Update #30 - Massive AI overhaul
“If it bleeds, we can kill it”. So sayeth the man, the legend, Dutch in the best movie ever about men dying in a Jungle. Well, it’s true, and even more so in the latest build of Tango Fiesta which is live RIGHT NOW - but never has it been harder to kill stuff in the game!
We’ve overhauled the AI, which should have an immediate and very positive effect on the game. We think it’s a ton more fun, and the whole thing is just plain harder now. Which is good news for all you harcore action fans out there. Combine that with two new particle effects we’ve added - one for environmental damage, and the other for enemy damage/death and I think you’ll see that the game is just so damn full of action you might not be able to handle it!
A lot of these fixes came hot on the heels of our return from the UK’s biggest gaming convention - Insomnia 54 - where we had a lot of fun.

3 Players who have kicked a LOT of ass in Island-2

Teamwork! One player on the Hack objective, another down, and the third running over to revive them!

Ummm… Ghoul Squad-3 sees a lot of players get in deep trouble. That’s a lot of zombies.
Insomnia 54 was amazing. We had tons of people playing, we live streamed the whole thing on our Spilt Milk Studios Twitch channel, and have come away with tons of great feedback and things to fix. Lots of which are in this very update! We also want to say hello to the guys and gals who made such a long and tough 3 days so very much easier - we really met some lovely people and they made it all worth while. I’m sure they know who they are!
So, those live changes. Hopefully you’ll see a HUGE improvement in the game, it’s a ton more fun - even though we’re aware that some enemies in Killionaire don’t move. I just need to spend some time tweaking them!
Brand new hit particles gfx for environment
Brand new hit particles gfx for enemy hits & kills
Huge overhaul to enemy movement and pathfinding systems. Enemies now circle the player, move more frequently, make smarter choices, and prove to be a lot tougher to fight now. Also, if the enemies are too far away, they will move towards the player to close the distance and engage in combat
Fixed stalker image
Fixed Objective Health bars
Hotfix for Revenant spawning enemies
Fixed Pool Scaling issues for Bullets and Pick
Flipped player arrows around for when players are offscreen
Player icons are now correct in character select Killionaire
Fixed issue with join UI appearing over the UI in level transitions
Fixed 'press A to join' appearing when there's already an active join prompt
Weapon Offset fixed
Fixed Dr Fahrenheit sprite order
Fixed receiving damage in Killionaire (and all indoor arenas)
Fixed issue with Boss beams being destroyed
Overwrote scales in fahrenheit to fix walking scales
Objective health bars are now colour coded as they lose health (green > yellow > red)
Old Ramishar depth offset altered
Flare prefab updated
Several other prefabs/particles tweaked
Made choppers shoot slightly less often, with slightly larger gap between bullets in a salvo
Changed depth of ghost death effect
Changed the setup for the Mark & Hammill Chainsaw so that it's not QUITE so deadly in the hands of Lockjaw
Made the scale in bosses protected
Made Snowflake slightly less annoying (slower, fires less often, slightly bigger gap between shots in a salvo)
Improved hit particles gfx for Hunters
A reminder - we’re still hearing reports of crashes from new players, and we’re unable to replicate it with much reliability ourselves. If you do experience a crash, please do get in touch on the forums right here on Steam, via twitter or on email ([email protected]) - we’ll ask for your crash log, which should be in in your root Tango Fiesta directory, labelled with the day’s date and the sessions play time.
This is the only way we can fix these kinds of things so any help you guys and gals can give is hugely appreciated.
Until next time!
The Spilt Milk team
We’ve overhauled the AI, which should have an immediate and very positive effect on the game. We think it’s a ton more fun, and the whole thing is just plain harder now. Which is good news for all you harcore action fans out there. Combine that with two new particle effects we’ve added - one for environmental damage, and the other for enemy damage/death and I think you’ll see that the game is just so damn full of action you might not be able to handle it!
A lot of these fixes came hot on the heels of our return from the UK’s biggest gaming convention - Insomnia 54 - where we had a lot of fun.

3 Players who have kicked a LOT of ass in Island-2

Teamwork! One player on the Hack objective, another down, and the third running over to revive them!

Ummm… Ghoul Squad-3 sees a lot of players get in deep trouble. That’s a lot of zombies.
Insomnia 54 was amazing. We had tons of people playing, we live streamed the whole thing on our Spilt Milk Studios Twitch channel, and have come away with tons of great feedback and things to fix. Lots of which are in this very update! We also want to say hello to the guys and gals who made such a long and tough 3 days so very much easier - we really met some lovely people and they made it all worth while. I’m sure they know who they are!
So, those live changes. Hopefully you’ll see a HUGE improvement in the game, it’s a ton more fun - even though we’re aware that some enemies in Killionaire don’t move. I just need to spend some time tweaking them!
CHANGELIST!
Added
Brand new hit particles gfx for environment
Brand new hit particles gfx for enemy hits & kills
Huge overhaul to enemy movement and pathfinding systems. Enemies now circle the player, move more frequently, make smarter choices, and prove to be a lot tougher to fight now. Also, if the enemies are too far away, they will move towards the player to close the distance and engage in combat
Fixed
Fixed stalker image
Fixed Objective Health bars
Hotfix for Revenant spawning enemies
Fixed Pool Scaling issues for Bullets and Pick
Flipped player arrows around for when players are offscreen
Player icons are now correct in character select Killionaire
Fixed issue with join UI appearing over the UI in level transitions
Fixed 'press A to join' appearing when there's already an active join prompt
Weapon Offset fixed
Fixed Dr Fahrenheit sprite order
Fixed receiving damage in Killionaire (and all indoor arenas)
Fixed issue with Boss beams being destroyed
Overwrote scales in fahrenheit to fix walking scales
Updated
Objective health bars are now colour coded as they lose health (green > yellow > red)
Old Ramishar depth offset altered
Flare prefab updated
Several other prefabs/particles tweaked
Made choppers shoot slightly less often, with slightly larger gap between bullets in a salvo
Changed depth of ghost death effect
Changed the setup for the Mark & Hammill Chainsaw so that it's not QUITE so deadly in the hands of Lockjaw
Made the scale in bosses protected
Made Snowflake slightly less annoying (slower, fires less often, slightly bigger gap between shots in a salvo)
Improved hit particles gfx for Hunters
A reminder - we’re still hearing reports of crashes from new players, and we’re unable to replicate it with much reliability ourselves. If you do experience a crash, please do get in touch on the forums right here on Steam, via twitter or on email ([email protected]) - we’ll ask for your crash log, which should be in in your root Tango Fiesta directory, labelled with the day’s date and the sessions play time.
This is the only way we can fix these kinds of things so any help you guys and gals can give is hugely appreciated.
Until next time!
The Spilt Milk team