Japanese retranslation and April dev-log
Hi everyone!
In the feedbacks of DEMO, many Japanese players mentioned the poor Japanese localization of Chaos Front. So I sent a request for help to Japanese players. We are lucky to get the help of Inaba (eps_r), who has made the Japanese translation mods of Warborn and Inertial Drift. After a month of hard work, he retranslated all the Japanese texts in Chaos Front DEMO, made a lot of changes from worldsetting names to option names, and rewrote the dialogue according to the character's personality. Let us thank him for his enthusiasm and dedication!
The development of the full version game has entered the arduous art mass production stage. According to my work this month, it takes an average of 1 day for each character portrait, and an average of 4 days for the battle animation, weapon effects, and chess pieces of each unit. And now there are still 80 characters and 60 units of art resources that have not been completed. A simple calculation shows that the remaining art work alone will take half a year. Therefore, I changed the release time displayed in the store to the third quarter 2025. In fact, I estimate that the EA of Chaos Front will not start until September or even October. I must apologize to you for the delay in the release time, but I believe that everyone would rather play a more complete game.
Among the new features added this month, it is worth mentioning that the battlefield terrain has become richer. Many players mentioned the lack of multiple terrains in the feedback of DEMO. In the past few weeks, I have added asteroid belts and 3 types of space buildings.
Asteroid belts can increase the dodge rate. But unlike that in Chaos Galaxy, ships can also enter asteroid belts. But light ARMS can move at full speed, and the movement of ships and heavy ARMS in asteroid belts is halved.

Space buildings include factories, depots and institutes. Factories can restore the HP of units, depots can restore the EN of units, and institutes can restore the SP of characters. When the units on the building are attacked, the building will also lose durability. When the durability is reduced to 0, the building will become a ruin and lose the original recovery effect, but it can provide the same effect of increasing the dodge rate as the asteroid belt.

In addition, I also envision the possibility of adding stellar storms and black holes, but I am still thinking about their visual and effect performance.
One more thing, the Switch version of Chaos Galaxy 2 will be released in the Nintendo Store on May 8th. Friends who are interested in it can pay attention!
Well, I have to continue to draw the art resources. See you in the devlog next month.
Han Zhiyu
In the feedbacks of DEMO, many Japanese players mentioned the poor Japanese localization of Chaos Front. So I sent a request for help to Japanese players. We are lucky to get the help of Inaba (eps_r), who has made the Japanese translation mods of Warborn and Inertial Drift. After a month of hard work, he retranslated all the Japanese texts in Chaos Front DEMO, made a lot of changes from worldsetting names to option names, and rewrote the dialogue according to the character's personality. Let us thank him for his enthusiasm and dedication!
The development of the full version game has entered the arduous art mass production stage. According to my work this month, it takes an average of 1 day for each character portrait, and an average of 4 days for the battle animation, weapon effects, and chess pieces of each unit. And now there are still 80 characters and 60 units of art resources that have not been completed. A simple calculation shows that the remaining art work alone will take half a year. Therefore, I changed the release time displayed in the store to the third quarter 2025. In fact, I estimate that the EA of Chaos Front will not start until September or even October. I must apologize to you for the delay in the release time, but I believe that everyone would rather play a more complete game.
Among the new features added this month, it is worth mentioning that the battlefield terrain has become richer. Many players mentioned the lack of multiple terrains in the feedback of DEMO. In the past few weeks, I have added asteroid belts and 3 types of space buildings.
Asteroid belts can increase the dodge rate. But unlike that in Chaos Galaxy, ships can also enter asteroid belts. But light ARMS can move at full speed, and the movement of ships and heavy ARMS in asteroid belts is halved.

Space buildings include factories, depots and institutes. Factories can restore the HP of units, depots can restore the EN of units, and institutes can restore the SP of characters. When the units on the building are attacked, the building will also lose durability. When the durability is reduced to 0, the building will become a ruin and lose the original recovery effect, but it can provide the same effect of increasing the dodge rate as the asteroid belt.

In addition, I also envision the possibility of adding stellar storms and black holes, but I am still thinking about their visual and effect performance.
One more thing, the Switch version of Chaos Galaxy 2 will be released in the Nintendo Store on May 8th. Friends who are interested in it can pay attention!
Well, I have to continue to draw the art resources. See you in the devlog next month.
Han Zhiyu