Version 17a
Changelog
[h2]Additions[/h2]- [p]Added Dewormer which spawns in underground loot nodes to aid the parasite epidemic[/p]
- [p]Added mine underground[/p]
- [p]Improved postprocessing effects[/p]
- [p]Improved lighting[/p]
- [p]Decreased property prices (includes commercial and residential which has been lowered to 120)[/p]
- [p]Increased anamnecyte gain amounts (experimental)[/p]
- [p]Capped max anamnecytes to 30 (experimental)[/p]
- [p]Buffed slot machine payouts[/p]
- [p]Screwdrivers can now repair smoke detectors[/p]
- [p]Dumpster rats can now be used as refinery fuel[/p]
- [p]Axles and plates removed from underground loot pool (due to addition of mines)[/p]
- [p]Repositioned Cortex cameras away from vents[/p]
- [p]Lowered water saturation[/p]
- [p]Increased organ moisture gain[/p]
- [p]FPS optimizations on Misery for lower-end hardware[/p]
- [p]Decreased screwdriver supply cooldown by 50%[/p]
- [p]Decreased ore spawn time[/p]
- [p]Fixed Foodstand payouts[/p]
- [p]Fixed laundry getting stuck in chutes[/p]
- [p]Fixed Capitron3000s[/p]
- [p]Fixed entity stacking issue with grease traps, toilets, wartime table, etc[/p]
- [p]Fixed Corpsman anamnecyte gain[/p]
- [p]Fixed unintended crouch-jumping spots[/p]
- [p]Fixed interaction issues[/p]
- [p]Added back Intel 64 support for macOS (note that although Apple Silicon is officially supported, Intel 64 is not)[/p]