🏒Demo Patch 1 (2025. 11. 11)
[p]Hi everyone![/p][p]Since releasing the demo, we’ve received a ton of feedback across many channels—thank you for the thoughtful reports and suggestions.[/p][p][/p][p]Based on your input, we’ve fixed bugs and improved quality-of-life items. We’ll keep listening and iterating.[/p][p][/p][p]Patch Notes:[/p]
Thank you for playing and sharing your thoughts![/p][p]— Jongchang, Project Director of Pengpong[/p]
- [p]Increased overall XP gain by ~5% so you can reach your third Hyper Capacity faster and keep the game tempo snappier.[/p]
- [p]Buffed the Slot Machine “Jackpot” chance and also retuned the explosion chance. (Expect more dopamine-soaked runs; we’ll keep tuning with your feedback.)[/p]
- [p]Enhanced visuals for the SNAP-EDGE α weapon.[/p]
- [p]Adjusted scoring so higher difficulties can yield higher scores.[/p]
- [p]Fixed an issue where \[Stained Rope Grip] applied higher-than-intended values. It now matches design intent.[/p]
- [p]\[Anchovy Can] is now limited to 1 per run.[/p]
- [p]Corrected \[Incursion]: its penalty was lower than intended; it now applies properly.[/p]
- [p]Fixed \[Rage] not functioning correctly.[/p]
- [p]Shop > Slot Machine: fixed an issue where the win jingle’s pitch didn’t reset after a payout.[/p]
- [p]Hyper Capacity – selection screen: images for already-acquired Hyper Capacities now display correctly.[/p]
- [p]End-of-run results screen: Hyper Capacity images now display correctly.[/p]
- [p]Detailed Stats panel: fixed certain stats appearing as 0% (effects were working; this was display-only).[/p]
- [p]End-of-run “currency gained”: fixed a mismatch between the displayed amount and the actual payout.[/p]
- [p]Various presentation/FX polish updates.[/p]
Thank you for playing and sharing your thoughts![/p][p]— Jongchang, Project Director of Pengpong[/p]