1. Mordheim: City of the Damned
  2. News

Mordheim: City of the Damned News

Full Release Patch 7 Quick fix

With the latest patch, we reported a known issue that could possibly prevent you from reloading a game saved during a mission.
We found the source of the problem and managed to fix it.

- We have also fixed the issue on the Zealot that would make his torso disappear.
- It should no longer be possible to equip consumable items on the Witch Hunter Executioner.

The version of the game has been pushed to 1.3.4.2.
We are very sorry for the inconvenience.

Special Note
Please note that due to this fix, if you had a combat save before the fix, it will be removed and your Warband will be send back to its hideout, without any consequences.

How to help us
If you find any bugs or need some technical help, please refer to the thread "Issues launching or loading the game. Read this first!", and the appropriate forum for bugs reporting and technical issues, and do no post in general discussions. The general discussion forum is very hard for us to navigate as there is a lot of movement, so we only look at it briefly.

If you experience a game breaking bug, such as a crash to desktop, please make a post in the Bug report section, and also send your output log and a copy of your combat log, found in your Steam install directory:
- Steam\SteamApps\common\mordheim\mordheim_Data\output_log.txt
- Steam\SteamApps\common\mordheim\combat.log

Email these logs to logs at rogue-factor.com and we'll take a look at it. Please link your post/thread in your email so we can return to it. A DxDiag can also be helpful, and if you managed to take a screenshot that will also help quite a bit.

We hope you enjoy this patch. Feel free to check the forums regularly to get information on what's coming next to Mordheim: City of the Damned

Full Release Patch 7 & new DLC: Witch Hunters



Hello Everyone,

Today we are very proud to release the 7th patch (v1.3.4.1) for Mordheim: City of the Damned, along with our first complete warband DLC: The Witch Hunters.

This patch comes with various optimizations and updates, and this new DLC offers 7 new unique Warriors, 8 new original campaign missions, as well as new skills and spells.

New Content
  • Witch Hunter warband available as a DLC (must be bought to be playable). Will appear as enemies even if they aren’t bought
  • Rune/Mark of Clarity (new head Enchantment):
    • Normal: Prevent rolling the injury Amok
    • Mastery: also prevent rolling the injury Megalomania
  • Rune/Mark of Fortitude (new head Enchantment):
    • Normal: Prevent rolling the injury Burst Eardrum
    • Mastery: also prevent rolling the injury Eye Injury
  • Ulrican Great Axe: a new weapon for the Priest of Ulric which reduces chances to trigger a Divine Curse by 4/7/10% and increases the chances to perform critical hits by 5/7/9%
    • Priest of Ulric initial Weapon is now an Ulrican Great Axe
  • New Veteran Skill – Contact: Librarian
    • Every day the Librarian has 10% chances to send a regular enchanting formula (for the normal version) and 20% chances to send a regular or a mastery enchanting formula (for the mastery version)!


General Changes
  • Don’t be surprised if some GUI elements moved slightly, we made some tweaks to our UI and our Text to fit better with the Big Picture Mode
  • Loading optimizations have been pushed to their limits and gained another 50% average.
  • A lot of optimizations during the missions to reduce chokes while getting a trap, performing an attack, using a spell, etc...
  • Overview map initialization will be faster than it used to, as the icons will now appear progressively.
  • Fear and Terror immunity after a successful resist roll has been reduced to 1 turn (from 2 turns)
  • Poison Wind Globadier: the Globadier is now properly immune to the trap ‘Befuddling Fumes”
  • Priest of Ulric can now use Halberds


Skills modifications
  • Enriched Globe: duration has been reduced to 1 turn for the normal version and 2 turns for the mastery version. The effect has been modified so that instead of applying randomly one of 5 Resistance Buff (Magic, Stun, Melee, Ranged, Poison, Critical), the skill will now apply either a 15% Melee and Poison Resistance buff, OR a 15% Ranged and Critical Resistance buff, OR a 15% Magic and Stun Resistance buff.
  • Warp Globe: duration has been reduced to 1 turn for the normal version and 2 turns for the mastery version. The effect has been modified so that instead of applying randomly one of 5 Resistance Debuff (Magic, Stun, Melee, Ranged, Poison, Critical), the skill will now apply either a 15% Melee and Poison Resistance debuff, OR a 15% Ranged and Critical Resistance debuff, OR a 15% Magic and Stun Resistance debuff.
  • Tracker: the trap resistance has been increased to 30% for the normal version (was 15%) and 60% for the mastery version (was 30%)
  • Resist Corruption: the Wyrdstone resistance has been increased to 20% for the normal version (was 10%) and 40% for the mastery version (was 20%)
  • Sixth Sense: the Perception bonus has been increased to 20% for the normal version (was 10%) and 40% for the mastery version (was 20%)
  • Boon of Ruin: the description of the spell and its buff has been adjusted to provide the same information on both
  • Boon of Chaos: the spell has been changed to apply one of the following buff randomly - increase Physical stats by 2, OR increase Mental stats by 2, OR increase Martial stats by 2. The duration is 1 Turn. Not Stackable (per category). The mastery version increases the stats by 4.
  • Curse of Chaos: the spell has been changed to apply one of the following debuff randomly - reduce Physical stats by 1, OR reduce Mental stats by 1, OR reduce Martial stats by 1. The duration is 2 Turns. Stackable (per category). The mastery version reduces the stats by 2.
  • Righteous Fury: the cost has been modified from 3OP to 2OP and 1SP. The Penalty to hit has been reduced to -20% for the regular version (was -25%) and to -10% for the mastery version (was -15%)


Rune/Mark modifications
  • Mark of Change: now also prevent the injury Broken Jaw for the Regular version and Brain Trauma for the Mastery version


Veteran Skills
  • The following Contacts got their chances increased to 10% for the Regular version and 20% for the Mastery Version:
    • Armorer
    • Armorer’s Apprentice
    • Leatherworker
    • Tailor
    • Bowyer
    • Gunsmith
    • Weaponsmith
    • Great Weaponsmith
    • Librarian
  • The following Contacts got their chances increased to 20% for the Regular version and 40% for the Mastery Version:
    • Alchemist
    • Merchant


We hope you enjoy this patch. Feel free to check the forums regularly to get information on what's coming next to Mordheim: City of the Damned

New DLC Available - Mordheim: City of the Damned - Witch Hunters, 25% off!

Mordheim: City of the Damned - Witch Hunters, all new content for Mordheim: City of the Damned is Now Available on Steam and is 25% off!*

This Warband adds the Witch Hunters, with 7 new unit types and a fully playable campaign featuring unique Dramatis Personae, High Capitular Wilhelm Krieger.

Amidst the rivalries and violence that splits the Empire, sinister forces creep back into the lands of men. Against these evils stand the Witch Hunters, remorseless warriors in service to the Temple of Sigmar. The witch practicing her fell magic, the mutant spreading its corruption of flesh, the necromancer violating the sanctity of the grave, the daemon seeking to possess souls – these are the foes of the Witch Hunter. The Witch Hunters will allow nothing to make them waver in their defence of mankind against these evils. They are the Templars of Sigmar, and with sword and fire they will return their god’s justice to Mordheim.


*Offer ends July 4 at 10AM Pacific Time

Full Release Patch 6

Hello Everyone,

Today we are proud to release the 6th patch (v1.2.4.6) for Mordheim: City of the Damned.

We hope you will enjoy these improvements, and look forward to seeing you fight in the dark streets of Mordheim: City of the Damned.

General Changes
  • AI warbands will now be able to use the Hired Sword “linked” to them:
    • Smuggler: Sisters of Sigmar
    • Globadier: Skaven Clan Eshin
    • Doomweaver: Cult of the Possessed
    • Priest of Ulric: Human Mercenaries
  • Oil Barrels and enemies have been moved in the Cult of the Possessed's campaign mission 2-1, to make it easier for warriors to access the Bridge
  • Poison Resistance bonus provided by Toughness points have been increased from 2% to 3%



Skills Changes
  • Modified the text for skills that used the word “caster” in order to avoid confusion (such as Ritual of Scorn)
  • Idol of Pestilence: effects have been reduced to -2 for the regular version and -4 for the mastery version
  • Boon of Chaos: Increased duration of the effects to 3 turns
  • Curse of Chaos: Increased duration of the effects to 3 turns


Corrections
  • Fixed pathfinding in stairways for all the variations of one building found in Merchant Quarter and another building found in Nobles Quarter
  • Fixed the slippery behaviour of the long stairway located in the Great Library
  • Fixed an exploit that could allow certain players to shoot through ceiling/floors in the Ravens Barracks
  • Fixed Smelting Salts' targets not standing up when un-stunned
  • Fixed Information concerning spells disappearing in the action wheel while in Windows Mode
  • Fixed retroaction UI position on screen
  • Fixed the number of debuff shown in the information panes
  • Fixed reset of last action wounds and retroaction
  • Fixed range hit roll on destructible targets when destructible target is null
  • Fixed Skaven not looting on Tutorial 3
  • Fixed snow king's decree displayed damage during counter attack
  • Fixed infuse globe (and healing skills in general) not displaying any information.
  • Fixed market stock showing up negative sometimes
  • Fixed spells description (hideout) disappearing in window mode
  • Targeting idols will now display 100% all the time
  • Fixed gas clouds re-appearing on game reload
  • Fixed a rare occurrence that certain buildings would be blocked by deployed Warband Wagons in Nobles' Quarter procedural maps.
  • Buff/Debuff arrow will now have the correct count of buffs/debuffs
  • Knowledge: Ambush and Vigilance passive skills now properly increase melee resistance against Ambush attacks
  • Acid Breath's debuff and Wyrdstone Horns mutation buff description properly updated with correct values
  • Player's Dramatis Personae should no longer receive the instant-death spellcasting curse during campaign missions
  • Onslaught won't be available anymore if you do not own a weapon that can parry



How to help us
If you find any bugs or need some technical help, please refer to the thread "Issues launching or loading the game. Read this first!", and the appropriate forum for bugs reporting and technical issues, and do no post in general discussions. The general discussion forum is very hard for us to navigate as there is a lot of movement, so we only look at it briefly.

If you experience a game breaking bug, such as a crash to desktop, please make a post in the Bug report section, and also send your output log and a copy of your combat log, found in your Steam install directory:
- Steam\SteamApps\common\mordheim\mordheim_Data\output_log.txt
- Steam\SteamApps\common\mordheim\combat.log

Email these logs to logs at rogue-factor.com and we'll take a look at it. Please link your post/thread in your email so we can return to it. A DxDiag can also be helpful, and if you managed to take a screenshot that will also help quite a bit.

We hope you enjoy this patch. Feel free to check the forums regularly to get information on what's coming next to Mordheim: City of the Damned

Daily Deal - Mordheim: City of the Damned, 50% Off

Today's Deal: Save 50% on Mordheim: City of the Damned!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Saturday at 10AM Pacific Time