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Dwelvers News

Dwelvers v1.1.9 is now ready for beta testing

[h3]Hi all,[/h3][p]Dwelvers V1.1.9 beta testing version is now released. This update focuses on a lot of campaign fixes, some bug fixes and one crash fix.[/p][p]We are getting really close to the Dark Sister full release on Thursday, so if you have time to check out the beta and give me feedback it would be really helpful.[/p][p]Except for getting the campaign as balanced and stable as possible I will focus on the possession spell, it is really fun to play with, but unfortunately it is currently rather buggy.[/p][p][/p][h3]Scenario 3 fixes[/h3]
  • [p]Enemy levels has increased.[/p]
  • [p]Guards added at choke points.[/p]
  • [p]More enemies.[/p]
  • [p]Enemies added in the maze.[/p]
  • [p]The Prince and his guards will have higher level with higher difficulty.[/p]
  • [p]Better camera transitions.[/p]
  • [p]Remember to connect room message has been added to one of the objectives.[/p]
  • [p]"What horrors...." cutscene now have subtitles.[/p]
[h3]General fixes[/h3]
  • [p]The option to see the surface is now grayscale until you actually reached the surface.[/p]
  • [p]As we both have Dark Sister and Dark Mother I needed to generalize their "naming" in the UI. So they are now herby called "Dark Ruler".[/p]
  • [p]Dwarf Rally flag can now be used.[/p]
[h3]Crash fix[/h3]
  • [p]I had a really rare and weird crash that only happened at some levels, it took me 8 hours too locate and fix. But now it is solved.[/p]
[p][/p][h2]How to Access the Beta[/h2][p]To opt into the beta, use this code:[/p]
[p]tuK82JR1JgNsK1OC[/p]
  1. [p]Right-click on Dwelvers in your Steam Library[/p]
  2. [p]Choose Properties → Betas[/p]
  3. [p]Enter the code and select the beta branch[/p]
[p][/p][p]Thank you all for playing and supporting the game![/p][p]/ Rasmus[/p][p]
[/p]

Dwelvers v1.1.8 is now ready for beta testing

[h3]Hi all,[/h3][p]Dwelvers V1.1.8 beta testing version is now released. This update zeroes in on squashing those nasty crashes affecting the Dark Sister campaign. The root cause has been identified, and I'm happy to announce these issues have now been resolved. [/p][p][/p][h2]How to Access the Beta[/h2][p]To opt into the beta, use this code:[/p]
[p]tuK82JR1JgNsK1OC[/p]
  1. [p]Right-click on Dwelvers in your Steam Library[/p]
  2. [p]Choose Properties → Betas[/p]
  3. [p]Enter the code and select the beta branch[/p]
[p][/p]
Solved bugs
[p][/p][p]Thank you all for playing and supporting the game![/p][p]/ Rasmus[/p][p]
[/p]

Dwelvers v1.1.7 is now ready for beta testing

[h3]Hi all,[/h3][p]Dwelvers V1.1.7 beta testing version is now released. This release have mostly been about bug splatting and AI optimization. But I have also added some requested features such as having frequent autosaves, and using the numpad * key to toggle between x1 and x8 speed.[/p][p][/p][p]With the last version I got a crash reported to me, and I take this very seriously. I noticed that the uploaded for crashdumps didn't work - so this is now also fixed.[/p][p][/p][p]So if you experience any crashes in this version, please press "Yes" to upload the dmp file to our server. This helps me a lot![/p][p][/p][p]Oh, and that is right, I almost forgot - You can no longer farm in the last Dark Sister scenario, the elves have put a curse on the farmland! (will only work when playing the scenarion from the beginning) So enjoy living on fish and trading ;)[/p][p][/p][h2]How to Access the Beta[/h2][p]To opt into the beta, use this code:[/p]
[p]tuK82JR1JgNsK1OC[/p]
  1. [p]Right-click on Dwelvers in your Steam Library[/p]
  2. [p]Choose Properties → Betas[/p]
  3. [p]Enter the code and select the beta branch[/p]
[p][/p]
Solved bugs


Added Features
  • Added to the next version - Toggling min and max game speed with the
  • key.
  • Added to the next version - Autosave feature
[p][/p][p]Thank you all for playing and supporting the game![/p][p]/ Rasmus[/p][p]
[/p]

Dwelvers v1.1.6 is now ready for beta testing

[h3]Hi all,[/h3][p]Dwelvers V1.1.6 beta testing version is now released. Here I have added the Dark Sister voice lines to the remaining two campaigns. We also have all the Dark Sister voice messages added.[/p][p][/p][p]We are now getting closer to the release date for the Dark Sister, and we would love to get so much feedback as possible on the campaign levels - this will help us make Dwelvers even better, and when we start the publicity round we want the game to be as enjoyable as possible for new players.[/p][p][/p][h2]How to Access the Beta[/h2][p]To opt into the beta, use this code: [/p]
[p]tuK82JR1JgNsK1OC[/p]
  1. [p] Right-click on Dwelvers in your Steam Library [/p]
  2. [p] Choose Properties → Betas [/p]
  3. [p] Enter the code and select the beta branch [/p]
[p][/p]
Solved bugs
[p][/p][p]Thank you all for playing and supporting the game![/p][p]/ Rasmus[/p]

Dwelvers v1.1.5 is now ready for beta testing

[h3]Hi all,[/h3][p]Dwelvers V1.1.5 beta testing version is now released. Improved pathfinding, optimization and AI bugfixing have been the goal for this release.[/p][p]I have a date in mind for leaving the Dark Sister beta mode and join the Dark Mother for real: June 26th – just two weeks away. If you have time, please report any bugs you encounter so I can prioritize fixes before the release.[/p][p][/p][h2]How to Access the Beta[/h2][p]To opt into the beta, use this code: [/p]
[p]tuK82JR1JgNsK1OC[/p]
  1. [p] Right-click on Dwelvers in your Steam Library [/p]
  2. [p] Choose Properties → Betas [/p]
  3. [p] Enter the code and select the beta branch [/p]
[p][/p]
Improved Pathfinding
[p]I took the time to scrap the old system where the pathfinding relied on rooms and replaced it with a pathfinding system that instantly find the shortest path from any point on the map to any other point on the map. This is an improvement from the old system because it is faster, and that the old system could take some detours. The backside is that the memory the game uses have increased with about 1 GB, bringing the games total memory usage to something around 5 GB (unless you play a 100x100 map). But I find that acceptable with todays standard.[/p][p][/p]
Optimization
[p]Since a long time ago I have been using threading in Dwelvers, but something has always bothered me, it never felt like the threads were using the computers max processing power. The loading phase always brings the CPU usage up to 80% - 90% for faster loading. But in game only 5% were used. Which for my computer is about using 2 processors. for my computer.[/p][p]This made me look closer into how I handled the threading, and one big clue was that I could reload the same level over and over again and get different CPU usage each time - It seemed like different threads were using different processing power.[/p][p]After some research I found that each thread were assigned a specific processors, meaning that if I had 6 threads running simultaniously could all be assigned to the same processor, and what is even worse, they could be assigned to the same processor that the OS was using.[/p][p]So the solution was that I assigned the threads manually to different processors - and the result was HUGE. I was able to bring the framerate up from 50 fps to 70 fps. And if we compare with the 1.0 release I have more than doubled the fps. [/p][p][/p]
Solved bugs

[p][/p][p]Thank you all for playing and supporting the game![/p][p]/ Rasmus[/p]