Final steps before release of PANZERKAMPF® on Steam
Welcome to another official update on the game's development status! Based on your feedback, we have decided to regularly share news, plans and information about the development of PANZERKAMPF®. In these reports, we will focus on key game mechanics, upcoming updates, and overall development progress.
[previewyoutube][/previewyoutube]
[h3]Technical Information - Game Mechanics[/h3]
Many of you must have wondered how the spotting system actually works, when you have the biggest camo bonus, why this shot didn't go through even though it definitely should have. In short, how this or that works.
We'll try to explain the various game mechanics, starting with spotting and camouflage, in more detail soon in the dedicated PANZERKAMPF®-techinfo section of our official Discord server. For now, here are a few interesting notes:
- The bushes, currently only available on the Hradec map (soon on other maps as well), significantly increase the camouflage value depending on the level of your tank's Camouflage upgrade.
- After firing from behind the bushes, the tank will automatically reveal itself for a while.
- The position of the gun in/outside the bushes does not affect the camouflage value.
[h3]Update 0.297[/h3]
In the latest update, marked 0.297, we focused on fixing game features.
Key Changes:
- Fixed bugs in the network infrastructure, eliminating issues such as the 10vs10 "observer bug", unavailability of servers or problems with the scoreboard.
- Added new visuals (crows and logs) on the Dietenheim map.
- We added the ability to close all windows in the garage with the Esc key.
- We added an average FPS indicator.
- We fixed special characters of localized alphabets and translations in collaboration with the community.
[h3]Update 0.300 - PANZERKAMPF® on Steam![/h3]
We are happy to announce that PANZERKAMPF® will be available on Steam! Starting with version 0.300, players will be able to choose whether to launch the game through the existing launcher or directly through Steam. Players who currently play the game through the Launcher but prefer to play on Steam will be given the option to migrate their account.
What version 0.300 will bring:
- A new map Opava - it's a city map with alleys, sheltered locations and dynamic environments.
- More fixes and tweaks, which we'll talk about in the next report.
Add the game to your Wishlist and join the 10,000 other players who have already done so! https://store.steampowered.com/app/2771910/PANZERKAMPF/
[h3]Progress on the Opava map[/h3]
We're finishing up work on this new city map:
- Buildings, streets and the central park are ready.
- The rain leaves puddles, but the clouds are breaking through.
- The city surroundings offer many opportunities for cover behind natural and artificial obstacles. - Military and civilian vehicles are parked on the map, including the German "Kübelwagen" vehicle.

[h3]Preparing the Steam version[/h3]
Work is progressing according to plan and we are in the second third of development. We estimate that completion and release will take place within 4-6 weeks, but the schedule may be affected by unexpected issues. Should work on the Steam version be delayed, we will consider releasing version 0.298 with the new map ahead of schedule.
[h3]Bug fixes and game balancing[/h3]
- We are constantly working on bug fixes and game stabilization.
- We are preparing extensive changes to tank balancing - we will release details in the next report.
[h3]Player feedback[/h3]
Your reports in the feedback section are crucial for us. Most appreciated are detailed reports with problem descriptions and video documentation of them, which help us identify and fix bugs efficiently.
Team and mood in the studio
The mood in the team is positive and development is progressing according to planned milestones. Stabilization of the game is nearing completion and a Steam release is in sight!
Conclusion
The development of PANZERKAMPF® is progressing as planned. We are working on stabilization, new content (maps, tanks), balancing and bug fixes - all with an emphasis on community feedback. Thank you for your support and we look forward to the next report!
PANZERKAMPF® team
[previewyoutube][/previewyoutube]
[h3]Technical Information - Game Mechanics[/h3]
Many of you must have wondered how the spotting system actually works, when you have the biggest camo bonus, why this shot didn't go through even though it definitely should have. In short, how this or that works.
We'll try to explain the various game mechanics, starting with spotting and camouflage, in more detail soon in the dedicated PANZERKAMPF®-techinfo section of our official Discord server. For now, here are a few interesting notes:
- The bushes, currently only available on the Hradec map (soon on other maps as well), significantly increase the camouflage value depending on the level of your tank's Camouflage upgrade.
- After firing from behind the bushes, the tank will automatically reveal itself for a while.
- The position of the gun in/outside the bushes does not affect the camouflage value.
[h3]Update 0.297[/h3]
In the latest update, marked 0.297, we focused on fixing game features.
Key Changes:
- Fixed bugs in the network infrastructure, eliminating issues such as the 10vs10 "observer bug", unavailability of servers or problems with the scoreboard.
- Added new visuals (crows and logs) on the Dietenheim map.
- We added the ability to close all windows in the garage with the Esc key.
- We added an average FPS indicator.
- We fixed special characters of localized alphabets and translations in collaboration with the community.
[h3]Update 0.300 - PANZERKAMPF® on Steam![/h3]
We are happy to announce that PANZERKAMPF® will be available on Steam! Starting with version 0.300, players will be able to choose whether to launch the game through the existing launcher or directly through Steam. Players who currently play the game through the Launcher but prefer to play on Steam will be given the option to migrate their account.
What version 0.300 will bring:
- A new map Opava - it's a city map with alleys, sheltered locations and dynamic environments.
- More fixes and tweaks, which we'll talk about in the next report.
Add the game to your Wishlist and join the 10,000 other players who have already done so! https://store.steampowered.com/app/2771910/PANZERKAMPF/
[h3]Progress on the Opava map[/h3]
We're finishing up work on this new city map:
- Buildings, streets and the central park are ready.
- The rain leaves puddles, but the clouds are breaking through.
- The city surroundings offer many opportunities for cover behind natural and artificial obstacles. - Military and civilian vehicles are parked on the map, including the German "Kübelwagen" vehicle.

[h3]Preparing the Steam version[/h3]
Work is progressing according to plan and we are in the second third of development. We estimate that completion and release will take place within 4-6 weeks, but the schedule may be affected by unexpected issues. Should work on the Steam version be delayed, we will consider releasing version 0.298 with the new map ahead of schedule.
[h3]Bug fixes and game balancing[/h3]
- We are constantly working on bug fixes and game stabilization.
- We are preparing extensive changes to tank balancing - we will release details in the next report.
[h3]Player feedback[/h3]
Your reports in the feedback section are crucial for us. Most appreciated are detailed reports with problem descriptions and video documentation of them, which help us identify and fix bugs efficiently.
Team and mood in the studio
The mood in the team is positive and development is progressing according to planned milestones. Stabilization of the game is nearing completion and a Steam release is in sight!
Conclusion
The development of PANZERKAMPF® is progressing as planned. We are working on stabilization, new content (maps, tanks), balancing and bug fixes - all with an emphasis on community feedback. Thank you for your support and we look forward to the next report!
PANZERKAMPF® team