Dwelvers Dev Update — Creatures Get Crowded!
[p]Hey Dungeoneers![/p][p][/p][p]It’s time for another Dwelvers progress update, and this one brings a massive change to how your creatures behave — your dungeon will never feel the same again.[/p][previewyoutube][/previewyoutube][hr][/hr][h2]Introducing Crowding[/h2][p]Until now, creatures could casually walk through each other like friendly dungeon ghosts. Well… not anymore.[/p][p]With the new Crowding system:[/p]
Drop your thoughts in the comments and let us know what you want to see next![/p][p]And don’t forget to like, subscribe, and wishlist Dwelvers on Steam — your support keeps the dungeon growing! ❤️[/p][p][/p][p]See you in the next update,[/p][p]
Rasmus[/p][p]Lead Developer (the only developer) — Dwelvers[/p]
- [p]Creatures can now block each other’s paths.[/p]
- [p]Narrow corridors can cause traffic jams.[/p]
- [p]Create multiple pathways to avoid dungeon gridlocks[/p]
- [p]Square rooms are better for movement than long corridors[/p]
- [p]Build rooms so they aren’t pass-through areas for other creatures[/p]
- [p]High focus → faster, better crafting[/p]
- [p]Low focus → sloppy mistakes (they might burn the bread)[/p]
- [p]Spells like Gravity Blast now slam enemies into walls[/p]
- [p]Creatures will push each other during combat[/p]
- [p]Special attacks like Bull Rush will launch enemies across the map[/p]
- [p]Idle creatures will wander naturally[/p]
- [p]Fishmen will learn to swim[/p]
- [p]Bugs will traverse lava fields[/p]
- [p]Creatures will fall off cliffs (yes, you can weaponize gravity)[/p]
Drop your thoughts in the comments and let us know what you want to see next![/p][p]And don’t forget to like, subscribe, and wishlist Dwelvers on Steam — your support keeps the dungeon growing! ❤️[/p][p][/p][p]See you in the next update,[/p][p]
Rasmus[/p][p]Lead Developer (the only developer) — Dwelvers[/p]