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UPDATE #32 - 50% off, 1 year on Early Access special

"Surely you can't be serious." - "I am serious. And don't call me Shirley." Airplane is a movie we're not referencing, but have a lot in common with. We've had a whole year up in the air, steering this monster and hoping it doesn't crash.

365 days on Early Access.

A whole year of wonderful development, dev diaries, almost consistent weekly updates, and you lovely lot there every time, chatting in the forums, making us smile... it means so much. It's been incredible so far and we can't wait to push tango over the finish line.

What that means for us is ramping up how much we share, and fixing more every week until it's ready for launch!

We did our first proper live streamed dev diary today, with three of the team on video while we chatted, showed off the latest build, and answered your questions! the video' on our channel right here:
1 Year Early Access Birthday Special (please do follow us!)

We'll of course archive it on YouTube if you prefer that, and our channle can be found over here:
boom right here (why not subscribe to this too, eh?)

We thought we'd celebrate with a 50% off sale for the day, so please do tell your friends - and meanwhile we've been busy as heck fixing the game up properly. there are some really big changes and fixes in today's update - live for both PC and Mac right now - but my favourites have to be the reworked weapons. Mr Frosty and The Shocker are now more fun to use, and far less annoying to be hit by - I'll let you find out the details by playing!

Anyway, to the changelist!


CHANGELIST!


Added

Mastertronic’s ident video now plays before splash screen (skippable)

Updated

Max cash raised to $9,999,999
Objectives now spread out more during levels
Player now gets hurt touching any boss
Mr Frosty now slows boss movement by 50%
Ghost Trap now works as designed. Traps enemies for a few seconds within its radius, but not player.
Mr Frosty now behaves as designed. Player or enemy is hit and continues sliding for a few seconds before thawing.
The Shocker now works as designed. Victims no longer in control of their trigger, and movement/aim controls are inverted for the duration.
Bosses no longer spawn right in top of or next to the player
Players can now change their thrown weapon between worlds
Players can no longer choose two of the sam gun between worlds
Player can now use Mouse to change settings in the menus
Zombies now attack properly and cause real damage
Pausing the game affects about 99% of game features now. No more enemy shots or spawning!
Killionaire shotgunners now shoot 5 bullets (up from 3)
HK83 has more bullet spread
Exiting the game now brings up a confirmation prompt
Crypt Objectives now have destroyed versions
Flamethrower re-balanced vs Zombies

Fixed

That horrid crash-on-game-load bug is now GONE
Bullet hit sfx playing on all environmental objects now
Player now swaps to secondary weapon on first button press
Get Ready text now removed from Killionaire Boss fights
Killionaire Bosses no longer run out of ammo
Player’s bullet collision fixed
Player can no longer push Bosses around
General Payne now stops shooting on death
General Payne no longer shoots from his feet
General Payne’s gunshot sfx now stop on level exit
Chainsaw sfx fixed
Shocker and Mr Frosty guns no longer break gun/enemy/player relations
Scorch marks from the flamethrower (and other misc graphical elements) no longer stay between levels
Players no longer spawning outside of level in local co-op.
Gun Shop purchase info now all displaying correctly.
Moving diagonally no longer makes the character run faster on keyboard vs gamepad
‘This Is Heavy’ achievement no longer triggering every time you shoot the Matrix 80
New Chopper health bar being used.
Choppers now move around their chosen hover location.
Between worlds, the Boss Health bar no longer overlays on the screen Removed rogue button graphic from inter-world weapon select screen
Reload prompt now only appears when player needs to reload
Fixed broken Radio Mast objective, the player no longer gets stuck
Using Keyboard and Mouse no longer shows wrong icon on Objectives
Fixed issue for Let Off Some Steam where enemies would not spawn, breaking the game flow.
Fixed issue where bullets would change speed
Chopper firing sfx now only occurs during gameplay
Co-op players no longer drop back in with low health

I’m so pleased we managed to fix that horrid crash bug too - thanks so much to everyone who helped us track it down. Feels good to see the back of it!

It only remains for us to ask you to consider leaving us a nice ‘thumbs up’ review if you like the game, every single positive review counts hugely and we’re so close to getting our rating up to 4 stars!

Until next time!

The Spilt Milk team