v1.0.2 - Beta build for camera movement and zoom issues
More than a few players have reported issues with camera movement and zoom.
I've been working to track down the cause, but because I don't experience the issue myself it's surprisingly difficult to fix something that seems so simple.
I would like to ask your help to try out possible fixes. I've uploaded a beta build for you to try out.
To try this build: right-click on Trappist in the library page and select "Properties". Among the available tabs will be the "Betas" tab.

If you don't see this tab yet, you can refresh by exiting and re-opening Steam.
I've only uploaded a Windows build. That is where the issues have been reported. If you have similar issues with Linux or macOS, do let me know!
These betas also contain fixes for other issues that have been reported. So if you don't have any camera issues you're still welcome to try the beta.
Thanks for your patience while I try to sort this out!
The full v1.0.2 changelog (so far):
- Set threshold values for camera inputs
- Fixed the story triggers related to Zima freezing and thawing
- Fixed story triggers for the Graveyard events
- Add additional safe guards to prevent NullPointerExceptions
I've been working to track down the cause, but because I don't experience the issue myself it's surprisingly difficult to fix something that seems so simple.
I would like to ask your help to try out possible fixes. I've uploaded a beta build for you to try out.
To try this build: right-click on Trappist in the library page and select "Properties". Among the available tabs will be the "Betas" tab.

If you don't see this tab yet, you can refresh by exiting and re-opening Steam.
I've only uploaded a Windows build. That is where the issues have been reported. If you have similar issues with Linux or macOS, do let me know!
These betas also contain fixes for other issues that have been reported. So if you don't have any camera issues you're still welcome to try the beta.
Thanks for your patience while I try to sort this out!
The full v1.0.2 changelog (so far):
- Set threshold values for camera inputs
- Fixed the story triggers related to Zima freezing and thawing
- Fixed story triggers for the Graveyard events
- Add additional safe guards to prevent NullPointerExceptions