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🏒Demo Patch 2 (2025. 11. 14)

[p]Hello, Everyone![/p][p]Thank you for playing the Pengpong demo through various channels and for sharing so much feedback and so many suggestions.[/p][p][/p][p]Based on the many comments we received after Demo Patch 1, we’ve made the following additional adjustments.
Please continue to share your play experiences, impressions, and opinions with us through any channel you prefer.[/p][p][/p][p]Patch Notes:[/p]
  • [p]Increased \[Recoil Jones]’s base attack damage from 55 to 77 (+40%).[/p]
  • [p]Increased the damage reduction applied by \[Recoil Jones]’s “Reverse Split” from 10% to 30%.[/p]
  • [p]Increased the attack speed penalty of \[Recoil Jones]’s “Precision Shot” from 30% to 40%.[/p]
  • [p]Increased the damage reduction applied by \[Recoil Jones]’s “Double Dealer” from 20% to 30%.[/p]
  • [p]Reduced the boss HP in Demo Stage Difficulty 2 and Difficulty 3, and lengthened the interval at which they summon additional monsters.[/p]
  • [p]Increased the effectiveness of the \[Pickup Radius] level-up reward from 5/10/15/20/25% to 15/30/45/60/75%.[/p]
  • [p]Fixed an issue where the game would sometimes move on to the next wave even when the current wave had not been cleared.[/p]
  • [p]Fixed an issue where regular monsters would continue to spawn even after the boss had been defeated.[/p]
  • [p]Added a new visual effect when a roulette pattern is completed.[/p]
[p][/p][p]We’ll continue to patch and update the game based on your feedback.
Please keep the comments and support coming.[/p][p][/p][p]Thank you!
Pengpong Project Director, Jongchang.[/p]