Beta v1.0.7 - Cargo ships and minor fixes
This is a relatively minor update. But I did want to get these fixes out while I'm working on the next, bigger patch.
The Cargo Ships are now better distributed over all available landing pads. The previous patch already had some fixes to handle collisions better. But this will help create fewer collisions.
This should help with the performance of your trade routes. But it's up to the player to make sure there are enough Landing Pads at a colony!
Previously a selected Cargo Ship would always land near a fixed approach point of a colony. With this update the cargo ship will come down within view of your camera, or at a landing pad nearby the camera.
For the next patch I'm working on customizable keybindings and gamepad support. Which should also mean the beginnings of Steam Deck compatibility.
The changelog for v1.0.7:
- Cargo ships on a trade route make better use of all available landing pads
- Cargo ships will try to land on a colony within the player's camera view
- Tweak cargo ship approach vectors for a nicer animation when going to or coming from space
- Set newly built Cryo Pods to Freeze
- Prioritize the Floater Inflater, and deprioritize empty habitats when distributing Floaters
- Prevent the incoming messages animation getting stuck
- Fix right-click behavior on area marker indicator
The Cargo Ships are now better distributed over all available landing pads. The previous patch already had some fixes to handle collisions better. But this will help create fewer collisions.
This should help with the performance of your trade routes. But it's up to the player to make sure there are enough Landing Pads at a colony!
Previously a selected Cargo Ship would always land near a fixed approach point of a colony. With this update the cargo ship will come down within view of your camera, or at a landing pad nearby the camera.
For the next patch I'm working on customizable keybindings and gamepad support. Which should also mean the beginnings of Steam Deck compatibility.
The changelog for v1.0.7:
- Cargo ships on a trade route make better use of all available landing pads
- Cargo ships will try to land on a colony within the player's camera view
- Tweak cargo ship approach vectors for a nicer animation when going to or coming from space
- Set newly built Cryo Pods to Freeze
- Prioritize the Floater Inflater, and deprioritize empty habitats when distributing Floaters
- Prevent the incoming messages animation getting stuck
- Fix right-click behavior on area marker indicator