Marvel Rivals Version 20250619 Balance Post
[p]Greeting Rivals![/p][p]Even the mightiest heroes need an adjustment every now and then. Whether it's providing a quick exit strategy, getting a moonlit boost, or making sure Jeff chews before he swallows! It's time for another round of heroic tweaks to keep the battlefield as epic (and balanced) as ever.[/p][p][/p]
ADJUSTMENTS
[p] [/p][h2]VANGUARD[/h2][p] [/p][h3]Thor[/h3][p]Thor's ability just got a thunderous QOL upgrade![/p]- [p]Awakening Rune New Mechanic: After casting Awakening Rune, you can now manually cancel the Awakened state after a brief delay.[/p]
- [p]Increase base health from 250 to 275.[/p]
- [p]Element Guns Damage Falloff: Adjust maximum Damage Falloff at 25m from 60% to 65%.[/p]
- [p]Increase energy cost for Omega Hurricane (Ultimate Ability) from 3100 to 3400.[/p]
- [p]Ice Arrow Adjustment: Reduce damage from 30 (120 max at 30m) to 25 (100 max at 30m). Reduce the stun duration for enemies hit beyond 30m from 1.5s to 0.8s and Spell Field Damage range from 3m to 1m.[/p]
- [p]Increase time required to devour enemies from 1.2s to 1.5s.[/p]
- [p]Increase Armored Spider-Nest cooldown from 20s to 30s.[/p]