[p]Even heroes need a little fine-tuning. We've zapped, buffed, and balanced. Let's see what's changing in Season 3.0! [/p]
ADJUSTMENTS
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VANGUARD[/h2][p] [/p][h3]Emma Frost[/h3][p]Looks like the White Queen is trading a bit of offense for more glam! Her Damage and her Survivability in Diamond Form are taking a slight hit.[/p]
- [p]Reduce Telepathic Pulse Damage at 99 energy from 120/s to 110/s and from 150/s to 140/s at 100 energy.[/p]
- [p]Reduce Diamond Form Damage Reduction from 30% to 25%.[/p]
- [p]Reduce the energy cost of Psionic Seduction (Ultimate Ability) from 3700 to 3400.[/p]
[p] [/p][h3]The Thing[/h3][p]We're not afraid to say it... IT'S CLOBBERIN' TIME! Now with smoother moves and more utility! Time for more pain with your brothers and sisters in arms![/p]
- [p]New Ability Battle Blitz: The Thing leaps toward enemies, gaining 25% Damage Reduction. Leap targeting distance to enemies is 20m.[/p]
- [p]Stone Haymaker New Effect: Knocks down hit flying enemies.[/p]
[p] [/p][h3]Venom[/h3][p]Venom's got a stickier grip! His control after diving in is now slightly more terrifying.[/p]
- [p]Increase Cellular Corrosion enemy slow effect from 15% to 25%.[/p]
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DUELIST[/h3][p]
[/p][h3]Human Torch[/h3][p]Flame on… but mind the heat! Johnny's getting a Team-Up Anchor effect but a little less firepower to balance things out.[/p]
- [p]Reduce Fire Cluster Damage per projectile from 6 to 5.5.[/p]
- [p]Reduce Supernova (Ultimate Ability) activation shockwave Damage from 80 to 75 and Fire Tornadoes DoT from 120/s to 110/s.[/p]
- [p]Add Team-Up Anchor bonus 5% Damage boost.[/p]
[p]
[/p][h3]Iron Man[/h3][p]Tony's slightly powering down with reduced Damage output and a longer wait for his Ultimate.[/p]
- [p]Reduce the first two Repulsor Blast hits from 40 to 35 and from 50 to 45 while in Armor Overdrive.[/p]
- [p]Increase energy cost of Invincible Pulse Cannon (Ultimate Ability) from 2800 to 3400.[/p]
[p]
[/p][h3]Mister Fantastic[/h3][p]The stretchy genius gets slightly less tanky in his Inflated state.[/p]
- [p]Reduce Inflated state Bonus Health from 400 to 350.[/p]
[p]
[/p][h3]Namor[/h3][p]The Sub-Mariner surges forward with smoother aim and slightly sharper tridents![/p]
- [p]Increase Trident of Neptune Projectile Damage from 70 to 75 and Projectile Speed from 120m/s to 150m/s.[/p]
- [p]Increase Wrath of the Seven Seas Projectile Speed from 120m/s to 150m/s.[/p]
[p] [/p][h3]Scarlet Witch[/h3][p]Wanda's Ultimate just got a little more hex-tra![/p]
- [p]Reduce max slow rate during Reality Erasure (Ultimate Ability) charge period from 35% to 25% and increase Damage from 750 to 850.[/p]
[p] [/p][h3]Spider-Man[/h3][p]Web-warriors rejoice! Spidey loses his Team-Up Anchor bonus but gains a new Team-Up Ability and a bit more bite.[/p]
- [p]Increase 'Get Over Here!' kick Damage when pulled to enemies from 50 to 55.[/p]
- [p]Increase Spider-Power midair Damage from 50 to 55.[/p]
- [p]Increase Amazing Combo Damage from 55 to 60.[/p]
[p] [/p][h3]The Punisher[/h3][p]Frank's turret is losing some sting, and his Ultimate is going to need more juice.[/p]
- [p]Reduce Culling Turret Projectile Damage from 12 to 10, and decrease the Spell Field Damage from 12 to 10.[/p]
- [p]Increase the energy cost of Final Judgement (Ultimate Ability) from 3400 to 3700.[/p]
[p] [/p][h3]Winter Soldier[/h3][p]Bucky's getting a little more dangerous from downtown.[/p]
- [p]Adjust Roterstern Damage Falloff maximum at 40m from 60% to 70%.[/p]
[p] [/p][h3]Wolverine[/h3][p]Logan's control frequency is taking a slight hit as he now needs more time to sharpen those claws between leaps.[/p]
- [p]Increase Feral Leap strike duration from 4s to 5s and increase its cooldown from 12s to 15s.[/p]
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STRATEGIST[/h2][p]
[/p][h3]Invisible Woman[/h3][p]Sue's healing is a little more reliable, now that's fantastic![/p]
- [p]Increase Orb Projection healing on launch from 40 to 45 and damage from 20 to 25. Reduce healing on return from 40 to 35 and damage from 20 to 15[/p]
[p]
[/p][h3]Loki[/h3][p]The God of Mischief needs slightly more energy for his Ultimate. Guess he's been up to too many tricks![/p]
- [p]Increase the energy cost of God of Mischief (Ultimate Ability) from 4000 to 4300.[/p]
[p]
[/p][h3]Mantis[/h3][p]Mantis's healing touch grows, and her Ultimate is more potent, but its frequency is reduced.[/p]
- [p]Healing Flower New Effect: Heals allies by 2.5%/s. Reduce base healing from 20/s to 12.5/s.[/p]
- [p]Increase energy cost of Soul Resurgence (Ultimate Ability) from 3700 to 4300. Increase Bonus Max Health from 100 to 150.[/p]
[p]
[/p][h3]Ultron[/h3][p]Ultron's going to have to update his software as his defenses are taking a slight hit, and he's a little less of a team player (which seems fine by him) in this patch.[/p]
- [p]Reduced Dynamic Flight acceleration effect time from 8s to 6s.[/p]
- [p]Reduce Imperative: Firewall Bonus Health to self from 75 to 65 and to allies from 55 to 50.[/p]
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TEAM-UP ABILITIES
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NEW:[/h2][p]
[/p][h3]Ever-Burning Bond (Human Torch - Spider-Man)[/h3]
- [p]With great friendship comes great firepower! As the Team-Up Anchor, Human Torch gains a 5% boost in damage output.[/p]
- [p]Spider-Man unlocks the new Inferno Blast ability through his team-up with Human Torch.[/p]
[p]
[/p][h3]Primal Flame (Phoenix - Wolverine)[/h3]
- [p]Snikt! Now with a side of cosmic fire. As the Team-Up Anchor, Phoenix gains a 10% boost in damage output.[/p]
- [p]Wolverine gains the new Phoenix Warrior ability through his Team-Up with Phoenix.[/p]
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ADJUSTED OR REMOVED[/h2][p]
[/p][h3]ESU Alumnus (Spider-Man - Squirrel Girl)[/h3]
- [p]Time for these two to graduate on to bigger and better things. The Team-Up Anchor effect for Spider-Man has been removed, along with the ESU Alumnus Team-Up Ability.[/p]
- [p]Squirrel Girl loses the Webbed Acorn ability previously gained from her Team-Up with Spider-Man.[/p]
[p]
[/p][h3]Stark Protocol (Iron Man - Ultron/Squirrel Girl)[/h3]
- [p]Squirrel Girl joins this tech Team-Up! Squirrel Girl gains the new Squirrel Missile ability from her Team-Up with Iron Man.[/p]
[p]
[/p][h3]Storming Ignition (Storm - Human Torch)[/h3]
- [p]The fire is out and the storm has passed on this Team-Up.[/p]
- [p]Storm loses the Burning Hurricane ability gained from her Team-Up with Human Torch.[/p]
- [p]Human Torch loses the Omega Fire ability gained from his Team-Up with Storm.[/p]
[p]
[/p][h3]Symbiote Shenanigans (Venom - Jeff the Land Shark/Hela)[/h3]
- [p]The Goddess of Death joins in on the shenanigans. Hela gains the Hel Tendrils ability through her Team-Up with Venom.[/p]
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BALANCE CHANGES[/h2][p] [/p][h3]Guardian Revival (Adam Warlock - Star-Lord/Mantis)[/h3][p]We're slightly reducing the usage coverage of this Team-Up as even the Guardians need to pace themselves.[/p]
- [p]Increase Leader's Soul and Nature's Soul ability cooldown from 120s to 135s.[/p]
[p] [/p][h3]Symbiote Shenanigans (Venom - Jeff the Land Shark)[/h3][p]We're slightly increasing the power on Jeff's end of his Team-Up Ability. Maximum mayhem, now with extra bite![/p]
- [p]Increase Guardian of the Deep maximum Bonus Health from 50 to 100 and max tendril link period from 3s to 5s.[/p]