Version 13a
[h2]New Content[/h2]
[h2]Improvements[/h2]
[h2]Gameplay Changes & Balance[/h2]
[h2]Bug Fixes[/h2]
[h2]Quality of Life Improvements[/h2]
[h2]System & Server Improvements[/h2]
[h2]Other[/h2]
- Added a new cosmetic: Hemobottoms.
- Added new Scum Chests to the underground.
- Added a "Sense" status bar to track progress to next anamnecyte.
- Added Combat Juice to Cortex armory.
[h2]Improvements[/h2]
- Adjusted Scumbag filter and Corpsman filter for better visibility and color perception.
- Improved Civil Terminal responsiveness such that credit redemption and tax payment update the balance without requiring a refresh.
- Fixed rare negative ingot bug.
- Fixed item drop rarities. Congrats to those who benefited from it.
- Fixed container items mysteriously disappearing.
- Security improvements.
[h2]Gameplay Changes & Balance[/h2]
- Significantly reduced each fate's cost in anamnecytes.
- Significantly reduced level requirements.
- Taxes are now only calculated when redeeming credits.
- Adjusted credit payouts to deflate the economy.
- Removed proximity detonation from Rot Bomb and increased audible distance.
- Allowed Prole to update to Dealer.
- Lowered storefront gate open height.
- Added kitchen to Industry St. bar.
- Buffed strange lighter.
- Increased hijacker price.
[h2]Bug Fixes[/h2]
- Fixed Rolling Mill always being functional despite not having any power.'
- Fixed inability to renew leases.
- Fixed certain cosmetics using the wrong texture.
- Fixed backdrop.
- Re-enabled slave redemption sequence.
[h2]Quality of Life Improvements[/h2]
- Moved "Heal" interaction to the top of the list.
[h2]System & Server Improvements[/h2]
- Added a spectate command.
[h2]Other[/h2]
- Updated memorial.