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  3. Full Release Patch 7 & new DLC: Witch Hunters

Full Release Patch 7 & new DLC: Witch Hunters



Hello Everyone,

Today we are very proud to release the 7th patch (v1.3.4.1) for Mordheim: City of the Damned, along with our first complete warband DLC: The Witch Hunters.

This patch comes with various optimizations and updates, and this new DLC offers 7 new unique Warriors, 8 new original campaign missions, as well as new skills and spells.

New Content
  • Witch Hunter warband available as a DLC (must be bought to be playable). Will appear as enemies even if they aren’t bought
  • Rune/Mark of Clarity (new head Enchantment):
    • Normal: Prevent rolling the injury Amok
    • Mastery: also prevent rolling the injury Megalomania
  • Rune/Mark of Fortitude (new head Enchantment):
    • Normal: Prevent rolling the injury Burst Eardrum
    • Mastery: also prevent rolling the injury Eye Injury
  • Ulrican Great Axe: a new weapon for the Priest of Ulric which reduces chances to trigger a Divine Curse by 4/7/10% and increases the chances to perform critical hits by 5/7/9%
    • Priest of Ulric initial Weapon is now an Ulrican Great Axe
  • New Veteran Skill – Contact: Librarian
    • Every day the Librarian has 10% chances to send a regular enchanting formula (for the normal version) and 20% chances to send a regular or a mastery enchanting formula (for the mastery version)!


General Changes
  • Don’t be surprised if some GUI elements moved slightly, we made some tweaks to our UI and our Text to fit better with the Big Picture Mode
  • Loading optimizations have been pushed to their limits and gained another 50% average.
  • A lot of optimizations during the missions to reduce chokes while getting a trap, performing an attack, using a spell, etc...
  • Overview map initialization will be faster than it used to, as the icons will now appear progressively.
  • Fear and Terror immunity after a successful resist roll has been reduced to 1 turn (from 2 turns)
  • Poison Wind Globadier: the Globadier is now properly immune to the trap ‘Befuddling Fumes”
  • Priest of Ulric can now use Halberds


Skills modifications
  • Enriched Globe: duration has been reduced to 1 turn for the normal version and 2 turns for the mastery version. The effect has been modified so that instead of applying randomly one of 5 Resistance Buff (Magic, Stun, Melee, Ranged, Poison, Critical), the skill will now apply either a 15% Melee and Poison Resistance buff, OR a 15% Ranged and Critical Resistance buff, OR a 15% Magic and Stun Resistance buff.
  • Warp Globe: duration has been reduced to 1 turn for the normal version and 2 turns for the mastery version. The effect has been modified so that instead of applying randomly one of 5 Resistance Debuff (Magic, Stun, Melee, Ranged, Poison, Critical), the skill will now apply either a 15% Melee and Poison Resistance debuff, OR a 15% Ranged and Critical Resistance debuff, OR a 15% Magic and Stun Resistance debuff.
  • Tracker: the trap resistance has been increased to 30% for the normal version (was 15%) and 60% for the mastery version (was 30%)
  • Resist Corruption: the Wyrdstone resistance has been increased to 20% for the normal version (was 10%) and 40% for the mastery version (was 20%)
  • Sixth Sense: the Perception bonus has been increased to 20% for the normal version (was 10%) and 40% for the mastery version (was 20%)
  • Boon of Ruin: the description of the spell and its buff has been adjusted to provide the same information on both
  • Boon of Chaos: the spell has been changed to apply one of the following buff randomly - increase Physical stats by 2, OR increase Mental stats by 2, OR increase Martial stats by 2. The duration is 1 Turn. Not Stackable (per category). The mastery version increases the stats by 4.
  • Curse of Chaos: the spell has been changed to apply one of the following debuff randomly - reduce Physical stats by 1, OR reduce Mental stats by 1, OR reduce Martial stats by 1. The duration is 2 Turns. Stackable (per category). The mastery version reduces the stats by 2.
  • Righteous Fury: the cost has been modified from 3OP to 2OP and 1SP. The Penalty to hit has been reduced to -20% for the regular version (was -25%) and to -10% for the mastery version (was -15%)


Rune/Mark modifications
  • Mark of Change: now also prevent the injury Broken Jaw for the Regular version and Brain Trauma for the Mastery version


Veteran Skills
  • The following Contacts got their chances increased to 10% for the Regular version and 20% for the Mastery Version:
    • Armorer
    • Armorer’s Apprentice
    • Leatherworker
    • Tailor
    • Bowyer
    • Gunsmith
    • Weaponsmith
    • Great Weaponsmith
    • Librarian
  • The following Contacts got their chances increased to 20% for the Regular version and 40% for the Mastery Version:
    • Alchemist
    • Merchant


We hope you enjoy this patch. Feel free to check the forums regularly to get information on what's coming next to Mordheim: City of the Damned