1. ANEURISM IV
  2. News
  3. Version 13a

Version 13a

[h2]New Content[/h2]
  • Added a new cosmetic: Hemobottoms.
  • Added new Scum Chests to the underground.
  • Added a "Sense" status bar to track progress to next anamnecyte.
  • Added Combat Juice to Cortex armory.


[h2]Improvements[/h2]
  • Adjusted Scumbag filter and Corpsman filter for better visibility and color perception.
  • Improved Civil Terminal responsiveness such that credit redemption and tax payment update the balance without requiring a refresh.
  • Fixed rare negative ingot bug.
  • Fixed item drop rarities. Congrats to those who benefited from it.
  • Fixed container items mysteriously disappearing.
  • Security improvements.


[h2]Gameplay Changes & Balance[/h2]
  • Significantly reduced each fate's cost in anamnecytes.
  • Significantly reduced level requirements.
  • Taxes are now only calculated when redeeming credits.
  • Adjusted credit payouts to deflate the economy.
  • Removed proximity detonation from Rot Bomb and increased audible distance.
  • Allowed Prole to update to Dealer.
  • Lowered storefront gate open height.
  • Added kitchen to Industry St. bar.
  • Buffed strange lighter.
  • Increased hijacker price.


[h2]Bug Fixes[/h2]
  • Fixed Rolling Mill always being functional despite not having any power.'
  • Fixed inability to renew leases.
  • Fixed certain cosmetics using the wrong texture.
  • Fixed backdrop.
  • Re-enabled slave redemption sequence.


[h2]Quality of Life Improvements[/h2]
  • Moved "Heal" interaction to the top of the list.


[h2]System & Server Improvements[/h2]
  • Added a spectate command.


[h2]Other[/h2]
  • Updated memorial.