Marvel Rivals Version 20260116 Balance Post
[p]The multiverse keeps shifting! Heroes are smashing ceilings, rivalries are heating up, and new team-up surprises are about to turn the tide. Let's see who's coming out on top, who's getting a reality check![/p][p] [/p][h2]VANGUARD[/h2][h3]Angela[/h3][p]We're making it slightly easier to knock Angela out of the fray.
- Reduce Shielded Stance Shield Value from 350 to 300.[/p][p] [/p][h3]Captain America[/h3][p]It's time for a little more star-spangled offense!
- Reduce Vibranium Energy Saw cooldown from 8s to 6s.[/p][p] [/p][h3]Doctor Strange[/h3][p]The Sorcerer Supreme is more agile and dangerous than ever!
- Increase the Maelstrom of Madness conversion ratio of Dark Magic to damage from 1.2 to 1.3.
- Cloak of Levitation New Effect: Re-casting during use now interrupts the ability, preserves current movement speed, and allows for new movement input to change trajectory.[/p][p] [/p][h3]Emma Frost[/h3][p]The White Queen's energy gain gets a little more dazzling.
- Increase Energy gained:
Hero hits from 10/s to 12/s
Sentience hits from 15/s to 18/s
Shield hits from 5/s to 6/s[/p][p] [/p][h3]Hulk[/h3][p]Stronger than ever! Hulk's survivability and threat level get a gamma boost!
- Reduce Hero Hulk Incredible Leap minimum charge time from 0.5s to 04s; maximum charge time from 2s to 1.7s.
- In Hero Hulk form, reduce Gamma Burst cooldown from 8s to 6s and increase projectile Damage from 70 to 75.
- In Monster Hulk form, Hulk is now immune to launch and knockback effects.[/p][h2]
DUELIST[/h2][h3]Black Panther[/h3][p]Wakanda forever! Panther's offense and defense are slightly up!
- Increase Spear Toss Damage from 45 to 50.
- Gain 50% Damage Reduction during Bast's Descent (Ultimate Ability) startup animation.[/p][p] [/p][h2]Blade[/h2][p]Daywalker's threat level rises. Choose your weapon wisely!
- When wielding Hunter's Shotgun, Daywalker Dash New Effect:
Slow enemies by 40% for 1.5s. Increase second hit damage from 20 to 50.
- When wielding Ancestral Sword, Daywalker Dash New Effect:
Remove Slow effect from enemies and apply 8% Healing Reduction per strike (32% total if all hit), for 3s. Reduce Damage from 15 to 8 per hit.
- Reduce pellets fired per round of Hunter's Shotgun from 12 to 11. Damage falloff now starts at 15m (was 20m); at 30m, damage drops to 50% of base (was 40%).[/p][p] [/p][h3]Daredevil[/h3][p]The Devil of Hell's Kitchen gets a little less punishing.
- Reduce Devil's Chain high damage range Damage from 80 to 75.
- Reduce Devil's Throw single Projectile Damage from 32.5 to 30 (total from 65 to 60 on a single target).
- Reduce Fury gained from Devil's Latch when grappling a surface from 2 to 1.[/p][p] [/p][h3]Iron Fist[/h3][p]Lin Lie's strikes are slightly faster and harder!
- Increase damage of Jeet Kune Do's first four strikes from 30 to 35.
- Increase Dragon's Defense maximum duration from 1s to 1.2s.[/p][p] [/p][h3]Namor[/h3][p]More power in his base form, but his Team-Up is toned down.
- Reduce Aquatic Dominion time for a single charge from 12s to 10s.
- Increase default Monstro Spawn Health from 100 to 125 and Damage from 17 to 18.
- Increase Enhanced Monstro Spawn Damage from 11 to 12.[/p][h2]
STRATEGIST[/h2][h3]Cloak & Dagger[/h3][p]Ty and Tandy's support is getting a shakeup, healing and flexibility updated!
- Reduce Dagger Storm Healing from 55/s to 45/s.
New Effect: When a Spell Field is created, allies in range get a One-Time Healing of 60.
- Veil of Lightforce & Terror Cape Adjustments:
These 2 abilities now share charges, capped out at 2 with each taking 10s to recharge. After using either, both abilities enter a 2s cooldown.[/p][p] [/p][h3]Gambit[/h3][p]The King of Cards takes a hit to his healing and ultimate.
- Reduce Big Easy Impact Healing Amount per explosion from 25 to 15 (total from 75 to 45).
- Reduce Ragin' Royal Flush's Healing from 75/s to 55/s.
- Bridge Boost bounces on a single target are now set to a maximum of 2.[/p][p] [/p][h3]Invisible Woman[/h3][p]Sue Storm is a little less unbreakable and her protection a little less potent.
- Reduce Guardian Shield value from 250 to 200.
- Reduce shield restoration rate after reclaiming from 42/s to 34/s (total time unchanged).
- Reduce Guardian Shield healing to Invisible Woman from 50/s to 25/s.[/p][p] [/p][h3]Rocket Raccoon[/h3][p]Rocket's on a bit of a slow-down!
- Reduce Movement Speed during Wild Crawl from 10m/s to 8m/s.[/p][h2]
TEAM-UP ABILITIES[/h2][h3]BALANCE CHANGES[/h3][p]Deep Wrath (Hela - Namor)[/p][p]No more tidal waves of pain. Namor's team-up gets nerfed!
- Increase Tidal Dirge cooldown from 20s to 30s.
- Reduce Undead Monstro Damage from 12 to 10.
·Reduce Berserk state Undead Monstro Damage from 7 to 6.[/p][p] [/p][p]Vibrant Vitality (Mantis - Groot/Loki)[/p][p]Loki's blessing is less overwhelming.
- Reduce Deific Blessing ally Damage Boost effect from 25% to 15%.[/p][h3]
ADJUSTED OR REMOVED[/h3][p]Ever-Burning Bond (Human Torch - Spider-Man)[/p][p]- This fiery partnership has been extinguished! Team-up removed![/p][p] [/p][p]Rocket Network (Rocket Raccoon - Peni Parker/Star-Lord)[/p][p]- Peni Parker loses the Armored Spider-Nest ability she previously gained through her Team-Up with Rocket Raccoon.[/p][h3] [/h3][h3]NEW[/h3][p]Mr. Pool's Interdimensional Toy Box (Deadpool - Jeff the Land Shark)[/p][p]It s a pocket universe of shenanigans!
- Jeff gains the Jeff's Cuddle Buddy ability through his Team-Up with Deadpool.
- As the Team-Up Anchor, Deadpool gains:
Vanguard: +50 Health
Duelist: +5% Damage
Strategist: +5% Healing[/p][p] [/p][p]Parker Power-Up (Peni Parker - Spider-Man)[/p][p]Spiders stick together!
- Spider-Man unlocks the new Sticky Spider-Bomb ability through his team-up with Peni Parker.
- As the Team-Up Anchor, Peni Parker gains a Health increase of 50.[/p][p] [/p][p]The Marvel Rivals universe is ever-evolving, and we have plenty more surprises and updates on the horizon. Stay tuned to our official announcements for more![/p]
- Reduce Shielded Stance Shield Value from 350 to 300.[/p][p] [/p][h3]Captain America[/h3][p]It's time for a little more star-spangled offense!
- Reduce Vibranium Energy Saw cooldown from 8s to 6s.[/p][p] [/p][h3]Doctor Strange[/h3][p]The Sorcerer Supreme is more agile and dangerous than ever!
- Increase the Maelstrom of Madness conversion ratio of Dark Magic to damage from 1.2 to 1.3.
- Cloak of Levitation New Effect: Re-casting during use now interrupts the ability, preserves current movement speed, and allows for new movement input to change trajectory.[/p][p] [/p][h3]Emma Frost[/h3][p]The White Queen's energy gain gets a little more dazzling.
- Increase Energy gained:
Hero hits from 10/s to 12/s
Sentience hits from 15/s to 18/s
Shield hits from 5/s to 6/s[/p][p] [/p][h3]Hulk[/h3][p]Stronger than ever! Hulk's survivability and threat level get a gamma boost!
- Reduce Hero Hulk Incredible Leap minimum charge time from 0.5s to 04s; maximum charge time from 2s to 1.7s.
- In Hero Hulk form, reduce Gamma Burst cooldown from 8s to 6s and increase projectile Damage from 70 to 75.
- In Monster Hulk form, Hulk is now immune to launch and knockback effects.[/p][h2]
DUELIST[/h2][h3]Black Panther[/h3][p]Wakanda forever! Panther's offense and defense are slightly up!
- Increase Spear Toss Damage from 45 to 50.
- Gain 50% Damage Reduction during Bast's Descent (Ultimate Ability) startup animation.[/p][p] [/p][h2]Blade[/h2][p]Daywalker's threat level rises. Choose your weapon wisely!
- When wielding Hunter's Shotgun, Daywalker Dash New Effect:
Slow enemies by 40% for 1.5s. Increase second hit damage from 20 to 50.
- When wielding Ancestral Sword, Daywalker Dash New Effect:
Remove Slow effect from enemies and apply 8% Healing Reduction per strike (32% total if all hit), for 3s. Reduce Damage from 15 to 8 per hit.
- Reduce pellets fired per round of Hunter's Shotgun from 12 to 11. Damage falloff now starts at 15m (was 20m); at 30m, damage drops to 50% of base (was 40%).[/p][p] [/p][h3]Daredevil[/h3][p]The Devil of Hell's Kitchen gets a little less punishing.
- Reduce Devil's Chain high damage range Damage from 80 to 75.
- Reduce Devil's Throw single Projectile Damage from 32.5 to 30 (total from 65 to 60 on a single target).
- Reduce Fury gained from Devil's Latch when grappling a surface from 2 to 1.[/p][p] [/p][h3]Iron Fist[/h3][p]Lin Lie's strikes are slightly faster and harder!
- Increase damage of Jeet Kune Do's first four strikes from 30 to 35.
- Increase Dragon's Defense maximum duration from 1s to 1.2s.[/p][p] [/p][h3]Namor[/h3][p]More power in his base form, but his Team-Up is toned down.
- Reduce Aquatic Dominion time for a single charge from 12s to 10s.
- Increase default Monstro Spawn Health from 100 to 125 and Damage from 17 to 18.
- Increase Enhanced Monstro Spawn Damage from 11 to 12.[/p][h2]
STRATEGIST[/h2][h3]Cloak & Dagger[/h3][p]Ty and Tandy's support is getting a shakeup, healing and flexibility updated!
- Reduce Dagger Storm Healing from 55/s to 45/s.
New Effect: When a Spell Field is created, allies in range get a One-Time Healing of 60.
- Veil of Lightforce & Terror Cape Adjustments:
These 2 abilities now share charges, capped out at 2 with each taking 10s to recharge. After using either, both abilities enter a 2s cooldown.[/p][p] [/p][h3]Gambit[/h3][p]The King of Cards takes a hit to his healing and ultimate.
- Reduce Big Easy Impact Healing Amount per explosion from 25 to 15 (total from 75 to 45).
- Reduce Ragin' Royal Flush's Healing from 75/s to 55/s.
- Bridge Boost bounces on a single target are now set to a maximum of 2.[/p][p] [/p][h3]Invisible Woman[/h3][p]Sue Storm is a little less unbreakable and her protection a little less potent.
- Reduce Guardian Shield value from 250 to 200.
- Reduce shield restoration rate after reclaiming from 42/s to 34/s (total time unchanged).
- Reduce Guardian Shield healing to Invisible Woman from 50/s to 25/s.[/p][p] [/p][h3]Rocket Raccoon[/h3][p]Rocket's on a bit of a slow-down!
- Reduce Movement Speed during Wild Crawl from 10m/s to 8m/s.[/p][h2]
TEAM-UP ABILITIES[/h2][h3]BALANCE CHANGES[/h3][p]Deep Wrath (Hela - Namor)[/p][p]No more tidal waves of pain. Namor's team-up gets nerfed!
- Increase Tidal Dirge cooldown from 20s to 30s.
- Reduce Undead Monstro Damage from 12 to 10.
·Reduce Berserk state Undead Monstro Damage from 7 to 6.[/p][p] [/p][p]Vibrant Vitality (Mantis - Groot/Loki)[/p][p]Loki's blessing is less overwhelming.
- Reduce Deific Blessing ally Damage Boost effect from 25% to 15%.[/p][h3]
ADJUSTED OR REMOVED[/h3][p]Ever-Burning Bond (Human Torch - Spider-Man)[/p][p]- This fiery partnership has been extinguished! Team-up removed![/p][p] [/p][p]Rocket Network (Rocket Raccoon - Peni Parker/Star-Lord)[/p][p]- Peni Parker loses the Armored Spider-Nest ability she previously gained through her Team-Up with Rocket Raccoon.[/p][h3] [/h3][h3]NEW[/h3][p]Mr. Pool's Interdimensional Toy Box (Deadpool - Jeff the Land Shark)[/p][p]It s a pocket universe of shenanigans!
- Jeff gains the Jeff's Cuddle Buddy ability through his Team-Up with Deadpool.
- As the Team-Up Anchor, Deadpool gains:
Vanguard: +50 Health
Duelist: +5% Damage
Strategist: +5% Healing[/p][p] [/p][p]Parker Power-Up (Peni Parker - Spider-Man)[/p][p]Spiders stick together!
- Spider-Man unlocks the new Sticky Spider-Bomb ability through his team-up with Peni Parker.
- As the Team-Up Anchor, Peni Parker gains a Health increase of 50.[/p][p] [/p][p]The Marvel Rivals universe is ever-evolving, and we have plenty more surprises and updates on the horizon. Stay tuned to our official announcements for more![/p]