Version 16: The Midnight Update
The Midnight Update
[p]Citizens of ANEURISM IV, have you heard of the Midnight Bloc? They've just settled in ANEURISM IV and have revolutionized business as we know it.[/p][p]- [p]In Nightmare, food stands will appear alongside Paystations.[/p]
- [p]In Misery, food stands will replace Paystations entirely.[/p]
Changelog
[h2]New Content[/h2]- [p]Added the Night Market, which complements the DealerNet. It functions as a reverse‑DealerNet where players pre‑pay with credits, receive a receipt code, and pick up their goods once any Dealer/Banker fulfils the order (fulfiller receives the tax; buyer gets a waypoint).[/p]
- [p]Added Food Stands: stall‑style vendors that let shop‑owners sell food shipments at their own prices. Shipments are restocked via the Night Market.[/p]
- [p]Added shipments: Gabagool, Sausage Rolls, and Canned Bread are now available as shipments through the DealerNet.[/p]
- [p]Added a new music track.[/p]
- [p]Renamed Dealer Pickups to Dead Drops for clarity.[/p]
- [p]Changed how DealerNet functions to support the new Night Market/Shipment workflow.[/p]
- [p]Added more slave spawns.[/p]
- [p]Improved property system efficiency and reliability.[/p]
- [p]Applied anti-theft system to eating, drinking, and grabbing.[/p]
- [p]Paystation and Food Stand payouts are now taxable income and therefore must be collected from Civil Terminals.[/p]
- [p]Non-Cortex weapons are now considered fully contraband and are therefore illegal to be in possession of the Cortex.[/p]
- [p]Gabagool, Sausage Roll, and Canned Bread single items have been removed from the DealerNet (they are now obtained via shipments).[/p]
- [p]Added burning air hazard to Volos Precinct (affects all fates except Slave).[/p]
- [p]Slave corpses now despawn faster.[/p]
- [p]Suspicious Meat only drops from players who have been alive for > 5 minutes. (Proles take time to ripen)[/p]
- [p]Properties can now only be renewed after 50% of the lease time has passed.[/p]
- [p]Cortex patrols will now award 20% anamnecyte gain (Increased from 10%).[/p]
- [p]Fixed a bug with properties where incorrect info would be displayed.[/p]
- [p]Fixed a bugged ore node in the mining area.[/p]
- [p]Fixed turret glitching.[/p]
- [p]Fixed recoil control when inverted.[/p]
- [p]Fixed workbench interaction window on ultrawide monitors.[/p]
- [p]Patched conditions that lead to illegal item interactions.[/p]
- [p]Improved user authentication security.[/p]
- [p]Improved anti-theft system logic.[/p]
- [p]Patched transport to Brazil.[/p]
- [p]VIP Slots: Servers now support a VIP role that bypasses the player cap. Use -reservedslots argument on the command line (default 4).[/p]
- [p]New command: cleanupitems \[user id] – destroys all items grabbed by the specified user[/p]
- [p]New command: cleanupitems – destroys all grabbable items[/p]
- [p]New command: changemap – switches to the specified map[/p]
- [p]New command: startgamemode – reserved for future use[/p]
Final notes
[p]We're very glad to introduce this update. The team is working very hard on the next coming versions and we just need a little more time to make sure they're in a good spot before we release them. Your patience will be rewarded! In the meantime, enjoy some well-deserved patches and gameplay improvements to Aneurism IV.[/p][p][/p][p]Lastly, make sure to join our Discord server! We frequently post sneak-peeks on upcoming updates, and it's the first place to receive big announcements![/p][p][/p][p]Join our Discord server Follow us on Instagram[/p]