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Chaos Front Demo Released

Hello everyone!

As announced last month, Chaos Front has released its first DEMO and trailer!

https://store.steampowered.com/app/3525590/_/

In the DEMO, we can play as the Lycurgus Corps for about an hour, including the tutorial and some core gameplay demonstrations.

From now until the end of the Next Fest, I will read all player feedback in the Steam community, Discord, the reviews of the Demo, and other channels. Bugs in the game will be fixed as soon as possible. Suggestions on the game itself will not be reflected in the DEMO immediately, but will affect my subsequent thinking on the direction of this game. I will read and think carefully about everything you say, but please don't be sad if your opinions are not adopted.

Thank you for your support! My old friends and new friends!




Han Zhiyu

January Devlog

Hi everyone!

Chaos Front will release its first DEMO and trailer at the Steam New Fest next month!

In the DEMO, we can play Lycurgus Corps and the prologue content for about an hour. I will try my best to make this one-hour experience very fulfilling.

By the way, I have replaced all the game introductions and screenshots on the game store page with new versions. The screenshots are all actual from the DEMO.

The work progress is very tight. Let's talk more about the DEMO experience next month.

Happy Chinese New Year to you!


Han Zhiyu

December Devlog: Faction Strategy

Hi everyone!

This is the last devlog of the year, so let me introduce you to the faction strategy in Chaos Front.

In the Centersea War, four major factions are engaged in grand strategic actions. In the Faction Data Menu, we can see the Faction leaders and various intelligence data for all four factions. We can also see how friendly the mercenary corps we play is with this faction and the accumulated medals.



According to the Astronautical Committee's new calendar, each year is divided into 12 months, and each month is divided into 30 days.

When it comes to the 1st day of the month, all factions execute strategic actions for the month, such as investing in the industry in occupied areas, requesting support from their home countries, sending spies against enemy-occupied areas, launching wars, etc.

Players are notified of all major actions in the form of broadcasts. And we can also see the planets at war on the big map and decide whether to go to join the war or not.



There are four levels of relationship with a power: Hostile, Neutral, Trusted, and Ally.

When you are hostile, you cannot enter the planetary orbit of the faction.

When you are neutral, you can participate in less important operations of them.

When you are trusted, you can participate in important operations of them, and you can also spend medals to receive ships and weapons exclusive to the faction.

When we become an ally of a faction, we can even spend medals to initiate a strategic proposal to make that faction implement your proposal in the next month, and ultimately play with the direction of the entire Centersea War.

That's all for today. Let's meet again next year. Happy New Year to you!



Han Zhiyu

November Devlog: Fight Animation

Hi everyone!

Good news, I finally finished the fight animation feature this month! Let's take a look at two GIFs.



First, a mecha squad of the Lycurgus Corps attacks a pirate frigate. You can see that Lycurgus's attack adds a buff 'On Fire' to the enemy frigate. When the enemy ship fires back with machine guns, Lycurgus blows away the bullets with his spear.



Next, Helen uses an Impactor to ram the enemy. Before the two pirate mechas can do anything, they are knocked away by the huge warship. On the battlefield map, we can see that the enemy unit hits an enemy ship behind, causing a second collision damage.

The quality of these two gifs is relatively low. As for the actual picture quality of the game, please wait for the video and DEMO later. Of course, more than 90% of the unit art and weapon effects are not completed, and a lot of work is still waiting for me to do.

That's all for today. See you next month!


Han Zhiyu

October Devlog

Hi everyone!

This month, I have been working on the full-screen battle animation function. The related code has been almost completed, and next month I will produce the first batch of related art resources. This will be a long task.

In this blog, let me introduce the new feature I just added this month: the Catch system.

In Chaos Front, our mercenary corps can catch enemy arms in battle. Except for ships and ACE pilots' customized arms, most enemy arms can be caught and added to our arsenal. They can be sold or let our pilots drive them to fight. This system will bring some trouble to the economic system, but I know many players will like it! The difficulties of balance design can be solved later.


As shown in the picture above, when our ships are close to enemy groups, we can select the command Catch from the command list.

Here we need to introduce the concept of Chaos first. When a pilot's morale is 0, they will continue to be in chaos. The ambush of the submarines will make the enemy fall into chaos immediately, and many character skills can also cause the enemy to be in chaos. Units in chaos will have a white flag sign on the upper right of the chess piece, and they cannot perform any actions.


When the pilot of enemy arms is in chaos, our ships have a certain probability of catching it. The lower the morale, the higher the catching rate. If our captain has the talent of Pirate Captain, or our mercenary corps has the tradition of Space Pirates, the catching rate can be further improved.

It should be noted that ships cannot be caught, and although the enemy's ACE's customized arms can be caught, the arms will explode at the same time as being caught and cannot be obtained. In addition, once the catching fails, the enemy unit will wake up from the chaotic state and restore some morale.

That's all for today. Thank you for your patience and see you next month!



Han Zhiyu