UPDATE 25 - A CHRISTMAS PRESENT! AN ACTUAL UPDATE!
YES!
We've uploaded a new version of Tango Fiesta to Steam, and rather than all the usual rubbish I blather here, I'll cut to the chase:
- TONS of improvements across the board
- a few new bugs
- MAC VERSION SHOULD WORK GREAT NOW
- the end

See you after all the festivities!
Oh alright, for those of you who really care, here's the (nearly) full changelog! :D
- Core achievements added, unlocks to be implemented
- localisation added for Russian, English, French and German (functionality to be unlocked)
- Credits added to the Settings menu
- Workshop functionality implemented, no front end yet, functionality currently hidden.
- New Bionic Cop world, currently locked.
- Added greater functionality to props, including new properties
- New animation system for props added
- Huge number of new prop and sprite animations added to every level
- 20 new rooms added to level gen for Coastal
- 6 new rooms added to level gen for Ghoul Squad
- Mac build should now progress past Character Select Menu
- objective placement with level generation reoptomised and ensured that there is always an objective
- Fixed problem with room placement event weightings
- Fixed issues with text resizing
- Fixed issues with the game completing a mission before starting, if controls are pressed during the loading screen.
- Updates to all music tracks
- Big update to a large number of sound effects
- New sound effects for a lot of interactions (bullets hitting wood, concrete etc). All very work in progress.
- Optimised room placement collision algorithm.
- Big art update on a number of sprites and menu ui
- General optimisation on game play flow.
Merry Christmas!
We've uploaded a new version of Tango Fiesta to Steam, and rather than all the usual rubbish I blather here, I'll cut to the chase:
- TONS of improvements across the board
- a few new bugs
- MAC VERSION SHOULD WORK GREAT NOW
- the end

See you after all the festivities!
Oh alright, for those of you who really care, here's the (nearly) full changelog! :D
Added
- Core achievements added, unlocks to be implemented
- localisation added for Russian, English, French and German (functionality to be unlocked)
- Credits added to the Settings menu
- Workshop functionality implemented, no front end yet, functionality currently hidden.
- New Bionic Cop world, currently locked.
- Added greater functionality to props, including new properties
- New animation system for props added
- Huge number of new prop and sprite animations added to every level
- 20 new rooms added to level gen for Coastal
- 6 new rooms added to level gen for Ghoul Squad
Fixed
- Mac build should now progress past Character Select Menu
- objective placement with level generation reoptomised and ensured that there is always an objective
- Fixed problem with room placement event weightings
- Fixed issues with text resizing
- Fixed issues with the game completing a mission before starting, if controls are pressed during the loading screen.
Updated
- Updates to all music tracks
- Big update to a large number of sound effects
- New sound effects for a lot of interactions (bullets hitting wood, concrete etc). All very work in progress.
- Optimised room placement collision algorithm.
- Big art update on a number of sprites and menu ui
- General optimisation on game play flow.
Merry Christmas!