

Slow Update

Old News: Postponed Participation in the Next Fest
On June 9th, we made the difficult decision to withdraw the last week's Next Fest. The primary reason for this decision is that we have begun discussions with some publishers, and after comprehensive deliberation, we decided that participating in the Next Fest Oct would be a better choice.

1.Bug Fixes

We fixed some known bugs, including errors in card descriptions and skill bugs. Additionally, we reconstructed the logic for face-down monster bricks, ensuring they still function as monster bricks.

2.Portal Node Optimization

We fixed the logic for the Chaos Portal card transformation to prevent it from giving unintended cards to players. We also noticed that the randomness of the portal nodes was too high, causing players to avoid them. Now, entering a portal node will allow players to choose between two different portals.

3. Rune Cross Rework

The original Rune Cross has been changed to "Nyx: Rune," but the method for obtaining Sorcery Stone remains the same.

4.First Boss Difficulty Reduction

The Green Lord's fearsome abilities now only activate during the first 5 turns.

5. Font Size Optimization

Bigger Letters!

6. Card Unlock Method Changes

Some card unlock methods have been modified, which might affect players with older save files! If you encounter any issues, please join the channel for feedback: https://discord.gg/rs2yS4uJd3

Additionally, Magibrick will participate in the CCG Expo in Shanghai on July 4th. Come and try out the latest version in Expo! We look forward to your participation!

Quick Update

1. Reduce Difficulty of Levels
I've received feedback that the difficulty curve of the demo becomes painful after the tutorial. Therefore, I've adjusted the initial level difficulty without removing the higher difficulty levels. The more challenging levels will appear as you progress in the game.

2. Temporary Removal of Deck Adjustment at Start
Based on some feedback, I believe this feature added complexity for new players and reduced the smoothness of starting the game quickly. Therefore, this feature has been temporarily removed. It may return in the future as an unlockable upgrade.

3. Fixed Some Bugs of Locations

Looking forward to your comments and feedback!