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Marvel Rivals Version 20250430 Balance Post

ADJUSTMENTS


[h2]VANGUARD[/h2]

[h3]Captain America[/h3]
The Sentinel of Liberty will see some reduction to his survivability.
Reduce base health from 650 to 600.

[h3]Doctor Strange[/h3]
Stephen will experience a reduction in the Energy Cost of his Ultimate Ability, amplifying his mystical menace on the battlefield.
Decrease the energy cost to unleash the Eye of Agamotto (Ultimate Ability) from 3400 to 3100.

[h3]Groot[/h3]
The Flora Colossi's ability to isolate enemies and block damage will take a minor hit.
Reduce the health of Ironwood Wall from 700 to 600.


[h2]DUELIST[/h2]

[h3]Spider-Man[/h3]
We're tightening the webbing on Spider-Man's hit detection range.
Decrease the damage range of Amazing Combo from a 5m radius to a 4m radius.

[h3]Winter Soldier[/h3]
Bucky is getting a combat upgrade, ramping up his threat level and firepower on the field.
Adjust the Tainted Voltage ability to have 2 charge levels, while keeping the cooldown time unchanged.


[h2]STRATEGIST[/h2]

[h3]Adam Warlock[/h3]
We're enhancing Avatar of Life's sustainability to keep him fighting for cosmic justice.
Add a new effect to Quantum Magic: When a critical hit lands on an enemy, reduce the cooldown time of Avatar Life Stream by 1s.

[h3]Cloak & Dagger[/h3]
Ty and Tandy are sharpening their blades and cloaks for more impactful strikes.
As Cloak, increase the damage of the Darkforce Cloak from 75/s to 80/s; As Dagger, increase the damage of the Lightforce Dagger on hit from 15 to 18.

[h3]Luna Snow[/h3]
We're ramping up this K-Pop sensation's damage output when she strikes enemies from a distance.
Adjust the Damage Falloff of Light & Dark Ice from 60% at 40m to 75%.

[h3]Mantis[/h3]
We're empowering Mantis' damage output to reflect her true fighting spirit.
Increase the hit damage of Life Energy Blast from 50 to 55.


[h2]TEAM-UP ABILITIES[/h2]

[h3]Stars Aligned (Captain America - Winter Soldier)[/h3]
A legendary alliance gets an even mightier boost!
Upon leaping to a teammate, Stellar Impact will provide 50 Bonus Health to allies within range.