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🏒Demo Patch 4 (2025. 12. 18)

[p]Hello everyone, I hope you’ve all been doing well.[/p][p]We’ve met a wide range of players and gathered diverse feedback through events such as G-STAR and BeaverRocks in Korea, and G-EIGHT in Taiwan. Through that process, we received thoughtful and constructive feedback, and have gone through a number of meaningful improvements and revisions.[/p][p][/p][p]This patch includes a substantial amount of changes, including some system-level updates.[/p][p][/p][h3]Patch notes:[/h3][p]\[Add][/p]
  • [p]Wave Event system: previously, three waves would run back-to-back and the game would then force the player into a room with the shop and roulette. Now, after each wave, the player can choose which direction to go from two available options. (We showcased this in a beta build at demo events and confirmed that player satisfaction was noticeably higher than before, so we decided to make it a core feature.)[/p][p][/p]
  • [p]In the Wave Event, you can currently encounter the following types of content:[/p]
    • [p]Shop: Works the same as the regular shop. You can spend the chips you’ve collected to exchange for items.[/p]
    • [p]Devil’s Shop: Similar to the regular shop, but you must sacrifice max HP as the cost. In return, you can obtain special items that do not appear in the normal shop.[/p]
    • [p]Elite Battle: The next wave will feature a special enemy type. The difficulty is higher, but you can earn unique items that are exclusive to Elite Battles.[/p]
    • [p]Contract: You will take on a contract (quest) that grants special rewards when you meet certain conditions.[/p]
    • [p]Gambling Room: A room that taps into your instincts—use your chips to either multiply them or lose everything.[/p]
    • [p]Large Chip Bonus: Start the wave with a large amount of chips.[/p]
    • [p]Large EXP Bonus: Start the wave with a large amount of experience.[/p]
[p][/p][p]\[Improvements][/p]
  • [p]We’ve prepared several improvements to help you enjoy a much faster-paced gameplay experience.[/p]
    • [p]We’ve adjusted Hyper Capacity from the previous unlock levels of 7 / 14 / 21 to 5 / 10 / 15.[/p]
    • [p]As a result, the overall run time has been reduced from 565 seconds to 510 seconds, while significantly more enemies now spawn within each wave.[/p]
  • [p]The leaderboard scoring formula has been updated—roulette jackpots are no longer a one-size-fits-all solution. That said, the scoring system still doesn’t perfectly represent player skill yet, and we’ll continue improving it. (As a result, the leaderboard will be reset with this patch—please note!)[/p]
  • [p]We improved the UI so you can check your Hyper Capacity obtained and current score by pressing \[Tab]. (Hovering over Hyper Capacity should show its details, but this will need to be fixed in the next update.)[/p]
  • [p]Cover objects now properly block enemy projectiles.[/p]
  • [p]Fixed an issue where certain mechanic-based monsters would attack the player immediately upon spawning at specific cooldown timings.[/p]
  • [p]Added a countdown and effects to make the end-of-wave sequence clearer.[/p]
  • [p]Added effects and a slow-motion animation to make the level-up sequence clearer.[/p]
  • [p]After the game ends, you will now be taken to the Stage Select screen instead of the main menu.[/p]
[p][/p][p]\[Bug Fixes][/p]
  • [p]Fixed an issue where the mouse cursor would not stay in the foreground in certain situations.[/p]
  • [p]Fixed an intermittent issue where the Interact (\[E]) tutorial would not complete properly.[/p]
  • [p]Fixed an issue where the weapon descriptions for Recoil Jones and Snapedge Alpha were identical.[/p]
  • [p]Fixed an issue where Recoil Jones’s Hyper Capacity “Double Dealer” did not apply immediately.[/p]
  • [p]Updated the visual effects for Snapedge Alpha’s Hyper Capacity “Shadow Blade.”[/p]
  • [p]Fixed an issue where, while pulling a weapon, continuously keeping the mouse cursor near the character’s center would cause the weapon to gradually drift farther away from the character.[/p]
  • [p]Fixed an issue where Auto Retrieve at Wave End during upgrades should collect some of the remaining EXP and chips on the ground, but only some chips were being collected.[/p]
  • [p]Fixed an issue on the results screen where the rank and leaderboard percentage could become out of sync.[/p]
[p][/p][p][/p][p]With this update, we’ll be pausing further patches for a short while as we prepare a major update.[/p][p]We’re aiming for early February, and it will include a full overhaul of the item system—along with new characters and weapons.[/p][p][/p][p]Since we’re saying goodbye for a bit, we promise to come back with something exciting.[/p][p]Thank you, as always, for playing and supporting us![/p]